81 lines
1.5 KiB
Lua
81 lines
1.5 KiB
Lua
include("../scripts/ai/include/basic.lua")
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-- Required control rate
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control_rate = 2
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-- Required "control" function.
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function control()
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task = ai.taskname()
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enemy = ai.getenemy()
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if task ~= "attack" and enemy ~= nil then
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ai.hostile(enemy)
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ai.pushtask(0, "attack", enemy)
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elseif task == "none" then
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planet = ai.landplanet()
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-- Planet needs to exist..
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if planet == nil then
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ai.pushtask(0, "hyperspace")
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else
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ai.pushtask(0, "go", planet)
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end
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end
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end
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function attacked(attacker)
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task = ai.taskname()
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if task ~= "attack" and task ~= "runaway" then
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taunt(attacker)
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ai.pushtask(0, "attack", attacker)
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elseif task == "attack" then
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if ai.targetid() ~= attacker then
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ai.pushtask(0, "attack", attacker)
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end
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end
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end
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function create()
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ai.setcredits(rnd.int(1000, ai.shipprice()/100))
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end
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function taunt(target)
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taunts = {
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"Prepare for annihilation!",
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"I shall wash my hull with your blood!",
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"Your head will make a great trophy!"
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}
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ai.comm(target, taunts[rnd.int(1, #taunts)])
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end
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function go()
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target = ai.target()
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dir = ai.face(target)
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dist = ai.dist(target)
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bdist = ai.minbrakedist()
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if dir < 10 and dist > bdist then
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ai.accel()
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elseif dir < 10 and dist < bdist then
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ai.poptask()
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ai.pushtask(0, "stop")
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end
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end
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function stop()
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if ai.isstopped() then
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ai.stop()
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ai.poptask()
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ai.settimer(0, rnd.int(8000, 15000))
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ai.pushtask(0, "land")
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else
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ai.brake()
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end
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end
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function land()
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if ai.timeup(0) then
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ai.pushtask(0, "hyperspace")
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end
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end
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