364 lines
10 KiB
C
364 lines
10 KiB
C
#include <string.h>
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#include <limits.h>
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#include "lephisto.h"
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#include "log.h"
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#include "pack.h"
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#include "xml.h"
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#include "toolkit.h"
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#include "ship.h"
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#define XML_ID "Ships" /* XML section identifier. */
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#define XML_SHIP "ship"
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#define SHIP_DATA "../dat/ship.xml"
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#define SHIP_GFX "../gfx/ship/"
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#define SHIP_EXT ".png"
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#define SHIP_TARGET "_target"
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#define VIEW_WIDTH 300
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#define VIEW_HEIGHT 300
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#define BUTTON_WIDTH 80
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#define BUTTON_HEIGHT 30
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static Ship* ship_stack = NULL;
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static int ship_nstack = 0;
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static Ship* ship_parse(xmlNodePtr parent);
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static void ship_view_close(char* btn);
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/* Get a ship based on it's name. */
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Ship* ship_get(const char* name) {
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Ship* tmp = ship_stack;
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int i;
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for(i = 0; i < ship_nstack; i++)
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if(strcmp((tmp+i)->name, name)==0) break;
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if(i == ship_nstack) /* Ship doesn't exist, game will probably crash now. */
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WARN("Ship %s does not exist", name);
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return tmp+i;
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}
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/* Get the ship's classname. */
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static char* ship_classes[] = {
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"NULL",
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"Civialian Light", "Civilian Medium", "Civilian Heavy"
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"Military Light", "Military Medium", "Military Heavy"
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"Robotic Light", "Robotic Medium", "Robotic Heavy"
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"Hybrid Light", "Hybrid Medium", "Hybrid Heavy"
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};
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/* Return all the ships in text form. */
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char** ship_getTech(int* n, const int* tech, const int techmax) {
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int i, j, k, num, price;
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char** shipnames;
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Ship** ships;
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/* Get availabble ships for tech. */
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ships = malloc(sizeof(Ship*) * ship_nstack);
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num = 0;
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for(i = 0; i < ship_nstack; i++) {
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if(ship_stack[i].tech <= tech[0]) { /* Check vs base tech. */
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ships[num] = &ship_stack[i];
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num++;
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} else {
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for(j = 0; j < techmax; j++)
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if(tech[j] == ship_stack[i].tech) { /* Check vs special tech. */
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ships[num] = &ship_stack[i];
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num++;
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}
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}
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}
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/* Now sort by price. */
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*n = 0;
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price = -1;
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shipnames = malloc(sizeof(char*) * num);
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/* Until we fill the new stack. */
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for(i = 0; i < num; i++) {
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/* Check for cheapest. */
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for(j = 0; j < num; j++) {
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/* Is cheapest? */
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if((price == -1) || (ships[price]->price > ships[j]->price)) {
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/* Check if already in stack. */
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for(k = 0; k < (*n); k++)
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if(strcmp(shipnames[k], ships[j]->name)==0)
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break;
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/* Not in stack and therefore is cheapest. */
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if(k == (*n))
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price = j;
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}
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}
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/* Add the current cheapest to stack. */
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shipnames[i] = strdup(ships[price]->name);
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(*n)++;
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price = -1;
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}
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/* Cleanup */
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free(ships);
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return shipnames;
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}
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char* ship_class(Ship* s) {
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return ship_classes[s->class];
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}
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static Ship* ship_parse(xmlNodePtr parent) {
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xmlNodePtr cur, node;
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Ship* tmp = CALLOC_L(Ship);
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ShipOutfit* otmp, *ocur;
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char str[PATH_MAX] = "\0";
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char* stmp;
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xmlr_attr(parent, "name", tmp->name);
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if(tmp->name == NULL) WARN("Ship in "SHIP_DATA" has invalid or no name");
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node = parent->xmlChildrenNode;
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do {
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/* Load all the data. */
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if(xml_isNode(node,"GFX")) {
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snprintf(str, strlen(xml_get(node)) +
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sizeof(SHIP_GFX) + sizeof(SHIP_EXT),
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SHIP_GFX"%s"SHIP_EXT, xml_get(node));
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tmp->gfx_space = gl_newSprite(str, 6, 6);
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/* Target. */
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snprintf(str, strlen(xml_get(node)) +
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sizeof(SHIP_GFX)+sizeof(SHIP_TARGET)+sizeof(SHIP_EXT),
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SHIP_GFX"%s"SHIP_TARGET SHIP_EXT, xml_get(node));
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tmp->gfx_target = gl_newImage(str);
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}
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xmlr_strd(node, "GUI", tmp->gui);
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if(xml_isNode(node, "sound"))
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tmp->sound = sound_get(xml_get(node));
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xmlr_int(node, "class", tmp->class);
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xmlr_int(node, "price", tmp->price);
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xmlr_int(node, "tech", tmp->tech);
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xmlr_strd(node, "fabricator", tmp->fabricator);
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xmlr_strd(node, "description", tmp->description);
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if(xml_isNode(node, "movement")) {
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cur = node->children;
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do {
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xmlr_int(cur, "thrust", tmp->thrust);
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xmlr_int(cur, "turn", tmp->turn);
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xmlr_int(cur, "speed", tmp->speed);
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} while(xml_nextNode(cur));
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}
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else if(xml_isNode(node, "health")) {
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cur = node->children;
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do {
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xmlr_float(cur, "armour", tmp->armour);
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xmlr_float(cur, "shield", tmp->shield);
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xmlr_float(cur, "energy", tmp->energy);
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if(xml_isNode(cur, "armour_regen"))
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tmp->armour_regen = (double)(xml_getInt(cur))/60.0;
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else if(xml_isNode(cur, "shield_regen"))
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tmp->shield_regen = (double)(xml_getInt(cur))/60.0;
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else if(xml_isNode(cur, "energy_regen"))
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tmp->energy_regen = (double)(xml_getInt(cur))/60.0;
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} while(xml_nextNode(cur));
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}
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else if(xml_isNode(node, "characteristics")) {
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cur = node->children;
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do {
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xmlr_int(cur, "crew", tmp->crew);
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xmlr_float(cur, "mass", tmp->mass);
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xmlr_int(cur, "fuel", tmp->fuel);
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xmlr_int(cur, "cap_weapon", tmp->cap_weapon);
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xmlr_int(cur, "cap_cargo", tmp->cap_cargo);
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} while(xml_nextNode(cur));
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}
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else if(xml_isNode(node, "outfits")) {
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cur = node->children;
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do {
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if(xml_isNode(cur, "outfit")) {
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otmp = MALLOC_L(ShipOutfit);
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otmp->data = outfit_get(xml_get(cur));
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stmp = xml_nodeProp(cur, "quantity");
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if(!stmp)
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WARN("Ship '%s' is missing tag 'quantity for outfit '%s'",
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tmp->name, otmp->data->name);
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otmp->quantity = atoi(stmp);
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free(stmp);
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otmp->next = NULL;
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if((ocur = tmp->outfit) == NULL) tmp->outfit = otmp;
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else {
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while(ocur->next) ocur = ocur->next;
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ocur->next = otmp;
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}
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}
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} while(xml_nextNode(cur));
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}
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} while(xml_nextNode(node));
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tmp->thrust *= tmp->mass; /* Helps keep number sane. */
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#define MELEMENT(o,s) if(o) WARN("Ship '%s' missing '"s"' element", tmp->name)
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MELEMENT(tmp->name == NULL, "name");
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MELEMENT(tmp->gfx_space == NULL, "GFX");
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MELEMENT(tmp->gui == NULL, "GUI");
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MELEMENT(tmp->class==0, "class");
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MELEMENT(tmp->price==0, "price");
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MELEMENT(tmp->tech==0, "tech");
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MELEMENT(tmp->fabricator==0, "fabricator");
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MELEMENT(tmp->description==0, "description");
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MELEMENT(tmp->thrust==0, "thrust");
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MELEMENT(tmp->turn==0, "turn");
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MELEMENT(tmp->speed==0, "speed");
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MELEMENT(tmp->armour==0, "armour");
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MELEMENT(tmp->armour_regen==0, "armour_regen");
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MELEMENT(tmp->shield==0, "shield");
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MELEMENT(tmp->shield_regen==0, "shield_regen");
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MELEMENT(tmp->energy==0, "energy");
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MELEMENT(tmp->energy_regen==0, "energy_regen");
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MELEMENT(tmp->fuel==0, "fuel");
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MELEMENT(tmp->crew==0, "crew");
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MELEMENT(tmp->mass==0, "mass");
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MELEMENT(tmp->cap_cargo==0, "cap_cargo");
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MELEMENT(tmp->cap_weapon==0, "cap_weapon");
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#undef MELEMENT
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return tmp;
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}
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int ships_load(void) {
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uint32_t bufsize;
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char* buf = pack_readfile(DATA, SHIP_DATA, &bufsize);
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xmlNodePtr node;
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xmlDocPtr doc = xmlParseMemory(buf, bufsize);
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Ship* tmp = NULL;
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node = doc->xmlChildrenNode; /* Ships node. */
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if(strcmp((char*)node->name, XML_ID)) {
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ERR("Malformed "SHIP_DATA" file: missing root element '"XML_ID"'");
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return -1;
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}
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node = node->xmlChildrenNode; /* First ship node. */
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if(node == NULL) {
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ERR("Malformed "SHIP_DATA" file: Does not contain elements");
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return -1;
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}
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do {
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if(node->type == XML_NODE_START && strcmp((char*)node->name, XML_SHIP)==0) {
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tmp = ship_parse(node);
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ship_stack = realloc(ship_stack, sizeof(Ship)*(++ship_nstack));
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memcpy(ship_stack+ship_nstack-1, tmp, sizeof(Ship));
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free(tmp);
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}
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} while((node = node->next));
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xmlFreeDoc(doc);
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free(buf);
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xmlCleanupParser();
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DEBUG("Loaded %d ship%s", ship_nstack, (ship_nstack==1) ? "" : "s");
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return 0;
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}
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void ships_free(void) {
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ShipOutfit* so, *sot;
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int i;
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for(i = 0; i < ship_nstack; i++) {
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/* Free stored strings. */
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if((ship_stack+i)->name) free(ship_stack[i].name);
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if((ship_stack+i)->description) free(ship_stack[i].description);
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if((ship_stack+i)->gui) free(ship_stack[i].gui);
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if((ship_stack+i)->fabricator) free(ship_stack[i].fabricator);
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so = (ship_stack+i)->outfit;
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while(so) { /* free the ship outfit. */
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sot = so;
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so = so->next;
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free(sot);
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}
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gl_freeTexture((ship_stack+i)->gfx_space);
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gl_freeTexture((ship_stack+i)->gfx_target);
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}
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free(ship_stack);
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ship_stack = NULL;
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}
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/* Used to visualize the ships status. */
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void ship_view(char* shipname) {
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Ship* s;
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char buf[1024];
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unsigned int wid;
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int h;
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s = ship_get(shipname);
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snprintf(buf, 1024,
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"Name:\n"
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"Class:\n"
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"Crew:\n"
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"Mass:\n"
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"\n"
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"Thrust:\n"
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"Max Speed:\n"
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"Turn:\n"
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"\n"
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"Shield:\n"
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"Armour:\n"
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"Energy:\n"
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"\n"
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"Weapon Space:\n"
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"Cargo Space:\n"
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"Fuel:\n");
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h = gl_printHeight(&gl_smallFont, VIEW_WIDTH, buf);
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wid = window_create(shipname, -1, -1, VIEW_WIDTH, h+60+BUTTON_HEIGHT);
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window_addText(wid, 20, -40, VIEW_WIDTH, h,
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0, "txtLabel", &gl_smallFont, &cDConsole, buf);
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snprintf(buf, 1024,
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"%s\n"
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"%s\n"
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"%d\n"
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"%d Tons\n"
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"\n"
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"%.2f MN\n"
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"%.2f M/s\n"
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"%.2f Grad/s\n"
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"\n"
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"%.2f MJ (%.2f MJ/s)\n)"
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"%.2f MJ (%.2f MJ/s)\n)"
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"%.2f MJ (%.2f MJ/s)\n)"
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"\n"
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"%d Tons\n"
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"%d Tons\n"
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"%d Units\n",
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s->name, ship_class(s), s->crew, s->mass,
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s->thrust/s->mass, s->speed, s->turn,
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s->shield, s->shield_regen, s->armour, s->armour_regen,
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s->energy, s->energy_regen,
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s->cap_weapon, s->cap_cargo, s->fuel);
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window_addText(wid, 120, -40, VIEW_WIDTH-140, h,
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0, "txtProperties", &gl_smallFont, &cBlack, buf);
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/* Close the button. */
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snprintf(buf, 37, "close%s", shipname);
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window_addButton(wid, -20, 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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buf, "Close", ship_view_close);
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}
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static void ship_view_close(char* btn) {
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window_destroy(window_get(btn+5)); /* "closefoo -> Foo" */
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}
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