50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
GLOBAL.
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* Catastrophic event (pre-hyperspace and long-range communication - englobe
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under some type of technology)
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* Destruction of earth and nearby stuff - big crater or something as a
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symbol.
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* Massive fleeing (entire civilizations/cultures) design gigantic exploration
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ships that flee in different directions.
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* Establishment of multiple parallel human civilizations far from each other as
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a sort of "dark age" where everything is isolated and progress is very slow.
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--
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* Now it would branch off as each evolve differently, some ideas:
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* Humans that discover friendly aliens, form conjoint society and evolve
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together.
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* Maybe a good place to introduce hybrid biological ships.
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* Humans that discover hostile aliens, kill each other in long feudal war.
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* Humans killed off by.. { plague, end of supplies, aliens }, find derelict
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ship or annihilated systems (partially destroyed stations and whatnot).
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* Humans hit technological singularity then:
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* Robots proceed to exterminate humans creating a hostile robotic
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faction.
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* Humans evolve into cyborgs and/or "living robotic ships"
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* Discovery of hyperspace and the consequent acquiration by all/almost all
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factions would then make it easier to communicate and travel, increasing
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friendships (and enemies)
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* A couple civilizations fuse together forming "The Empire" which will
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be a strong faction with importance in the early game (you will start
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in Empire terratory).
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* Player would come into an unstable world few years after hyperspace with
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every increasing technological advancement and such, making it all more
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intersting.
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TRAVEL AND HYPERSPACE.
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~~~~~~~~~~~~~~~~~~~~~
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* Hyperspace will be the latest version of travel that actually makes it spread
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out, older versions (more primitive) would be the huge "guild highliners"
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(Need to get rid of dune plagerism) and jump gates.
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* Need some fancy name for it.
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