8 lines
215 B
C
8 lines
215 B
C
#pragma once
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#include "opengl.h"
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#include "physics.h"
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int CollideSprite(const glTexture* at, const int asx, const int asy, const Vec2* ap,
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const glTexture* bt, const int bsx, const int bsy, const Vec2* bp);
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