50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| GLOBAL.
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| ~~~~~~~
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| 
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| * Catastrophic event (pre-hyperspace and long-range communication - englobe
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|   under some type of technology)
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|     * Destruction of earth and nearby stuff - big crater or something as a
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|     symbol.
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| 
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| * Massive fleeing (entire civilizations/cultures) design gigantic exploration
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|   ships that flee in different directions.
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| 
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| * Establishment of multiple parallel human civilizations far from each other as
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|   a sort of "dark age" where everything is isolated and progress is very slow.
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| 
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|  --
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| 
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| * Now it would branch off as each evolve differently, some ideas:
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|     * Humans that discover friendly aliens, form conjoint society and evolve
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|       together.
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|         * Maybe a good place to introduce hybrid biological ships.
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| 
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|     * Humans that discover hostile aliens, kill each other in long feudal war.
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|     * Humans killed off by.. { plague, end of supplies, aliens }, find derelict
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|       ship or annihilated systems (partially destroyed stations and whatnot).
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|     * Humans hit technological singularity then:
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|         * Robots proceed to exterminate humans creating a hostile robotic
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|           faction.
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|         * Humans evolve into cyborgs and/or "living robotic ships"
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| 
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|     * Discovery of hyperspace and the consequent acquiration by all/almost all
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|       factions would then make it easier to communicate and travel, increasing
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|       friendships (and enemies)
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|         * A couple civilizations fuse together forming "The Empire" which will
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|           be a strong faction with importance in the early game (you will start
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|           in Empire terratory).
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| 
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|     * Player would come into an unstable world few years after hyperspace with
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|     every increasing technological advancement and such, making it all more
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|     intersting.
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| 
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| TRAVEL AND HYPERSPACE.
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| ~~~~~~~~~~~~~~~~~~~~~
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| 
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| * Hyperspace will be the latest version of travel that actually makes it spread
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|   out, older versions (more primitive) would be the huge "guild highliners"
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|   (Need to get rid of dune plagerism) and jump gates.
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| 
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| * Need some fancy name for it.
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| 
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