48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
--WINDOW.
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width = 800
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height = 600
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fullscreen = 0
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-- SCREEN.
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fps = 0
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-- SOUND.
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nosound = 0
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sound = 0.7
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music = 0.5
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-- JOYSTICK.
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-- Can be number or substring of joystick name.
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joystick = "Precision"
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-- KEYBINDINGS.
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-- Type can be keyboard, jaxis or jbutton.
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--
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-- If left is an axis, it will automatically set right to the same axis.
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-- setting both to the same axis (key).
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-- You can use reverse = 1 option to reverse them.
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-- Currently keybindings work with the number of the key only (when doing
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-- keyboard). Would be cool to have a gui to do this for you at some point.
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-- Movement.
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accel = { type = "jbutton", key = 0 }
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left = { type = "jaxis", key = 0 }
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right = { type = "jaxis", key = 0 }
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-- Combat.
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primary = { type = "jbutton", key = 1 }
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target = { type = "jbutton", key = 4 }
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target_nearest = { type = "jbutton", key = 3 }
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face = { type = "keyboard", key = 38 }
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board = { type = "keyboard", key = 57 }
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secondary = { type = "jbutton", key = 7 }
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secondary_next = { type = "jbutton", key = 5 }
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-- Space.
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-- Gui.
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mapzoomin = { type = "jbutton", key = 4 }
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mapzoomout = { type = "jbutton", key = 6 }
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screenshot = { type = "keyboard", key = 82 }
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