50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
Vital:
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-- Nothing right now! WOO!!
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Major:
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-- Event System.
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-- Like mission system, but they accur naturally/randomly.
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-- Had similar power to mission system
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-- Unique pilot system (besides mission uniques).
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-- Real news.
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-- Nicer AI.
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-- Ship fleet movement (Maybe based on boids?)
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-- Dynamic economy.
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-- Options menu needs to do something.
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-- Configuration app for keybindings.
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-- Secondary weapon revamp.
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-- Players should be able to configure what outfits they want as secondary.
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-- Players should also be able to set hotkeys for secondary weapons.
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Minor:
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-- Hybrid Ships.
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-- Start out with X skillpoints that get spread out by use, use fast at first.
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-- Can't use normal gear.
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-- Very rare.
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-- Random mutation for cloaking/displacement abilities.
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-- Optimize texture usage.
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-- All land graphics should be on land only (optionally).
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-- Planet space graphics should be ondemand.
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-- Improved graphics.
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-- Have ships flying in nebulae leave traces.
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-- Missile smoke.
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-- Engine glow -> need models.
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-- More special effects.
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-- Cloaking effects?
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-- Maybe some fancy displacement effects for some ships.
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-- Dynamic politics - Faction wide ai.
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-- Cinematic scenes.
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-- Allow for subsystems getting damaged.
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-- Allow mouse movement (steering).
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-- Pilot titles.
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-- Would usually indicate changes on the base ship equipment.
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-- Radar improvements.
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-- Non-linear - See alot more data then currently possible.
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-- Objects always in sight (depending on resolution).
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-- Allow creating collision masks to make collision more realistic.
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-- Change custom font system to use Queso GLC.
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SOMEDAY!! MAYBE...:
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-- 3d models (not actually 3D, just no sprites).
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