Lephisto/src/misn_lua.c

1029 lines
23 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "lua.h"
#include "lauxlib.h"
#include "llua.h"
#include "llua_space.h"
#include "llua_pilot.h"
#include "llua_faction.h"
#include "lluadef.h"
#include "hook.h"
#include "mission.h"
#include "log.h"
#include "lephisto.h"
#include "rng.h"
#include "space.h"
#include "toolkit.h"
#include "land.h"
#include "pilot.h"
#include "player.h"
#include "ltime.h"
#include "xml.h"
#include "music.h"
#include "unidiff.h"
#include "misn_lua.h"
/* Similar to lua vars, but with less variety. */
#define MISN_VAR_NIL 0
#define MISN_VAR_NUM 1
#define MISN_VAR_BOOL 2
#define MISN_VAR_STR 3
typedef struct misn_var_ {
char* name;
char type;
union {
double num;
char* str;
int b;
} d;
} misn_var;
/* Variable stack. */
static misn_var* var_stack = NULL;
static int var_nstack = 0;
static int var_mstack = 0;
/* Current mission. */
static Mission* cur_mission = NULL;
static int misn_delete = 0; /* If 1 delete current mission. */
/* Static. */
static int var_add(misn_var* var);
static void var_free(misn_var* var);
static unsigned int hook_generic(lua_State* L, char* stack);
/* Extern. */
int misn_run(Mission* misn, char* func);
int var_save(xmlTextWriterPtr writer);
int var_load(xmlNodePtr parent);
/* External. */
extern void mission_sysMark(void);
/* -- Libraries. -- */
/* Mission. */
static int misn_setTitle(lua_State* L);
static int misn_setDesc(lua_State* L);
static int misn_setReward(lua_State* L);
static int misn_setMarker(lua_State* L);
static int misn_factions(lua_State* L);
static int misn_accept(lua_State* L);
static int misn_finish(lua_State* L);
static int misn_timerStart(lua_State* L);
static int misn_timerStop(lua_State* L);
static const luaL_reg misn_methods[] = {
{ "setTitle", misn_setTitle },
{ "setDesc", misn_setDesc },
{ "setReward", misn_setReward },
{ "setMarker", misn_setMarker },
{ "factions", misn_factions },
{ "accept", misn_accept },
{ "finish", misn_finish },
{ "timerStart", misn_timerStart },
{ "timerStop", misn_timerStop },
{ 0, 0 }
};
/* Var. */
static int var_peek(lua_State* L);
static int var_pop(lua_State* L);
static int var_push(lua_State* L);
static const luaL_reg var_methods[] = {
{ "peek", var_peek },
{ "pop", var_pop},
{ "push", var_push},
{0, 0}
};
/* Only conditional. */
static const luaL_reg var_cond_methods[] = {
{ "peek", var_peek },
{0, 0 }
};
/* Player. */
static int player_getname(lua_State* L);
static int player_shipname(lua_State* L);
static int player_freeSpace(lua_State* L);
static int player_addCargo(lua_State* L);
static int player_rmCargo(lua_State* L);
static int player_pay(lua_State* L);
static int player_msg(lua_State* L);
static int player_modFaction(lua_State* L);
static int player_modFactionRaw(lua_State* L);
static int player_getFaction(lua_State* L);
static int player_getRating(lua_State* L);
static int player_getPosition(lua_State* L);
static int player_getPilot(lua_State* L);
static const luaL_reg player_methods[] = {
{ "name", player_getname },
{ "ship", player_shipname },
{ "freeCargo", player_freeSpace },
{ "addCargo", player_addCargo },
{ "rmCargo", player_rmCargo },
{ "pay", player_pay },
{ "msg", player_msg },
{ "modFaction", player_modFaction },
{ "modFactionRaw", player_modFactionRaw },
{ "getFaction", player_getFaction },
{ "getRating", player_getRating },
{ "pos", player_getPosition },
{ "pilot", player_getPilot },
{ 0, 0 }
};
static const luaL_reg player_cond_methods[] = {
{ "name", player_getname },
{ "ship", player_shipname },
{ "getFaction", player_getFaction },
{ "getRating", player_getRating },
{ 0, 0 }
};
/* Hooks. */
static int hook_land(lua_State* L);
static int hook_takeoff(lua_State* L);
static int hook_time(lua_State* L);
static int hook_enter(lua_State* L);
static int hook_pilot(lua_State* L);
static const luaL_reg hook_methods[] = {
{ "land", hook_land },
{ "takeoff", hook_takeoff },
{ "time", hook_time },
{ "enter", hook_enter },
{ "pilot", hook_pilot },
{ 0, 0 }
};
/* Diffs. */
static int diff_applyL(lua_State* L);
static int diff_removeL(lua_State* L);
static int diff_isappliedL(lua_State* L);
static const luaL_reg diff_methods[] = {
{ "apply", diff_applyL },
{ "remove", diff_removeL },
{ "isApplied", diff_isappliedL },
{ 0, 0 }
};
static const luaL_reg diff_cond_methods[] = {
{ "isApplied", diff_isappliedL },
{ 0, 0 }
};
/* Register all the libaries. */
int misn_loadLibs(lua_State* L) {
lua_loadLephisto(L);
lua_loadMisn(L);
lua_loadVar(L, 0);
lua_loadSpace(L, 0);
lua_loadTime(L, 0);
lua_loadPlayer(L, 0);
lua_loadRnd(L);
lua_loadTk(L);
lua_loadHook(L);
lua_loadPilot(L, 0);
lua_loadMusic(L, 0);
lua_loadDiff(L, 0);
lua_loadFaction(L, 0);
return 0;
}
int misn_loadCondLibs(lua_State* L) {
lua_loadTime(L, 1);
lua_loadSpace(L, 1);
lua_loadVar(L, 1);
lua_loadPlayer(L, 1);
lua_loadDiff(L,1);
return 0;
}
/* Individual libarary loading. */
int lua_loadMisn(lua_State* L) {
luaL_register(L, "misn", misn_methods);
return 0;
}
int lua_loadVar(lua_State* L, int readonly) {
if(readonly == 0)
luaL_register(L, "var", var_methods);
else
luaL_register(L, "var", var_cond_methods);
return 0;
}
int lua_loadPlayer(lua_State* L, int readonly) {
if(readonly == 0)
luaL_register(L, "player", player_methods);
else
luaL_register(L, "player", player_cond_methods);
return 0;
}
int lua_loadHook(lua_State* L) {
luaL_register(L, "hook", hook_methods);
return 0;
}
/**
* @fn int lua_loadDiff(lua_State* L, int readonly)
*
* @brief Loads the diff Lua library.
* @param L Lua State.
* @param readonly Load read only functions.
*/
int lua_loadDiff(lua_State* L, int readonly) {
if(readonly == 0)
luaL_register(L, "diff", diff_methods);
else
luaL_register(L, "diff", diff_cond_methods);
return 0;
}
/*
* Run a mission function.
* -1 on error, 1 on misn.finish() call and 0 normally.
*/
int misn_run(Mission* misn, char* func) {
int i, ret;
char* err;
cur_mission = misn;
misn_delete = 0;
lua_getglobal(misn->L, func);
if((ret = lua_pcall(misn->L, 0, 0, 0))) {
/* Did an oops. */
err = (lua_isstring(misn->L, -1)) ? (char*) lua_tostring(misn->L, -1) : NULL;
if(strcmp(err, "Mission Done")!=0)
WARN("Mission '%s' -> '%s' : %s",
cur_mission->data->name, func, (err) ? err : "Unknown Error");
else ret = 1;
}
/* Mission is finished. */
if(misn_delete) {
mission_cleanup(cur_mission);
for(i = 0; i < MISSION_MAX; i++)
if(cur_mission == &player_missions[i]) {
memmove(&player_missions[i], &player_missions[i+1],
sizeof(Mission) * (MISSION_MAX-i-1));
break;
}
}
cur_mission = NULL;
return ret;
}
/* Save the mission variables. */
int var_save(xmlTextWriterPtr writer) {
int i;
xmlw_startElem(writer, "vars");
for(i = 0; i < var_nstack; i++) {
xmlw_startElem(writer, "vars");
xmlw_attr(writer, "name", var_stack[i].name);
switch(var_stack[i].type) {
case MISN_VAR_NIL:
xmlw_attr(writer, "type", "nil");
break;
case MISN_VAR_NUM:
xmlw_attr(writer, "type", "num");
xmlw_str(writer, "%d", var_stack[i].d.num);
break;
case MISN_VAR_BOOL:
xmlw_attr(writer, "type", "bool");
xmlw_str(writer, "%d", var_stack[i].d.b);
break;
case MISN_VAR_STR:
xmlw_attr(writer, "type", "str");
xmlw_str(writer, var_stack[i].d.str);
break;
}
xmlw_endElem(writer); /* var. */
}
xmlw_endElem(writer); /* vars. */
return 0;
}
/* Load the vars. */
int var_load(xmlNodePtr parent) {
char* str;
xmlNodePtr node, cur;
misn_var var;
var_cleanup();
node = parent->xmlChildrenNode;
do {
if(xml_isNode(node, "vars")) {
cur = node->xmlChildrenNode;
do {
if(xml_isNode(cur, "var")) {
xmlr_attr(cur, "name", var.name);
xmlr_attr(cur, "type", str);
if(strcmp(str, "nil")==0)
var.type = MISN_VAR_NIL;
else if(strcmp(str, "num")==0) {
var.type = MISN_VAR_NUM;
var.d.num = atoi(xml_get(cur));
}
else if(strcmp(str, "bool")==0) {
var.type = MISN_VAR_BOOL;
var.d.b = atoi(xml_get(cur));
}
else if(strcmp(str, "str")==0) {
var.type = MISN_VAR_STR;
var.d.str = atoi(xml_get(cur));
} else {
/* Supeh error checking. */
WARN("Unknown var type '%s'", str);
free(var.name);
continue;
}
free(str);
var_add(&var);
}
} while(xml_nextNode(cur));
}
} while(xml_nextNode(node));
return 0;
}
/* Add a var to the stack, strings will be SHARED, don't free!!! */
static int var_add(misn_var* new_var) {
int i;
if(var_nstack+1 > var_mstack) {
/* More memory. */
var_mstack += 64; /* Overkill much?? */
var_stack = realloc(var_stack, var_mstack * sizeof(misn_var));
}
/* Check if already exists. */
for(i = 0; i < var_nstack; i++)
if(strcmp(new_var->name, var_stack[i].name)==0) {
var_free(&var_stack[i]);
memcpy(&var_stack[i], new_var, sizeof(misn_var));
return 0;
}
memcpy(&var_stack[var_nstack], new_var, sizeof(misn_var));
var_nstack++;
return 0;
}
/* -- Mission. -- */
static int misn_setTitle(lua_State* L) {
LLUA_MIN_ARGS(1);
if(lua_isstring(L, 1)) {
if(cur_mission->title)
/* Cleanup the old title. */
free(cur_mission->title);
cur_mission->title = strdup((char*)lua_tostring(L, 1));
}
return 0;
}
static int misn_setDesc(lua_State* L) {
LLUA_MIN_ARGS(1);
if(lua_isstring(L, 1)) {
if(cur_mission->desc)
/* Cleanup the old description. */
free(cur_mission->desc);
cur_mission->desc = strdup((char*)lua_tostring(L, 1));
}
return 0;
}
static int misn_setReward(lua_State* L) {
LLUA_MIN_ARGS(1);
if(lua_isstring(L, 1)) {
if(cur_mission->reward != NULL) /* Cleanup old reward. */
/* Cleanup the old reward. */
free(cur_mission->reward);
cur_mission->reward = strdup((char*)lua_tostring(L, 1));
}
else LLUA_INVALID_PARAMETER();
return 0;
}
static int misn_setMarker(lua_State* L) {
LuaSystem* sys;
/* No parameter clears the marker. */
if(lua_gettop(L)==0) {
if(cur_mission->sys_marker != NULL)
free(cur_mission->sys_marker);
mission_sysMark(); /* Clear the marker. */
}
/* Passing in a Star System. */
if(lua_issystem(L, 1)) {
sys = lua_tosystem(L, 1);
cur_mission->sys_marker = strdup(sys->s->name);
mission_sysMark(); /* Mark the system. */
}
else LLUA_INVALID_PARAMETER();
return 0;
}
static int misn_factions(lua_State* L) {
int i;
MissionData* dat;
LuaFaction f;
dat = cur_mission->data;
/* We'll push all the factions in table form. */
lua_newtable(L);
for(i = 0; i < dat->avail.nfactions; i++) {
lua_pushnumber(L, i+1); /* Index, starts with 1. */
f.f = dat->avail.factions[i];
lua_pushfaction(L, f); /* Value. */
lua_rawset(L, -3); /* Store the value in the table. */
}
return 1;
}
static int misn_accept(lua_State* L) {
int i, ret;
ret = 0;
/* Find the last mission. */
for(i = 0; i < MISSION_MAX; i++)
if(player_missions[i].data == NULL) break;
/* No missions left. */
if(i >= MISSION_MAX) ret = 1;
else {
memcpy(&player_missions[i], cur_mission, sizeof(Mission));
memset(cur_mission, 0, sizeof(Mission));
cur_mission = &player_missions[i];
}
lua_pushboolean(L, !ret); /* We'll convert C style return to lua. */
return 1;
}
static int misn_finish(lua_State* L) {
int b;
if(lua_isboolean(L, 1)) b = lua_toboolean(L, 1);
else {
lua_pushstring(L, "Mission Done");
lua_error(L); /* THERE IS NO RETURN! */
return 0;
}
misn_delete = 1;
if(b && mis_isFlag(cur_mission->data, MISSION_UNIQUE))
player_missionFinished(mission_getID(cur_mission->data->name));
lua_pushstring(L, "Mission Done");
lua_error(L); /* Should not return.. */
return 0;
}
/**
* @fn static int misn_timerStart(lua_State* L)
*
* @brief number timerStart( string func, number delay )
*
* Start a timer.
* @param func Function to run when timer is up.
* @param delay Milliseconds to wait for timer.
* @return The timer being used.
*/
static int misn_timerStart(lua_State* L) {
LLUA_MIN_ARGS(2);
int i;
char* func;
double delay;
/* Parse arguments. */
if(lua_isstring(L,1))
func = (char*)lua_tostring(L,1);
else LLUA_INVALID_PARAMETER();
if(lua_isnumber(L,2))
delay = lua_tonumber(L,2);
else LLUA_INVALID_PARAMETER();
/* Add timer. */
for(i = 0; i < MISSION_TIMER_MAX; i++) {
if(cur_mission->timer[i] == 0.) {
cur_mission->timer[i] = delay / 1000.;
cur_mission->tfunc[i] = strdup(func);
break;
}
}
/* No timer found. */
if(i >= MISSION_TIMER_MAX) {
return 0;
}
/* Return the timer id. */
lua_pushnumber(L, i);
return 1;
}
/**
* @fn static int misn_timerStop(lua_State* L)
*
* @brief timerStop(number t)
*
* Stop a timer previously started with timerStart().
* @param t Timer to stop.
*/
static int misn_timerStop(lua_State* L) {
LLUA_MIN_ARGS(1);
int t;
/* Parse arguments. */
if(lua_isnumber(L,1))
t = (int)lua_tonumber(L,1);
else LLUA_INVALID_PARAMETER();
/* Stop the timer. */
if(cur_mission->timer[t] != 0.) {
cur_mission->timer[t] = 0.;
if(cur_mission->tfunc[t] != NULL) {
free(cur_mission->tfunc[t]);
cur_mission->tfunc[t] = NULL;
}
}
return 0;
}
/* -- Var. -- */
/* Check if a variable exists. */
int var_checkflag(char* str) {
int i;
for(i = 0; i < var_nstack; i++)
if(strcmp(var_stack[i].name, str)==0)
return 1;
return 0;
}
static int var_peek(lua_State* L) {
LLUA_MIN_ARGS(1);
int i;
char* str;
if(lua_isstring(L, 1)) str = (char*) lua_tostring(L, 1);
else {
LLUA_DEBUG("Trying to peek a var with non-string name");
return 0;
}
for(i = 0; i < var_nstack; i++)
if(strcmp(str, var_stack[i].name)==0) {
switch(var_stack[i].type) {
case MISN_VAR_NIL:
lua_pushnil(L);
break;
case MISN_VAR_NUM:
lua_pushnumber(L, var_stack[i].d.num);
break;
case MISN_VAR_BOOL:
lua_pushboolean(L, var_stack[i].d.b);
break;
case MISN_VAR_STR:
lua_pushstring(L, var_stack[i].d.str);
break;
}
return 1;
}
lua_pushnil(L);
return 1;
}
static int var_pop(lua_State* L) {
LLUA_MIN_ARGS(1);
int i;
char* str;
if(lua_isstring(L, 1)) str = (char*) lua_tostring(L, 1);
else {
LLUA_DEBUG("Trying to pop a var with non-string name");
return 0;
}
for(i = 0; i < var_nstack; i++)
if(strcmp(str, var_stack[i].name)==0) {
var_free(&var_stack[i]);
memmove(&var_stack[i], &var_stack[i+1], sizeof(misn_var)*(var_nstack-i-1));
var_stack--;
return 0;
}
LLUA_DEBUG("Var '%s' not found in stack", str);
return 0;
}
static int var_push(lua_State* L) {
LLUA_MIN_ARGS(2);
char* str;
misn_var var;
if(lua_isstring(L, 1)) str = (char*) lua_tostring(L, 1);
else {
LLUA_DEBUG("Trying to push a var with non-string name");
return 0;
}
var.name = strdup(str);
/* Store appropriate data. */
if(lua_isnil(L, 2))
var.type = MISN_VAR_NIL;
else if(lua_isnumber(L, 2)) {
var.type = MISN_VAR_NUM;
var.d.num = (double)lua_tonumber(L, 2);
}
else if(lua_isboolean(L, 2)) {
var.type = MISN_VAR_BOOL;
var.d.b = lua_toboolean(L, 2);
}
else if(lua_isstring(L, 2)) {
var.type = MISN_VAR_STR;
var.d.str = strdup((char*)lua_tostring(L, 2));
} else {
LLUA_DEBUG("Trying to push a var of invalid data type to stack");
return 0;
}
var_add(&var);
return 0;
}
static void var_free(misn_var* var) {
switch(var->type) {
case MISN_VAR_STR:
if(var->d.str != NULL) {
free(var->d.str);
var->d.str = NULL;
}
break;
case MISN_VAR_NIL:
case MISN_VAR_NUM:
case MISN_VAR_BOOL:
break;
}
if(var->name != NULL) {
free(var->name);
var->name = NULL;
}
}
void var_cleanup(void) {
int i;
for(i = 0; i < var_nstack; i++)
var_free(&var_stack[i]);
if(var_stack != NULL) free(var_stack);
var_stack = NULL;
var_nstack = 0;
var_mstack = 0;
}
/* -- Player. -- */
static int player_getname(lua_State* L) {
lua_pushstring(L, player_name);
return 1;
}
static int player_shipname(lua_State* L) {
lua_pushstring(L, player->name);
return 1;
}
static int player_freeSpace(lua_State* L) {
lua_pushnumber(L, pilot_cargoFree(player));
return 1;
}
static int player_addCargo(lua_State* L) {
Commodity* cargo;
int quantity, ret;
LLUA_MIN_ARGS(2);
if(lua_isstring(L, 2)) cargo = commodity_get((char*) lua_tostring(L, 1));
else LLUA_INVALID_PARAMETER();
if(lua_isnumber(L, 2)) quantity = (int)lua_tonumber(L, 2);
else LLUA_INVALID_PARAMETER();
ret = pilot_addMissionCargo(player, cargo, quantity);
mission_linkCargo(cur_mission, ret);
lua_pushnumber(L, ret);
return 1;
}
static int player_rmCargo(lua_State* L) {
int ret;
unsigned int id;
LLUA_MIN_ARGS(1);
if(lua_isnumber(L, 1)) id = (unsigned int) lua_tonumber(L, 1);
else LLUA_INVALID_PARAMETER();
ret = pilot_rmMissionCargo(player, id);
mission_unlinkCargo(cur_mission, id);
lua_pushboolean(L, !ret);
return 1;
}
static int player_pay(lua_State* L) {
int money;
LLUA_MIN_ARGS(1);
if(lua_isnumber(L, 1)) money = (int) lua_tonumber(L, 1);
else LLUA_INVALID_PARAMETER();
player->credits += money;
return 0;
}
static int player_msg(lua_State* L) {
LLUA_MIN_ARGS(1);
char* str;
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
else LLUA_INVALID_PARAMETER();
player_message(str);
return 0;
}
static int player_modFaction(lua_State* L) {
LLUA_MIN_ARGS(2);
int f;
double mod;
if(lua_isstring(L, 1)) f = faction_get(lua_tostring(L, 1));
else LLUA_INVALID_PARAMETER();
if(lua_isnumber(L, 2)) mod = lua_tonumber(L, 2);
else LLUA_INVALID_PARAMETER();
faction_modPlayer(f, mod);
return 0;
}
static int player_modFactionRaw(lua_State* L) {
LLUA_MIN_ARGS(2);
int f;
double mod;
if(lua_isstring(L, 1)) f = faction_get(lua_tostring(L,1));
else LLUA_INVALID_PARAMETER();
if(lua_isnumber(L,2)) mod = lua_tonumber(L,2);
else LLUA_INVALID_PARAMETER();
faction_modPlayerRaw(f, mod);
return 0;
}
static int player_getFaction(lua_State* L) {
LLUA_MIN_ARGS(1);
int f;
if(lua_isstring(L, 1)) f = faction_get(lua_tostring(L, 1));
else LLUA_INVALID_PARAMETER();
lua_pushnumber(L, faction_getPlayer(f));
return 1;
}
static int player_getRating(lua_State* L) {
lua_pushnumber(L, player_crating);
lua_pushstring(L, player_rating());
return 2;
}
/* -- HOOK -- */
static unsigned int hook_generic(lua_State* L, char* stack) {
int i;
char* func;
LLUA_MIN_ARGS(1);
/* Last parameter must be function to hook. */
if(lua_isstring(L, -1)) func = (char*)lua_tostring(L, -1);
else LLUA_INVALID_PARAMETER();
/* Make sure mission is a player mission. */
for(i = 0; i < MISSION_MAX; i++)
if(player_missions[i].id == cur_mission->id)
break;
if(i >= MISSION_MAX) {
WARN("Mission not in stack trying to hook");
return 0;
}
return hook_add(cur_mission->id, func, stack);
}
static int hook_land(lua_State* L) {
hook_generic(L, "land");
return 0;
}
static int hook_takeoff(lua_State* L) {
hook_generic(L, "takeoff");
return 0;
}
static int hook_time(lua_State* L) {
hook_generic(L, "time");
return 0;
}
static int hook_enter(lua_State* L) {
hook_generic(L, "enter");
return 0;
}
/**
* @fn static int player_getPosition(lua_State* L)
*
* @brief Vec2 getPos(nil)
*
* Get the players position.
* @return The position of the player.
*/
static int player_getPosition(lua_State* L) {
LuaVector v;
vectcpy(&v.vec, &player->solid->pos);
lua_pushvector(L, v);
return 1;
}
/**
* @fn static int player_getPilot(lua_State* L)
*
* @brief Pilot getPilot(nil)
*
* Get the players associated pilot.
* @return The players pilot.
*/
static int player_getPilot(lua_State* L) {
LuaPilot lp;
lp.pilot = PLAYER_ID;
lua_pushpilot(L, lp);
return 1;
}
/**
* @fn static int hook_pilot(lua_State* L)
* @ingroup HOOK
*
* @brief number pilot(Pilot pilot, string type, string func)
*
* Hooks the function to a specific pilot.
*
* You can hook to different actions. At the moment hook system only supports:
* -- "death" : Triggered when pilot dies.
* -- "board" : Triggered when pilot is boarded.
* -- "disable" : Triggered when pilot is disabled.
* -- "jump" : Triggered when pilot jumps to hyperspace.
*
* @param pilot Pilot identifier to hook.
* @param typer One of the supported hook types.
* @param func Function to run when hook is triggered.
* @return Hook identifier.
*/
static int hook_pilot(lua_State* L) {
LLUA_MIN_ARGS(2);
unsigned int h;
LuaPilot* p;
int type;
char* hook_type;
/* First parameter - pilot to hook. */
if(lua_ispilot(L, 1)) p = lua_topilot(L, 1);
else LLUA_INVALID_PARAMETER();
/* Second parameer - Hook name. */
if(lua_isstring(L, 2)) hook_type = (char*) lua_tostring(L, 2);
else LLUA_INVALID_PARAMETER();
/* Check to see if hook_type is valid. */
if(strcmp(hook_type, "death")==0) type = PILOT_HOOK_DEATH;
else if(strcmp(hook_type, "board")==0) type = PILOT_HOOK_BOARD;
else if(strcmp(hook_type, "disable")==0) type = PILOT_HOOK_DISABLE;
else if(strcmp(hook_type, "jump")==0) type = PILOT_HOOK_JUMP;
else { /* Hook type not valid. */
LLUA_DEBUG("Invalid pilot hook type: '%s'", hook_type);
return 0;
}
/* Actually add the hook. */
h = hook_generic(L, hook_type);
pilot_addHook(pilot_get(p->pilot), type, h);
return 0;
}
/**
* @defgroup DIFF Universe Diff Lua Bindings.
*
* @brief Lua bindings to apply/remove Universe Diffs.
*
* Functions should be called like:
*
* @code
* diff.function(parameters)
* @endcode
*
* @{
*/
/**
* @fn static int diff_applyL(lua_State* L)
*
* @brief apply(string name)
*
* Applies a diff by name.
* @param name Name of the diff to apply.
*/
static int diff_applyL(lua_State* L) {
char* name;
if(lua_isstring(L, 1)) name = (char*)lua_tostring(L, 1);
else LLUA_INVALID_PARAMETER();
diff_apply(name);
return 0;
}
/**
* @fn static int diff_removeL(lua_State* L)
*
* @brief remove(string name)
*
* Removes a diff by name.
* @param name Name of the diff to remove.
*/
static int diff_removeL(lua_State* L) {
char* name;
if(lua_isstring(L, 1)) name = (char*)lua_tostring(L, 1);
else LLUA_INVALID_PARAMETER();
diff_remove(name);
return 0;
}
/**
* @fn static int diff_isappliedL(lua_State* L)
*
* @brief bool isApplied(string name)
*
* Check to see if a diff is currently applied.
* @param name Name of the diff to check.
* @return true if it is applied, false if it isn't.
*/
static int diff_isappliedL(lua_State* L) {
char* name;
if(lua_isstring(L, 1)) name = (char*)lua_tostring(L, 1);
else LLUA_INVALID_PARAMETER();
lua_pushboolean(L, diff_isApplied(name));
return 1;
}
/**
* @}
*/