Lephisto/src/collider/geom.cpp
2018-02-22 21:10:45 +00:00

67 lines
1.8 KiB
C++

#include <float.h>
#include "geom.h"
#include "geom_tree.h"
#include "collider.h"
Geom::Geom(GeomTree* geomtree) {
m_geomtree = geomtree;
m_orient[0] = matrix4x4d::Identity();
m_orient[1] = matrix4x4d::Identity();
m_invOrient = matrix4x4d::Identity();
m_orientIdx = 0;
m_active = true;
m_data = 0;
}
void Geom::MoveTo(const matrix4x4d& m) {
m_orientIdx = !m_orientIdx;
m_orient[m_orientIdx] = m;
m_invOrient = m.InverseOf();
}
void Geom::MoveTo(const matrix4x4d& m, const vector3d pos) {
m_orientIdx = !m_orientIdx;
m_orient[m_orientIdx] = m;
m_orient[m_orientIdx][12] = pos.x;
m_orient[m_orientIdx][13] = pos.y;
m_orient[m_orientIdx][14] = pos.z;
m_invOrient = m_orient[m_orientIdx].InverseOf();
}
void Geom::Collide(Geom* b, void(*callback)(CollisionContact*)) {
for(int i = 0; i < m_geomtree->m_numVertices; i++) {
vector3d v(&m_geomtree->m_vertices[3*i]);
vector3d from = m_orient[!m_orientIdx] * v;
vector3d to = m_orient[m_orientIdx] * v;
from = b->m_invOrient * from;
to = b->m_invOrient * to;
vector3d dir = to - from;
const double len = dir.Length();
dir *= 1.0f/len;
vector3f _from(from.x, from.y, from.z);
vector3f _dir(dir.x, dir.y, dir.z);
isect_t isect;
isect.dist = len;
isect.triIdx = -1;
_dir.Normalize();
b->m_geomtree->TraceRay(_from, _dir, &isect);
if(isect.triIdx != -1) {
CollisionContact c;
/* In world coords. */
c.pos = b->GetTransform() * (from + dir*isect.dist);
vector3f n = b->m_geomtree->GetTriNormal(isect.triIdx);
c.normal = vector3d(n.x, n.y, n.z);
c.normal = b->GetTransform().ApplyRotationOnly(c.normal);
c.depth = len - isect.dist;
c.triIdx = isect.triIdx;
c.g1 = this;
c.g2 = b;
(*callback)(&c);
}
}
}