54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Vital:
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|   -- Save improvements.
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|     -- Save changes to universe in diff format.
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|     -- Possibly predefine changes for easy update.
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| 
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| Major:
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|   -- Unique pilot system (besides mission uniques).
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|   -- Real news.
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| 	-- Nicer AI.
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|     -- Ship fleet movement (Maybe based on boids?)
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| 
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| 	-- Escorts (boarding taking over too).
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|     -- Escort commands.
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| 
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|   -- More outfits.
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|     -- Beam weapons.
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|     -- Hangar bays -> Need escorts.
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|   -- Dynamic economy.
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|   -- Options menu needs to do something.
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|   -- Configuration app for keybindings.
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|   -- Players should be able to configure what outfits they want as secondary.
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|     -- Players should also be able to set hotkeys for secondary weapons.
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|   -- Hybrid Ships.
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|     -- Start out with X skillpoints that get spread out by use, use fast at first.
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|     -- Can't use normal gear.
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|     -- Very rare.
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|     -- Random mutation for cloaking/displacement abilities.
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|   -- Optimize texture usage.
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|     -- All land graphics should be on land only (optionally).
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|     -- Planet space graphics should be ondemand.
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| 
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| Minor:
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|   -- Improved graphics.
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|     -- Have ships flying in nebulae leave traces.
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|     -- Missile smoke.
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|     -- Engine glow -> need models.
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|     -- More special effects.
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|     -- Cloaking effects?
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|     -- Maybe some fancy displacement effects for some ships.
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|   -- Dynamic politics - Faction wide ai.
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| 	-- Cinematic scenes.
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|   -- Allow for subsystems getting damaged.
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|   -- Allow mouse movement (steering).
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|   -- Pilot titles.
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|     -- Would usually indicate changes on the base ship equipment.
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|   -- Radar improvements.
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|     -- Non-linear - See alot more data then currently possible.
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|     -- Objects always in sight (depending on resolution).
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|   -- Allow creating collision masks to make collision more realistic.
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| 
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| SOMEDAY!! MAYBE...:
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| 	-- 3d models (not actually 3D, just no sprites).
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| 
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