
[Add] Ai protection and some tweaks. -- eg. Once armor/shield is regenerated, enemy will come back for another round.
115 lines
2.6 KiB
Lua
115 lines
2.6 KiB
Lua
--Required control rate.
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control_rate = 2
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-- Required "control" function.
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function control()
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task = taskname()
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-- Running pilot has healed up some.
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if task == "runaway" then
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if parmor() == 100 then
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-- "attack" should be called after "runaway".
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poptask()
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end
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-- Nothing to do.
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elseif task ~= "attack" and task ~= "runaway" then
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-- If getenemy() is 0, there is no enemy around.
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enemy = getenemy()
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if parmor() == 100 and enemy ~= 0 then
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-- Taunts.
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num = rng(0,4)
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if num == 0 then msg "Prepare to be boarded!"
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elseif num == 1 then msg = "Whoa! Lookie we I found here!"
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elseif num == 2 then msg = "What's a ship like you doing in a place like this?"
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end
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comm(enemy,msg)
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-- Make hostile to the enemy (mainly, player! YOU!).
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hostile(enemy)
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-- Go ahead and attack.
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combat() -- Set to be in combat.
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pushtask(0, "attack", enemy) -- Begin the attack.
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-- Nothing to attack.
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else
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pushtask(0, "fly")
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end
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end
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end
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-- Required "attacked" function
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function attacked(attacker)
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task = taskname()
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-- Pirate isn't fighting or fleeing already.
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if task ~= "attack" and task ~= "runaway" then
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taunt()
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pushtask(0, "attack", attacker)
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-- Pirate is fighting bit switches to new target (doesn't forget the old on though).
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elseif task == "attack" then
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if gettargetid() ~= attacker then
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pushtask(0, "attack", attacker)
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end
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end
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end
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function taunt()
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num = rng(0,4)
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if num == 0 then msg = "How dare you attack me?!"
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elseif num == 1 then msg = "Aha! You think you can best ME?!"
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elseif num == 2 then msg = "JUST! DIE!"
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elseif num == 3 then msg = "Ohh, You're not going to enjoy this!"
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end
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if msg then comm(attacker, msg) end
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end
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-- Run away from the target.
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function runaway()
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target = gettargerid()
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-- Ensure target exists.
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if not exists(targe) then
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poptask()
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return
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end
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dir = face(target, 1)
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accel()
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end
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-- Attack the target.
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function attack()
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target = gettargetid()
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-- Ensure target exists.
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if not exists(target) then
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poptask()
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return
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end
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dir = face(target)
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dist = getdist(getpos(target))
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-- We need to know when to run away.
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if parmor() < 70 then
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pushtask(0, "runaway", target)
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-- Try to obliterate the target.
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elseif dir < 10 and dist > 300 then
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accel()
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elseif dir < 10 and dist < 300 then
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shoot()
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end
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end
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-- Fly to the player. Pointless until hyperspace is implemented.
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function fly()
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target = player
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dir = face(target)
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dist = getdist(getpos(target))
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if dir < 10 and dist > 300 then
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accel()
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end
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end
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