Lephisto/scripts/ai/pirate.lua

115 lines
2.6 KiB
Lua

--Required control rate.
control_rate = 2
-- Required "control" function.
function control()
task = taskname()
-- Running pilot has healed up some.
if task == "runaway" then
if parmour() == 100 then
-- "attack" should be called after "runaway".
poptask()
end
-- Nothing to do.
elseif task ~= "attack" and task ~= "runaway" then
-- If getenemy() is 0, there is no enemy around.
enemy = getenemy()
if parmour() == 100 and enemy ~= 0 then
-- Taunts.
num = rng(0,4)
if num == 0 then msg "Prepare to be boarded!"
elseif num == 1 then msg = "Whoa! Lookie what we found here!"
elseif num == 2 then msg = "What's a ship like you doing in a place like this?"
end
comm(enemy,msg)
-- Make hostile to the enemy (mainly, player! YOU!).
hostile(enemy)
-- Go ahead and attack.
combat() -- Set to be in combat.
pushtask(0, "attack", enemy) -- Begin the attack.
-- Nothing to attack.
else
pushtask(0, "fly")
end
end
end
-- Required "attacked" function
function attacked(attacker)
task = taskname()
-- Pirate isn't fighting or fleeing already.
if task ~= "attack" and task ~= "runaway" then
taunt(attacker)
pushtask(0, "attack", attacker)
-- Pirate is fighting bit switches to new target (doesn't forget the old on though).
elseif task == "attack" then
if gettargetid() ~= attacker then
pushtask(0, "attack", attacker)
end
end
end
function taunt(target)
num = rng(0,4)
if num == 0 then msg = "How dare you attack me?!"
elseif num == 1 then msg = "Aha! You think you can best ME?!"
elseif num == 2 then msg = "JUST! DIE!"
elseif num == 3 then msg = "Ohh, You're not going to enjoy this!"
end
if msg then comm(target, msg) end
end
-- Run away from the target.
function runaway()
target = gettargerid()
-- Ensure target exists.
if not exists(targe) then
poptask()
return
end
dir = face(target, 1)
accel()
end
-- Attack the target.
function attack()
target = gettargetid()
-- Ensure target exists.
if not exists(target) then
poptask()
return
end
dir = face(target)
dist = getdist(getpos(target))
-- We need to know when to run away.
if parmour() < 70 then
pushtask(0, "runaway", target)
-- Try to obliterate the target.
elseif dir < 10 and dist > 300 then
accel()
elseif dir < 10 and dist < 300 then
shoot()
end
end
-- Fly to the player. Pointless until hyperspace is implemented.
function fly()
target = player
dir = face(target)
dist = getdist(getpos(target))
if dir < 10 and dist > 300 then
accel()
end
end