45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
Vital:
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-- Missions
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-- Heavy lua usage -> complete scripting abilities.
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-- Save
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-- Save entire game data except graphics, so that missions can modify stuff.
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-- Player faction system.
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Major:
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-- Nicer AI.
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-- Ship fleet movement (Maybe based on boids?)
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-- Smarter missiles -> PID controlers if possible.
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-- Faction-wide ai -> Make factions engage other factions.
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-- More sounds (redo sound system)?
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-- Escorts (boarding taking over too).
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-- Escort commands.
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-- Improved graphics.
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-- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
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-- Have ships flying in nebulae leave traces.
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-- Missile smoke.
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-- Engine glow -> need models.
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-- More special effects.
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-- Have some kind of screen shaking for afterburner and friends.
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-- Cloaking effects?
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-- Maybe some fancy displacement effects for some ships.
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Minor:
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-- Unique pilot system (besides mission uniques).
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-- Real news.
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-- Dynamic economy.
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-- YAML (when DOM parser is done).
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-- Cinematic scenes.
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-- Options menu needs implementing..
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-- Mersenne Twister RNG?
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-- Allow for subsystems getting damaged.
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SOMEDAY!! MAYBE...:
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-- Multiplayer.
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-- 3d models (not actually 3D, just no sprites).
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