44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Vital:
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	-- Save
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    -- Save entire game data except graphics, so that missions can modify stuff.
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	-- Player faction system.
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Major:
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  -- More missions and mission lua bindings.
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	-- Nicer AI.
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    -- Ship fleet movement (Maybe based on boids?)
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    -- Smarter missiles -> PID controlers if possible.
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    -- Faction-wide ai -> Make factions engage other factions.
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	-- More sounds (redo sound system)?
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	-- Escorts (boarding taking over too).
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    -- Escort commands.
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  -- Improved graphics.
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    -- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
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      -- Have ships flying in nebulae leave traces.
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  -- Missile smoke.
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  -- Engine glow -> need models.
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  -- More special effects.
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  -- Have some kind of screen shaking for afterburner and friends.
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  -- Cloaking effects?
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  -- Maybe some fancy displacement effects for some ships.
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Minor:
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	-- Unique pilot system (besides mission uniques).
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	-- Real news.
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	-- Dynamic economy.
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	-- YAML (when DOM parser is done).
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	-- Cinematic scenes.
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	-- Options menu needs implementing..
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  -- Mersenne Twister RNG?
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  -- Allow for subsystems getting damaged.
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SOMEDAY!! MAYBE...:
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	-- Multiplayer.
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	-- 3d models (not actually 3D, just no sprites).
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