Lephisto/src/mission.h
2013-03-28 15:55:58 +00:00

52 lines
1.1 KiB
C

#pragma once
#include "faction.h"
#include "misn_lua.h"
#define MIS_AVAIL_COMPUTER 1
#define MIS_AVAIL_BAR 2
#define MIS_AVAIL_OUTFIT 3
#define MIS_AVAIL_SHIPYARD 4
#define MIS_AVAIL_LAND 5
// Flags.
#define mis_isFlag(m,f) ((m)->flags & (f))
#define mis_setFlag(m,f) ((m)->flags |= (f))
#define mis_rmFlag(m,f) ((m)->flags ^= (f))
typedef struct MissionData_ {
char* name; // the name of the mission.
// Availability.
struct {
int loc; // Location.
double chance; // Chance of it appearing.
// For specific cases.
char* planet;
char* system;
// For generic cases.
Faction* factions;
int nfactions;
} avail;
} MissionData;
// Active mission.
typedef struct Mission_ {
MissionData* data;
char* title; // Not to be confused with name..
char* desc; // Description of the mission.
char* reward; // Rewards - in text.
lua_State* L;
} Mission;
#define MISSION_MAX 6 // No sense in the player having unlimited missions..
extern Mission player_mission[MISSION_MAX];
// Load/Quit.
int missions_load(void);
void missions_free(void);