475 lines
12 KiB
C
475 lines
12 KiB
C
#include "font.h"
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#include "ft2build.h"
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#include "freetype/freetype.h"
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#include "freetype/ftglyph.h"
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#include "lephisto.h"
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#include "log.h"
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#include "pack.h"
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#define FONT_DEF "../dat/font.ttf"
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/* == Font render routines.================================ */
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/* Use a display list to store ASCII chars rendered with */
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/* freefont. There are several drawing methods depending */
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/* on whether you want to print it all, to a max width, */
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/* print centered or print a block of text. */
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/* */
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/* There are hardcoded size limits. 256 characters for all */
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/* routines exept gl_printText which has a 1024 limit. */
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/* */
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/* TODO: Check if length is too long. */
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/* ======================================================== */
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/* Default font. */
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glFont gl_defFont;
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glFont gl_smallFont;
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static void glFontMakeDList(FT_Face face, char ch,
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GLuint list_base, GLuint* tex_base,
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int* width_base);
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static int pot(int n);
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/* Get the closest power of two. */
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static int pot(int n) {
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int i = 1;
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while(i < n)
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i<<=1;
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return i;
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}
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/* Print text on screen! YES!!!! Just like printf! But different! */
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/* Defaults ft_font to gl_defFont if NULL. */
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void gl_print(const glFont* ft_font, const double x, const double y,
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const glColour* c, const char* fmt, ...) {
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/*float h = ft_font->h / .63; // Slightly increases font size. */
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char txt[256];
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va_list ap;
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return;
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else {
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/* convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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glEnable(GL_TEXTURE_2D);
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glListBase(ft_font->list_base);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix(); /* Translation matrix. */
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glTranslated(x - (double)SCREEN_W/2., y - (double)SCREEN_H/2., 0);
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if(c == NULL) glColor4d(1., 1., 1., 1.);
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else COLOUR(*c);
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glCallLists(strlen(txt), GL_UNSIGNED_BYTE, &txt);
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glPopMatrix(); /* Translation matrix. */
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glDisable(GL_TEXTURE_2D);
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gl_checkErr();
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}
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/* Acts just like gl_print, but prints to a max length of max. */
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/* Return the amount of characters we had to suppress. */
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int gl_printMax(const glFont* ft_font, const int max,
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const double x, const double y, const glColour* c, const char* fmt, ...) {
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/*float h = ft_font->h / .63; // Slightly increases font size. */
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char txt[256];
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va_list ap;
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int i, n, len, ret;
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return -1;
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else {
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/* convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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/* Limit the size. */
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len = (int)strlen(txt);
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for(n = 0, i = 0; i < len; i++) {
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n += ft_font->w[(int)txt[i]];
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if(n > max) {
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ret = len - i; /* Difference. */
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txt[i] = '\0';
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break;
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}
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}
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/* Display the text. */
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glEnable(GL_TEXTURE_2D);
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glListBase(ft_font->list_base);
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glMatrixMode(GL_MODELVIEW); /* Projection gets full fast using modelview. */
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glPushMatrix(); /* Translation matrix. */
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glTranslated(x - (double)SCREEN_W/2., y - (double)SCREEN_H/2., 0);
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if(c == NULL) glColor4d(1., 1., 1., 1.);
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else COLOUR(*c);
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glCallLists(i, GL_UNSIGNED_BYTE, &txt);
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glPopMatrix(); /* Translation matrix. */
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glDisable(GL_TEXTURE_2D);
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gl_checkErr();
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return ret;
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}
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/* Acts just like gl_printMax, but centers the text in the width. */
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int gl_printMid(const glFont* ft_font, const int width, double x, const double y,
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const glColour* c, const char* fmt, ...) {
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/*float h = ft_font->h / .63; // Slightly increases font size. */
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char txt[256];
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va_list ap;
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int i, n, len, ret;
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ret = 0; /* Default return value. */
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return -1;
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else {
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/* convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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/* Limit the size. */
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len = (int)strlen(txt);
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for(n = 0, i = 0; i < len; i++) {
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n += ft_font->w[(int)txt[i]];
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if(n > width) {
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ret = len - i; /* Difference. */
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n -= ft_font->w[(int)txt[i]]; /* Actual size. */
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txt[i] = '\0';
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break;
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}
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}
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x += (double)(width-n)/2.;
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/* Display the text. */
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glEnable(GL_TEXTURE_2D);
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glListBase(ft_font->list_base);
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glMatrixMode(GL_MODELVIEW); /* Projection gets full fast using modelview. */
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glPushMatrix(); /* Translation matrix. */
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glTranslated(x - (double)SCREEN_W/2., y - (double)SCREEN_H/2., 0);
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if(c == NULL) glColor4d(1., 1., 1., 1.);
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else COLOUR(*c);
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glCallLists(i, GL_UNSIGNED_BYTE, &txt);
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glPopMatrix(); /* Translation matrix. */
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glDisable(GL_TEXTURE_2D);
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gl_checkErr();
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return ret;
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}
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/* Print text with line breaks included to a max width and height precet. */
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int gl_printText(const glFont* ft_font, const int width, const int height,
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double bx, double by, glColour* c, const char* fmt, ...) {
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/*float h = ft_font->h / .63; // Slightly increase font size. */
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char txt[4096];
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char buf[256];
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va_list ap;
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int p, i, j, n, m, len, ret, lastspace;
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double x, y;
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ret = 0; /* Default return value. */
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return -1;
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else {
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/* Convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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bx -= (double)SCREEN_W/2.;
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by -= (double)SCREEN_H/2.;
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x = bx;
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y = by + height - (double)ft_font->h; /* y is top left corner. */
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/* Prepare opengl. */
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glEnable(GL_TEXTURE_2D);
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glListBase(ft_font->list_base);
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if(c == NULL) glColor4d(1., 1., 1., 1.);
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else COLOUR(*c);
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len = (int)strlen(txt);
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/* Limit size per line. */
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lastspace = -1; /* Last ' ' or \n int text. */
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n = 0; /* Current width. */
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i = 0; /* Current position. */
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p = -1; /* Where we last drew up to. */
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while(i < len+1) {
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if(by - y > (double)height) return len-lastspace; /* Past height. */
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n += ft_font->w[(int)txt[i]];
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if((txt[i] == ' ') || (txt[i] == '\n') || (txt[i] == '\0')) lastspace = i;
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if(((n > width) && ((p != lastspace)))
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|| (txt[i] == '\n') || (txt[i] == '\0')) {
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/* Time to draw the line. */
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m = 0;
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if(lastspace == -1) lastspace = 0;
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for(j = 0; j < (lastspace-p-1); j++) {
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if(txt[p+j+1]=='\t') {
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p++;
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continue;
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}
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m += ft_font->w[(int)txt[p+j+1]];
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if(m > width) break;
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buf[j] = txt[p+j+1];
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}
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/* No need for null termination. */
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glMatrixMode(GL_MODELVIEW); /* using modelview, projection gets full fast. */
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glPushMatrix(); /* Translation matrix. */
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glTranslated(x, y, 0);
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/* This is what we are displaying. */
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glCallLists(j, GL_UNSIGNED_BYTE, &buf);
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glPopMatrix(); /* Translation matrix. */
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p = lastspace;
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n = 0;
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i = lastspace;
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y -= 1.5*(double)ft_font->h; /* Move position down. */
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}
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i++;
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}
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glDisable(GL_TEXTURE_2D);
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gl_checkErr();
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return ret;
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}
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/* Get the width of the text about to be printed. */
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int gl_printWidth(const glFont* ft_font, const char* fmt, ...) {
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int i, n;
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char txt[256]; /* Holds the string. */
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va_list ap;
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return 0;
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else {
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/* Convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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for(n = 0, i = 0; i < (int)strlen(txt); i++)
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n += ft_font->w[(int)txt[i]];
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return n;
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}
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int gl_printHeight(const glFont* ft_font, const int width,
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const char* fmt, ...) {
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char txt[1024]; /* Holds the string. */
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va_list ap;
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int p, i, n, len, lastspace;
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double x, y;
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if(ft_font == NULL) ft_font = &gl_defFont;
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if(fmt == NULL) return -1;
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else {
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/* Convert the symbols to text. */
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va_start(ap, fmt);
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vsprintf(txt, fmt, ap);
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va_end(ap);
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}
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x = 0.;
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y = 0.;
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len = (int) strlen(txt);
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/* Limit the size per line. */
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lastspace = -1; /* Last ' ' or '\n' in the text. */
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n = 0; /* Current width. */
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i = 0; /* Current position. */
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p = -1; /* Where we last drew up to. */
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while(i < len+1) {
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n += ft_font->w[(int)txt[i]];
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if((txt[i] == ' ') || (txt[i] == '\n') || (txt[i] == '\0')) lastspace = i;
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if(((n > width) && (p != lastspace)) ||
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(txt[i] == '\n') || (txt[i] == '\0')) {
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p = lastspace;
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n = 0;
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i = lastspace;
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y += 1.5*(double)ft_font->h; /* Move position down. */
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}
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i++;
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}
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return (int)y;
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}
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/* ================ */
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/* FONT! */
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/* ================ */
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static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
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GLuint* tex_base, int* width_base) {
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FT_Glyph glyph;
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FT_Bitmap bitmap;
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GLubyte* expanded_data;
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int w, h;
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int i, j;
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double x, y;
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if(FT_Load_Glyph(face, FT_Get_Char_Index(face, ch),
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FT_LOAD_FORCE_AUTOHINT))
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WARN("FT_Load_Glyph failed");
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if(FT_Get_Glyph(face->glyph, &glyph))
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WARN("FT_Ge_Glyph failed");
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/* Convert your glyph to a bitmap. */
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FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1);
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FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph;
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bitmap = bitmap_glyph->bitmap; /* To simplify. */
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/* Need the POT wrapping for GL. */
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w = pot(bitmap.width);
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h = pot(bitmap.rows);
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/* Memory for textured data. */
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/* Bitmap is useing two channels, one for luminosity and one for alpha. */
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expanded_data = (GLubyte*)malloc(sizeof(GLubyte)*2*w*h + 1);
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for(j = 0; j < h; j++) {
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for(i = 0; i < w; i++) {
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expanded_data[2*(i+j*w)] = expanded_data[2*(i+j*w)+1] =
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(i >= bitmap.width || j >= bitmap.rows) ?
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0 : bitmap.buffer[i + bitmap.width*j];
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}
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}
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/* Create the GL texture. */
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glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE, expanded_data);
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free(expanded_data); /* No need for this now. */
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/* Create the display lists. */
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glNewList(list_base+ch, GL_COMPILE);
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/* Corrects a spacing flaw between letters and */
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/* downwards correction for letters like g or y. */
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glPushMatrix();
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glTranslated(bitmap_glyph->left, bitmap_glyph->top-bitmap.rows, 0);
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/* Take the opengl POT wrapping into account. */
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x = (double)bitmap.width/(double)w;
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y = (double)bitmap.rows/(double)h;
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/* Draw the texture mapped quad. */
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glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glVertex2d(0, bitmap.rows);
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glTexCoord2d(x, 0);
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glVertex2d(bitmap.width, bitmap.rows);
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glTexCoord2d(x, y);
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glVertex2d(bitmap.width, 0);
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glTexCoord2d(0, y);
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glVertex2d(0, 0);
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glEnd();
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glPopMatrix();
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glTranslated(face->glyph->advance.x >> 6, 0,0);
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width_base[(int)ch] = (int)(face->glyph->advance.x >> 6);
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/* End of the display list. */
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glEndList();
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FT_Done_Glyph(glyph);
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gl_checkErr();
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}
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void gl_fontInit(glFont* font, const char* fname, const unsigned int h) {
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uint32_t bufsize;
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int i;
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if(font == NULL) font = &gl_defFont;
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FT_Byte* buf = pack_readfile(DATA, (fname) ? fname : FONT_DEF, &bufsize);
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/* Allocatagery. */
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font->textures = malloc(sizeof(GLuint)*128);
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font->w = malloc(sizeof(int)*128);
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font->h = (int)h;
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if(font->textures == NULL || font->w == NULL) {
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WARN("Out of memory!");
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return;
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}
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/* Create a FreeType font library. */
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FT_Library library;
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if(FT_Init_FreeType(&library)) {
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WARN("FT_Init_FreeType failed");
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}
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/* Objects that freetype uses to store font info. */
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FT_Face face;
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if(FT_New_Memory_Face(library, buf, bufsize, 0, &face))
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WARN("FT_New_Memory_Face failed loading library from %s", fname);
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/* FreeType is pretty nice and measures using 1/64 of a pixel, therfore expand. */
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FT_Set_Char_Size(face, h << 6, h << 6, 96, 96);
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/* Have OpenGL allocate space for the textures / display lists. */
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font->list_base = glGenLists(128);
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glGenTextures(128, font->textures);
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/* Create each of the font display lists. */
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for(i = 0; i < 128; i++)
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glFontMakeDList(face, i, font->list_base, font->textures, font->w);
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/* We can now free the face and library. */
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FT_Done_Face(face);
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FT_Done_FreeType(library);
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free(buf);
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}
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void gl_freeFont(glFont* font) {
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if(font == NULL) font = &gl_defFont;
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glDeleteLists(font->list_base, 128);
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glDeleteTextures(128, font->textures);
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free(font->textures);
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free(font->w);
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}
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