Lephisto/src/model_body.cpp

209 lines
5.7 KiB
C++

#include "libs.h"
#include "model_body.h"
#include "space.h"
#include "matrix4x4.h"
#include "frame.h"
#include "l3d.h"
#include "world_view.h"
#include "model_coll_mesh_data.h"
#include "serializer.h"
ModelBody::ModelBody(void): Body() {
m_triMeshLastMatrixIndex = 0;
m_collMeshSet = 0;
}
ModelBody::~ModelBody(void) {
SetFrame(0); /* Will remove geom from frame if necessary. */
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomDestroy(geoms[i]);
}
}
void ModelBody::Save(void) {
using namespace Serializer::Write;
Body::Save();
}
void ModelBody::Load(void) {
using namespace Serializer::Read;
Body::Load();
}
void ModelBody::Disable(void) {
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomDisable(geoms[i]);
}
}
void ModelBody::Enable(void) {
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomEnable(geoms[i]);
}
}
void ModelBody::GeomsSetBody(dBodyID body) {
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetBody(geoms[i], body);
}
}
void ModelBody::GetAabb(Aabb& aabb) {
aabb = m_collMeshSet->aabb;
}
void ModelBody::SetModel(int sbreModel) {
assert(geoms.size() == 0);
CollMeshSet* mset = GetModelCollMeshSet(sbreModel);
geomColl.resize(mset->numMeshParts);
geoms.resize(mset->numMeshParts);
for(int i = 0; i < mset->numMeshParts; i++) {
geoms[i] = dCreateTriMesh(0, mset->meshParts[i], NULL, NULL, NULL);
geomColl[i].parent = this;
geomColl[i].flags = mset->meshInfo[i].flags;
dGeomSetData(geoms[i], static_cast<Object*>(&geomColl[i]));
}
m_collMeshSet = mset;
}
void ModelBody::SetPosition(vector3d p) {
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetPosition(geoms[i], p.x, p.y, p.z);
}
}
vector3d ModelBody::GetPosition(void) const {
const dReal* pos = dGeomGetPosition(geoms[0]);
return vector3d(pos[0], pos[1], pos[2]);
}
double ModelBody::GetRadius(void) const {
/* Calculate single AABB containing all geoms. */
dReal aabbAll[6] = {
std::numeric_limits<double>::max(),
std::numeric_limits<double>::min(),
std::numeric_limits<double>::max(),
std::numeric_limits<double>::min(),
std::numeric_limits<double>::max(),
std::numeric_limits<double>::min()
};
for(size_t i = 0; i < geoms.size(); ++i) {
dReal aabbGeom[6];
dGeomGetAABB(geoms[i], aabbGeom);
aabbAll[0] = std::min(aabbAll[0], aabbGeom[0]);
aabbAll[1] = std::max(aabbAll[1], aabbGeom[1]);
aabbAll[2] = std::min(aabbAll[2], aabbGeom[2]);
aabbAll[3] = std::max(aabbAll[3], aabbGeom[3]);
aabbAll[4] = std::min(aabbAll[4], aabbGeom[4]);
aabbAll[5] = std::max(aabbAll[5], aabbGeom[5]);
}
/* Return size of largest dimension. */
return std::max(aabbAll[1] - aabbAll[0], std::max(aabbAll[3] - aabbAll[2], aabbAll[5] - aabbAll[4]));
}
void ModelBody::SetRotMatrix(const matrix4x4d& r) {
dMatrix3 _m;
r.SaveToOdeMatrix(_m);
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetRotation(geoms[i], _m);
}
}
void ModelBody::GetRotMatrix(matrix4x4d& m) const {
m.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
}
void ModelBody::TransformToModelCoords(const Frame* camFrame) {
const vector3d pos = GetPosition();
const dReal* r = dGeomGetRotation(geoms[0]);
matrix4x4d m, m2;
Frame::GetFrameTransform(GetFrame(), camFrame, m2);
m[ 0] = r[ 0]; m[ 1] = r[ 4]; m[ 2] = r[ 8]; m[ 3] = 0;
m[ 4] = r[ 1]; m[ 5] = r[ 5]; m[ 6] = r[ 9]; m[ 7] = 0;
m[ 8] = r[ 2]; m[ 9] = r[ 6]; m[10] = r[10]; m[11] = 0;
m[12] = pos.x; m[13] = pos.y; m[14] = pos.z; m[15] = 1;
m = m2 * m;
glMultMatrixd(&m[0]);
}
void ModelBody::SetFrame(Frame* f) {
if(GetFrame()) {
for(unsigned int i = 0; i < geoms.size(); i++) {
GetFrame()->RemoveGeom(geoms[i]);
}
}
Body::SetFrame(f);
if(f) {
for(unsigned int i = 0; i < geoms.size(); i++) {
f->AddGeom(geoms[i]);
}
}
}
void ModelBody::TriMeshUpdateLastPos(void) {
/* ODE tri mesh likes to know our old position. */
const dReal* r = dGeomGetRotation(geoms[0]);
vector3d pos = GetPosition();
dReal* t = m_triMeshTrans + 16*m_triMeshLastMatrixIndex;
t[ 0] = r[0]; t[1] = r[1]; t[ 2] = r[ 2]; t[ 3] = 0;
t[ 4] = r[4]; t[5] = r[5]; t[ 6] = r[ 6]; t[ 7] = 0;
t[ 8] = r[8]; t[9] = r[9]; t[10] = r[10]; t[11] = 0;
t[12] = pos.x; t[13] = pos.y; t[14] = pos.z; t[15] = 1;
m_triMeshLastMatrixIndex = !m_triMeshLastMatrixIndex;
for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomTriMeshSetLastTransform(geoms[i], *(dMatrix4*)(m_triMeshTrans + 16*m_triMeshLastMatrixIndex));
}
}
void ModelBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* params) {
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
/* TODO Reduce. */
glPushAttrib(GL_ALL_ATTRIB_BITS);
{
GLfloat lightCol[4];
glGetLightfv(GL_LIGHT0, GL_DIFFUSE, lightCol);
lightCol[3] = 0;
GLfloat lightDir[4];
glGetLightfv(GL_LIGHT0, GL_POSITION, lightDir);
lightDir[2] = -lightDir[2];
sbreSetDirLight(lightCol, lightDir);
}
sbreSetViewport(L3D::GetScrWidth(), L3D::GetScrHeight(), L3D::GetScrWidth()
*0.5, 5.0f, 100000.0f, 0.0f, 1.0f);
matrix4x4d frameTrans;
Frame::GetFrameTransform(GetFrame(), camFrame, frameTrans);
vector3d pos = GetPosition();
pos = frameTrans * pos;
Vector p; p.x = pos.x; p.y = pos.y; p.z = -pos.z;
matrix4x4d rot;
rot.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
frameTrans.ClearToRotOnly();
rot = frameTrans * rot;
Matrix m;
m.x1 = rot[0]; m.x2 = rot[4]; m.x3 = -rot[8];
m.y1 = rot[1]; m.y2 = rot[5]; m.y3 = -rot[9];
m.z1 = -rot[2]; m.z2 = -rot[6]; m.z3 = rot[10];
sbreRenderModel(&p, &m, model, params);
glPopAttrib();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}