Lephisto/src/music.c

458 lines
11 KiB
C

#include <AL/al.h>
#include <AL/alc.h>
#include <vorbis/vorbisfile.h>
#include <SDL.h>
#include "llua.h"
#include "lluadef.h"
#include "misn_lua.h"
#include "lephisto.h"
#include "log.h"
#include "pack.h"
#include "music.h"
#define MUSIC_STOPPED (1<<1)
#define MUSIC_PLAYING (1<<2)
#define MUSIC_KILL (1<<9)
#define music_is(f) (music_state & f)
#define music_set(f) (music_state |= f)
#define music_rm(f) (music_state ^= f)
#define MUSIC_PREFIX "../snd/music/"
#define MUSIC_SUFFIX ".ogg"
#define BUFFER_SIZE (4096 * 8)
#define soundLock() SDL_mutexP(sound_lock)
#define soundUnlock() SDL_mutexV(sound_lock)
#define musicLock() SDL_mutexP(music_vorbis_lock)
#define musicUnlock() SDL_mutexV(music_vorbis_lock)
#define MUSIC_LUA_PATH "../snd/music.lua"
/* Gobal sound mutex. */
extern SDL_mutex* sound_lock;
/* Global music lua. */
static lua_State* music_lua = NULL;
/* Functions. */
static int musicL_load(lua_State* L);
static int musicL_play(lua_State* L);
static int musicL_stop(lua_State* L);
static int musicL_get(lua_State* L);
static const luaL_reg music_methods[] = {
{ "load", musicL_load },
{ "play", musicL_play },
{ "stop", musicL_stop },
{ "get", musicL_get },
{0, 0}
};
/* Saves the music to ram in this structure. */
typedef struct alMusic_ {
char name[64]; /* Name. */
Packfile file;
OggVorbis_File stream;
vorbis_info* info;
ALenum format;
} alMusic;
/* Song currently playing. */
static SDL_mutex* music_vorbis_lock;
static alMusic music_vorbis;
static ALuint music_buffer[2]; /* Front and back buffer. */
static ALuint music_source = 0;
/* What is available? */
static char** music_selection = NULL;
static int nmusic_selection = 0;
/* Volume */
static ALfloat mvolume = 1.;
/* Vorbis suff. */
static size_t ovpack_read(void* ptr, size_t size,
size_t nmemb, void* datasource) {
return (ssize_t) pack_read(datasource, ptr, size*nmemb);
}
static int ovpack_retneg(void) { return -1; } /* Must return -1. */
static int ovpack_retzero(void) { return 0; } /* Must return 0. */
ov_callbacks ovcall = {
.read_func = ovpack_read,
.seek_func = (int(*)(void*, ogg_int64_t, int)) ovpack_retneg,
.close_func = (int(*)(void*))ovpack_retzero,
.tell_func = (long(*)(void*))ovpack_retneg
};
/* Music stuff. */
static int stream_loadBuffer(ALuint buffer);
static int music_find(void);
static int music_loadOGG(const char* filename);
static void music_free(void);
/* Lua stuff. */
static int music_luaInit(void);
static void music_luaQuit(void);
/* The thread. */
static unsigned int music_state = 0;
int music_thread(void* unused) {
(void)unused;
int active; /* Active buffer. */
ALint state;
/* Main loop. */
while(!music_is(MUSIC_KILL)) {
if(music_is(MUSIC_PLAYING)) {
if(music_vorbis.file.end == 0)
music_rm(MUSIC_PLAYING);
else {
music_rm(MUSIC_STOPPED);
musicLock(); /* Lock the mutex. */
soundLock();
/* Start playing current song. */
active = 0; /* Load first buffer. */
if(stream_loadBuffer(music_buffer[active])) music_rm(MUSIC_PLAYING);
alSourceQueueBuffers(music_source, 1, &music_buffer[active]);
/* Start playing with buffer laoaded. */
alSourcePlay(music_source);
active = 1; /* Load the second buffer. */
if(stream_loadBuffer(music_buffer[active])) music_rm(MUSIC_PLAYING);
alSourceQueueBuffers(music_source, 1, &music_buffer[active]);
soundUnlock();
active = 0;
}
while(music_is(MUSIC_PLAYING)) {
soundLock();
alGetSourcei(music_source, AL_BUFFERS_PROCESSED, &state);
if(state > 0) {
/* Refill active buffer. */
alSourceUnqueueBuffers(music_source, 1, &music_buffer[active]);
if(stream_loadBuffer(music_buffer[active])) music_rm(MUSIC_PLAYING);
alSourceQueueBuffers(music_source, 1, &music_buffer[active]);
active = 1 - active;
}
soundUnlock();
SDL_Delay(0);
}
soundLock();
alSourceStop(music_source);
alSourceUnqueueBuffers(music_source, 2, music_buffer);
soundUnlock();
musicUnlock();
}
music_set(MUSIC_STOPPED);
SDL_Delay(0); /* We must not kill resources. */
}
return 0;
}
static int stream_loadBuffer(ALuint buffer) {
int size, section, result;
char dat[BUFFER_SIZE]; /* Buffer to hold the data. */
size = 0;
while(size < BUFFER_SIZE) {
/* Fill up the entire data buffer. */
result = ov_read(
&music_vorbis.stream, /* Stream. */
dat + size, /* Data. */
BUFFER_SIZE - size, /* Amount to read. */
0, /* Big endian?. */
2, /* 16 bit. */
1, /* Signed. */
&section); /* Current bitstream. */
if(result == 0) return 1;
else if(result == OV_HOLE) {
WARN("OGG: Vorbis hole detected in music!");
return 0;
}
else if(result == OV_EBADLINK) {
WARN("OGG: Invalid stream section or corrupt link in music!");
return -1;
}
size += result;
if(size == BUFFER_SIZE) break; /* Buffer is full. */
}
/* Load the buffer. */
alBufferData(buffer, music_vorbis.format, dat, BUFFER_SIZE,
music_vorbis.info->rate);
return 0;
}
/* Init/Exit. */
int music_init(void) {
music_vorbis_lock = SDL_CreateMutex();
music_vorbis.file.end = 0; /* Indication that it's not loaded.. */
soundLock();
alGenBuffers(2, music_buffer);
alGenSources(1, &music_source);
alSourcef(music_source, AL_GAIN, mvolume);
alSourcef(music_source, AL_ROLLOFF_FACTOR, 0.);
alSourcei(music_source, AL_SOURCE_RELATIVE, AL_FALSE);
/* Start the lua music stuff. */
music_luaInit();
soundUnlock();
return 0;
}
int music_makeList(void) {
return music_find();
}
void music_exit(void) {
int i;
/* Free the music. */
alDeleteBuffers(2, music_buffer);
alDeleteSources(1, &music_source);
music_free();
/* Free selection */
for(i = 0; i < nmusic_selection; i++)
free(music_selection[i]);
free(music_selection);
/* Bye bye Lua. */
music_luaQuit();
SDL_DestroyMutex(music_vorbis_lock);
}
/* Internal music loading ruitines. */
static int music_loadOGG(const char* filename) {
/* Free currently loaded ogg. */
music_free();
musicLock();
/* Set the new name. */
strncpy(music_vorbis.name, filename, 64);
music_vorbis.name[64-1] = '\0';
/* Load the new ogg. */
pack_open(&music_vorbis.file, DATA, filename);
ov_open_callbacks(&music_vorbis.file, &music_vorbis.stream, NULL, 0, ovcall);
music_vorbis.info = ov_info(&music_vorbis.stream, -1);
if(music_vorbis.info->channels == 1) music_vorbis.format = AL_FORMAT_MONO16;
else music_vorbis.format = AL_FORMAT_STEREO16;
musicUnlock();
return 0;
}
static int music_find(void) {
char** files;
uint32_t nfiles, i;
char tmp[64];
int len;
/* Get the file list. */
files = pack_listfiles(data, &nfiles);
/* Load the profiles. */
for(i = 0; i < nfiles; i++)
if((strncmp(files[i], MUSIC_PREFIX, strlen(MUSIC_PREFIX))==0) &&
(strncmp(files[i] + strlen(files[i]) - strlen(MUSIC_SUFFIX),
MUSIC_SUFFIX, strlen(MUSIC_SUFFIX))==0)) {
/* Grow the selection size. */
music_selection = realloc(music_selection,++nmusic_selection*sizeof(char*));
/* Remove the prefix and suffix. */
len = strlen(files[i]) - strlen(MUSIC_SUFFIX MUSIC_PREFIX);
strncpy(tmp, files[i] + strlen(MUSIC_PREFIX), len);
tmp[MIN(len, 64-1)] = '\0';
music_selection[nmusic_selection-1] = strdup(tmp);
}
/* Free the char* allocated by pack. */
for(i = 0; i < nfiles; i++)
free(files[i]);
free(files);
DEBUG("Loaded %d song%c", nmusic_selection, (nmusic_selection==1)?' ':'s');
return 0;
}
static void music_free(void) {
musicLock();
if(music_vorbis.file.end != 0) {
ov_clear(&music_vorbis.stream);
pack_close(&music_vorbis.file);
music_vorbis.file.end = 0; /* Somewhat ended. */
}
musicUnlock();
}
void music_volume(const double vol) {
if(sound_lock == NULL) return;
/* Sanity check! */
ALfloat fvol = ABS(vol);
if(fvol > 1.) fvol = 1.;
mvolume = fvol;
/* Only needed if playing! */
if(music_set(MUSIC_PLAYING)) {
soundLock();
alSourcef(music_source, AL_GAIN, fvol);
soundUnlock();
}
}
/* Music control functions. */
void music_load(const char* name) {
if(sound_lock == NULL) return;
int i;
char tmp[64];
music_stop();
while(!music_is(MUSIC_STOPPED)) SDL_Delay(0);
for(i = 0; i < nmusic_selection; i++)
if(strcmp(music_selection[i], name)==0) {
snprintf(tmp, 64, MUSIC_PREFIX"%s"MUSIC_SUFFIX, name);
music_loadOGG(tmp);
return;
}
WARN("Requested load song '%s' but it can't be found in the music stack",name);
}
void music_play(void) {
if(!music_is(MUSIC_PLAYING)) music_set(MUSIC_PLAYING);
}
void music_stop(void) {
if(music_is(MUSIC_PLAYING)) music_rm(MUSIC_PLAYING);
}
void music_kill(void) {
if(!music_is(MUSIC_KILL)) music_set(MUSIC_KILL);
}
/* Music lua stuff. */
/* Initialize. */
static int music_luaInit(void) {
char* buf;
uint32_t bufsize;
if(music_lua != NULL)
music_luaQuit();
music_lua = llua_newState();
/*luaL_openlibs(music_lua); */
lua_loadSpace(music_lua, 1); /* Space and time are readonly. */
lua_loadTime(music_lua, 1);
lua_loadRnd(music_lua);
lua_loadVar(music_lua, 1); /* Also read only. */
lua_loadMusic(music_lua, 0); /* Write it. */
/* Load the actual lua music code. */
buf = pack_readfile(DATA, MUSIC_LUA_PATH, &bufsize);
if(luaL_dobuffer(music_lua, buf, bufsize, MUSIC_LUA_PATH) != 0) {
ERR("Error loading music file: %s" MUSIC_LUA_PATH);
ERR("%s", lua_tostring(music_lua, -1));
WARN("Most likely lua file has improper syntax, please check");
return -1;
}
free(buf);
return 0;
}
/* Destroy. */
static void music_luaQuit(void) {
if(music_lua == NULL)
return;
lua_close(music_lua);
music_lua = NULL;
}
int lua_loadMusic(lua_State* L, int read_only) {
(void)read_only; /* Future proof. */
luaL_register(L, "music", music_methods);
return 0;
}
int music_choose(char* situation) {
if(sound_lock == NULL) return 0;
lua_getglobal(music_lua, "choose");
lua_pushstring(music_lua, situation);
if(lua_pcall(music_lua, 1, 0, 0)) {
/* Error occured. */
WARN("Error while choosing music: %s", (char*)lua_tostring(music_lua, -1));
return -1;
}
return 0;
}
/* The music lua functions. */
static int musicL_load(lua_State* L) {
char* str;
/* Check parameters. */
LLUA_MIN_ARGS(1);
if(lua_isstring(L, 1)) str = (char*)lua_tostring(L, 1);
else LLUA_INVALID_PARAMETER();
music_load(str);
return 0;
}
static int musicL_play(lua_State* L) {
(void)L;
music_play();
return 0;
}
static int musicL_stop(lua_State* L) {
(void)L;
music_stop();
return 0;
}
static int musicL_get(lua_State* L) {
musicLock();
lua_pushstring(L, music_vorbis.name);
musicUnlock();
return 1;
}