261 lines
5.9 KiB
C
261 lines
5.9 KiB
C
#include <malloc.h>
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#include <string.h>
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#include "log.h"
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#include "lephisto.h"
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#include "xml.h"
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#include "hook.h"
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#define HOOK_CHUNK 32 /* Size to grow by when out of space. */
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/* The hook. */
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typedef struct Hook_ {
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unsigned int id; /* Unique id. */
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unsigned int parent; /* Mission it's connected to. */
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char* func; /* Function returned. */
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char* stack; /* Stack it's a part of. */
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int delete; /* Indicates it should be deleted when possible. */
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} Hook;
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/* The stack. */
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static unsigned int hook_id = 0; /* Unique hook id. */
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static Hook* hook_stack = NULL;
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static int hook_mstack = 0;
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static int hook_nstack = 0;
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static int hook_runningstack = 0; /* Check if stack is running. */
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/* Extern. */
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extern int misn_run(Mission* misn, char* func);
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/* Intern. */
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static int hook_run(Hook* hook);
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static void hook_free(Hook* h);
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static int hook_needSave(Hook* h);
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static int hook_parse(xmlNodePtr base);
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/* Extern. */
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int hook_save(xmlTextWriterPtr writer);
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int hook_load(xmlNodePtr parent);
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static int hook_run(Hook* hook) {
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int i;
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Mission* misn;
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if(hook->delete) return 0; /* Hook should be deleted not run. */
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/* Locate the mission. */
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for(i = 0; i < MISSION_MAX; i++)
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if(player_missions[i].id == hook->parent)
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break;
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if(i >= MISSION_MAX) {
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WARN("Trying to run hook with parent not in player mission stack: deleting");
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hook->delete = 1; /* So delete it. */
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return -1;
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}
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misn = &player_missions[i];
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if(misn_run(misn, hook->func) < 0)
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/* Error has accured. */
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WARN("Hook [%s] '%d' -> '%s' failed", hook->stack,
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hook->id, hook->func);
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return 0;
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}
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/* Add/Remove hooks. */
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unsigned int hook_add(unsigned int parent, char* func, char* stack) {
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Hook* new_hook;
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/* If the memory must grow. */
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if(hook_nstack+1 > hook_mstack) {
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hook_mstack += HOOK_CHUNK;
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hook_stack = realloc(hook_stack, hook_mstack*sizeof(Hook));
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}
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/* Create the new hook. */
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new_hook = &hook_stack[hook_nstack];
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new_hook->id = ++hook_id;
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new_hook->parent = parent;
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new_hook->func = strdup(func);
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new_hook->stack = strdup(stack);
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new_hook->delete = 0;
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hook_nstack++;
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return new_hook->id;
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}
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void hook_rm(unsigned int id) {
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int l, m, h;
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l = 0;
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h = hook_nstack-1;
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while(l <= h) {
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m = (l+h)/2;
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if(hook_stack[m].id > id) h = m-1;
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else if(hook_stack[m].id < id) l = m+1;
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else break;
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}
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/* Mark to delete, but do not delete yet, hooks are running. */
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if(hook_runningstack) {
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hook_stack[m].delete = 1;
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return;
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}
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/* Free the hook. */
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hook_free(&hook_stack[m]);
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/* Last hook, just clip the stack. */
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if(m == (hook_nstack-1)) {
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hook_nstack--;
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return;
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}
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/* Move it! */
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memmove(&hook_stack[m], &hook_stack[m+1], sizeof(Hook)*(hook_nstack-(m+1)));
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hook_nstack--;
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}
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void hook_rmParent(unsigned int parent) {
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int i;
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for(i = 0; i < hook_nstack; i++)
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if(parent == hook_stack[i].parent) {
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hook_rm(hook_stack[i].id);
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if(!hook_runningstack) i--;
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}
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}
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/* Run all hooks off the stack. */
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int hooks_run(char* stack) {
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int i;
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hook_runningstack = 1; /* Running hooks. */
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for(i = 0; i < hook_nstack; i++)
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if((strcmp(stack, hook_stack[i].stack)==0) && !hook_stack[i].delete) {
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hook_run(&hook_stack[i]);
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}
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hook_runningstack = 0; /* Not running hooks anymore. */
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for(i = 0; i < hook_nstack; i++)
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if(hook_stack[i].delete) { /* Delete any that need deleting. */
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hook_rm(hook_stack[i].id);
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i--;
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}
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return 0;
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}
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/* Run a single hook by id. */
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void hook_runID(unsigned int id) {
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int i;
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for(i = 0; i < hook_nstack; i++)
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if(hook_stack[i].id == id) {
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hook_run(&hook_stack[i]);
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return;
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}
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DEBUG("Attempting to run hook of id '%d' which is not in the stack", id);
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}
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/* Free a hook. */
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static void hook_free(Hook* h) {
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if(h->func != NULL) free(h->func);
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if(h->stack != NULL) free(h->stack);
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}
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/* Clean upi after ourselves. */
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void hook_cleanup(void) {
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int i;
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for(i = 0; i < hook_nstack; i++)
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hook_free(&hook_stack[i]);
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free(hook_stack);
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hook_stack = NULL;
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/* Sane defaults just in case. */
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hook_nstack = 0;
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hook_mstack = 0;
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}
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/* Save the hooks. */
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static int hook_needSave(Hook* h) {
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int i;
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char* nosave[] = {
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"death", "board", "disable", "jump", /* Pilot hooks. */
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"end" };
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for(i = 0; strcmp(nosave[i], "end") != 0; i++)
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if(strcmp(nosave[i], h->stack)==0) return 0;
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return 1;
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}
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int hook_save(xmlTextWriterPtr writer) {
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int i;
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Hook* h;
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xmlw_startElem(writer, "hooks");
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for(i = 0; i < hook_nstack; i++) {
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h = &hook_stack[i];
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if(!hook_needSave(h)) continue; /* No need to save it. */
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xmlw_startElem(writer, "hook");
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/*xmlw_attr(writer, "id", "%u", h->id);*/ /* I don't think it's needed. */
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xmlw_elem(writer, "parent", "%u", h->parent);
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xmlw_elem(writer, "func", "%s", h->func);
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xmlw_elem(writer, "stack", "%s", h->stack);
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xmlw_endElem(writer); /* Hook. */
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}
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xmlw_endElem(writer); /* Hooks. */
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return 0;
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}
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/* Load hooks for a player. */
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int hook_load(xmlNodePtr parent) {
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xmlNodePtr node;
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hook_cleanup();
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node = parent->xmlChildrenNode;
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do {
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if(xml_isNode(node, "hooks"))
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hook_parse(node);
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} while(xml_nextNode(node));
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return 0;
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}
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static int hook_parse(xmlNodePtr base) {
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xmlNodePtr node, cur;
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char* func, *stack;
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unsigned int parent;
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node = base->xmlChildrenNode;
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do {
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if(xml_isNode(node, "hook")) {
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parent = 0;
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func = NULL;
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stack = NULL;
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cur = node->xmlChildrenNode;
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do {
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xmlr_long(cur, "parent", parent);
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xmlr_str(cur, "func", func);
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xmlr_str(cur, "stack", stack);
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} while(xml_nextNode(cur));
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if((parent == 0) || (func == NULL) || (stack == NULL)) {
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WARN("Invalid hook.");
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return -1;
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}
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hook_add(parent, func, stack);
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}
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} while(xml_nextNode(node));
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return 0;
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}
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