Lephisto/src/physics.h
Allanis 74ed3e094b [Add] New GUI.
[Fix] Circular radar.
2013-02-13 13:59:38 +00:00

51 lines
1.4 KiB
C

#pragma once
#include <math.h>
#define VX(v) ((v).x)
#define VY(v) ((v).y)
#define VMOD(v) ((v).mod)
#define VANGLE(v) ((v).angle)
#define MOD(x,y) (sqrt((x)*(x) + (y)*(y)))
#define ANGLE(x,y)(((x)==0.) ? 0. : (((x)<0.)?atan((y)/(x))+M_PI:atan((y)/(x))))
#define vect_dist(v,u) MOD((v)->x-(u)->x, (v)->y-(u)->y)
#define vect_odist(v) MOD((v)->x, (v)->y)
// Misc
double angle_diff(const double ref, double a);
// Base of 2D vectors.
typedef struct {
double x, y; // Cartesian values.
double mod, angle; // Polar values.
} Vec2;
// Vector manupulation.
void vect_cset(Vec2* v, const double x, const double y);
// Doesn't set mod nor angle.
void vect_csetmin(Vec2* v, const double x, const double y);
void vect_pset(Vec2* v, const double mod, const double angle);
void vectcpy(Vec2* dest, const Vec2* src);
void vectnull(Vec2* v);
double vect_angle(const Vec2* ref, const Vec2* v);
void vect_cadd(Vec2* v, const double x, const double y);
// Describe any solid in 2D space.
struct Solid {
double mass, dir, dir_vel; // Properties.
Vec2 vel, pos, force; // Position/velocity vectors.
void(*update)(struct Solid*, const double); // Update method.
};
typedef struct Solid Solid;
// Solid manipulation.
void solid_init(Solid* dest, const double mass, const double dir,
const Vec2* pos, const Vec2* vel);
Solid* solid_create(const double mass, const double dir,
const Vec2* pos, const Vec2* vel);
void solid_free(Solid* src);