Lephisto/scripts/ai/pirate.lua

97 lines
2.4 KiB
Lua

include("../scripts/ai/include/basic.lua")
--Required control rate.
control_rate = 2
-- Required "control" function.
function control()
task = ai.taskname()
if task == "hyperspace" then
ai.hyperspace() -- Try to hyperspace.
-- Running pilot has healed up some.
elseif task == "runaway" then
if ai.parmour() == 100 then
-- "attack" should be called after "runaway".
ai.poptask()
elseif ai.dist(ai.pos(ai.targetid())) > 300 then
ai.hyperspace()
end
-- Hurt pilot wants to run away.
elseif task == "attack" then
if ai.parmour() < 80 then
ai.pushtask(0, "runaway", ai.targetid())
end
-- Nothing to do.
elseif task ~= "attack" and task ~= "runaway" then
-- If getenemy() is 0, there is no enemy around.
enemy = ai.getenemy()
if ai.parmour() == 100 and enemy ~= 0 then
-- Taunts.
num = rnd.int(0,5)
if num == 0 then msg = "Prepare to be boarded!"
elseif num == 1 then msg = "Whoa! Lookie what we found here!"
elseif num == 2 then msg = "What's a ship like you doing in a place like this?"
end
ai.comm(enemy,msg)
-- Make hostile to the enemy (mainly, player! YOU!).
ai.hostile(enemy)
-- Go ahead and attack.
ai.combat() -- Set to be in combat.
ai.pushtask(0, "attack", enemy) -- Begin the attack.
-- Nothing to attack.
else
ai.pushtask(0, "hyperspace")
end
end
end
-- Required "attacked" function
function attacked(attacker)
task = ai.taskname()
-- Pirate isn't fighting or fleeing already.
if task ~= "attack" and task ~= "runaway" then
taunt(attacker)
ai.pushtask(0, "attack", attacker)
-- Pirate is fighting bit switches to new target (doesn't forget the old on though).
elseif task == "attack" then
if ai.targetid() ~= attacker then
ai.pushtask(0, "attack", attacker)
end
end
end
function create()
if rnd.int(0,5) ~= 0 then
ai.setcredits(0, ai.shipprice()/100)
end
end
function taunt(target)
-- Some taunts.
taunts = {
"How dare you attack me?!",
"Aha! You think you can best me!?",
"JUST! DIE!",
"Ohh, I'm going to enjoy this!"
}
ai.comm(target, taunts[rnd.int(1, #taunts)])
end
-- Fly to the player. Pointless until hyperspace is implemented.
function fly()
target = player
dir = ai.face(target)
dist = ai.dist(ai.pos(target))
if dir < 10 and dist > 300 then
ai.accel()
end
end