Lephisto/dat/outfit.xml
2014-05-20 16:38:03 +01:00

823 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<Outfits>
<outfit name="Ripper MK2">
<general>
<max>3</max>
<tech>11</tech>
<license>Medium Weapon License</license>
<mass>12</mass>
<price>95000</price>
<description>The Ripper does what it's name implies: it rips through enemies with ease. Only downside is the energy needed to power it.</description>
<gfx_store>heavy</gfx_store>
</general>
<specific type="bolt">
<gfx>ripper</gfx>
<sound>laser</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>700</delay>
<speed>700</speed>
<range>400</range>
<accuracy>10</accuracy>
<energy>22</energy>
<damage type="energy">18</damage>
</specific>
</outfit>
<outfit name="Laser Cannon">
<general>
<max>6</max>
<tech>2</tech>
<mass>5</mass>
<price>5000</price>
<description>Your basic laser. Fires charged energy beams that do a decent amount of damage to both shield and armour.</description>
<gfx_store>laser</gfx_store>
</general>
<specific type="bolt">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>500</delay>
<speed>550</speed>
<range>300</range>
<accuracy>30</accuracy>
<energy>8</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Laser Turret">
<general>
<max>4</max>
<tech>4</tech>
<license>Medium Weapon License</license>
<mass>20</mass>
<price>25000</price>
<description>Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower.</description>
<gfx_store>turret</gfx_store>
</general>
<specific type="turret bolt">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>300</delay>
<speed>550</speed>
<range>300</range>
<accuracy>30</accuracy>
<energy>10</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Plasma Blaster">
<general>
<max>4</max>
<tech>3</tech>
<mass>5</mass>
<price>9000</price>
<description>Plasma is very volatile, if properly controlled it can be very destructive, it does tend to dissipate quickly though.</description>
<gfx_store>laser</gfx_store>
</general>
<specific type="bolt">
<gfx>plasma</gfx>
<sound>laser</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>PlaS</spfx_armour>
<delay>400</delay>
<speed>450</speed>
<range>250</range>
<accuracy>25</accuracy>
<energy>7</energy>
<damage type="energy">7</damage>
</specific>
</outfit>
<outfit name="Ion Cannon">
<general>
<max>4</max>
<tech>7</tech>
<license>Medium Weapon License</license>
<mass>9</mass>
<price>15000</price>
<description>Ion pulses were originally intended only to deactivate shields since they had completely nullified the old radiation technology weapons. It was thought that by figuring out a way to deactivate shields fast the radiation technology would still be able to destroy the armour. By combining shield destruction power and armour destruction power, the perfect weopns could be designed. The Ion pulses ended up being very effective against armour and electronics. With the invention of the latest generation shields and armour materials, Ion pulses have lost much of the terrain they had as newfound technology.</description>
<gfx_store>ion</gfx_store>
</general>
<specific type="bolt">
<gfx>ion</gfx>
<sound>ion</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>800</delay>
<speed>500</speed>
<range>400</range>
<accuracy>13</accuracy>
<energy>13</energy>
<damage type="ion">15</damage>
</specific>
</outfit>
<outfit name="Heavy Ion Turret">
<general>
<max>3</max>
<tech>11</tech>
<license>Heavy Weapon License</license>
<mass>35</mass>
<price>75000</price>
<description>The heavy Ion Turret uses a bigger generator for each cannon giving it more punch then the Ion cannnon. The drawback is that this augments the power usage considerably. Being designed for capital ships, this doesn't seem to worry the makers too much.</description>
<gfx_store>turret3</gfx_store>
</general>
<specific type="turret bolt">
<gfx>ion</gfx>
<sound>ion</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>400</delay>
<speed>500</speed>
<range>400</range>
<accuracy>7</accuracy>
<energy>17</energy>
<damage type="ion">17</damage>
</specific>
</outfit>
<outfit name="150mm Railgun">
<general>
<max>2</max>
<tech>8</tech>
<license>Heavy Weapon License</license>
<mass>15</mass>
<price>85000</price>
<description>The rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls.</description>
<gfx_store>heavy</gfx_store>
</general>
<specific type="bolt" secondary="1">
<gfx>mass</gfx>
<sound>mass</sound>
<spfx_shield>ShiM</spfx_shield>
<spfx_armour>ExpM</spfx_armour>
<delay>1100</delay>
<speed>650</speed>
<range>500</range>
<accuracy>10</accuracy>
<energy>35</energy>
<damage type="kinetic">40</damage>
</specific>
</outfit>
<outfit name="Orion Beam">
<general>
<max>1</max>
<tech>11</tech>
<license>Heavy Weapon License</license>
<mass>20</mass>
<price>184000</price>
<description>One of the more popular beam weapons for its simplicity and size. Most heavy fightershave no trouble fitting one of these. Being fixed mounted it inherits their maneuverability, allowing for greater precision on agile ships.</description>
<gfx_store>heavy</gfx_store>
</general>
<specific type="beam" secondary="1">
<delay>6000</delay>
<duration>3</duration>
<range>300</range>
<energy>70</energy>
<damage type="energy">40</damage>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<gfx>beam_orion</gfx>
<sound>beam0</sound>
<sound_off>beam_off0</sound_off>
</specific>
</outfit>
<outfit name="Ragnarok Beam">
<general>
<max>1</max>
<tech>13</tech>
<mass>60</mass>
<price>745000</price>
<description>Ragnorak beam is one of the most powerful beam class weapons on the market. It's designed for capital ship combat, although it's exremely high payload makes it also somewhat useful for clearing enemy fighters.</description>
<gfx_store>turret3</gfx_store>
</general>
<specific type="turret beam" secondary="1">
<delay>7000</delay>
<duration>3</duration>
<range>400</range>
<turn>50</turn>
<energy>130</energy>
<damage type="energy">100</damage>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<gfx>beam_ragnarok</gfx>
<sound>beam0</sound>
<sound_off>beam_off0</sound_off>
</specific>
</outfit>
<outfit name="Seeker Launcher">
<general>
<max>2</max>
<tech>4</tech>
<mass>10</mass>
<price>25000</price>
<description>Base for launching seeking missiles.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="missile seek" secondary="1">
<ammo>Seeker Missile</ammo>
<delay>1800</delay>
</specific>
</outfit>
<outfit name="Seeker Missile">
<general>
<max>60</max>
<tech>2</tech>
<mass>1</mass>
<price>800</price>
<description>The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="missile seek ammo">
<gfx>missile</gfx>
<sound>missile</sound>
<spfx_shield>ExpM</spfx_shield>
<spfx_armour>ExpM</spfx_armour>
<duration>5</duration>
<lockon>1</lockon>
<thrust>400</thrust>
<turn>60</turn>
<speed>800</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Headhunter Launcher">
<general>
<max>2</max>
<tech>5</tech>
<license>Medium Weapon License</license>
<mass>12</mass>
<price>40000</price>
<description>The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="missile smart" secondary="1">
<ammo>Headhunter</ammo>
<delay>2200</delay>
</specific>
</outfit>
<outfit name="Headhunter">
<general>
<max>40</max>
<tech>5</tech>
<license>Medium Weapon License</license>
<mass>1</mass>
<price>2000</price>
<description>Headhunters first gained fame in the crush of the Araknoid, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="missile smart ammo">
<gfx>headhunter</gfx>
<sound>missile</sound>
<spfx_shield>ExpM</spfx_shield>
<spfx_armour>ExpM</spfx_armour>
<duration>7</duration>
<lockon>0.5</lockon>
<resist>5</resist>
<thrust>325</thrust>
<turn>90</turn>
<speed>550</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Banshee Launcher">
<general>
<max>2</max>
<tech>9</tech>
<license>Medium Weapon License</license>
<mass>10</mass>
<price>25000</price>
<gfx_store>bansheelauncher</gfx_store>
<description>The Banshee Launcher uses a quick action firing mechanism to be able to quickly launch the banshee rockets. The only drawback is that this mechanism can only be used with light rockets, limiting the payload the rockets can have.</description>
</general>
<specific type="missile dumb" secondary="1">
<ammo>Banshee Rocket</ammo>
<delay>300</delay>
</specific>
</outfit>
<outfit name="Banshee Rocket">
<general>
<max>40</max>
<tech>6</tech>
<license>Medium Weapon License</license>
<mass>0</mass>
<price>100</price>
<description>The Banshee Rocket gets it's name from the wail it makes when launched. They carry an EMP payload which is very helpful when attempting to disable ships.</description>
<gfx_store>banshee</gfx_store>
</general>
<specific type="missile dumb ammo">
<gfx>banshee</gfx>
<sound>missile</sound>
<spfx_shield>EmpS</spfx_shield>
<spfx_armour>EmpS</spfx_armour>
<duration>0.8</duration>
<accuracy>12</accuracy>
<thrust>0</thrust>
<speed>600</speed>
<damage type="emp">15</damage>
</specific>
</outfit>
<outfit name="Neutron Disruptor">
<general>
<max>3</max>
<tech>99</tech>
<mass>8</mass>
<price>25000</price>
<description>Neutron Disruptor.</description>
<gfx_store>neutron</gfx_store>
</general>
<specific type="bolt">
<gfx>neutron</gfx>
<sound>neutron</sound>
<spfx_shield>ShiS</spfx_shield>
<spfx_armour>ExpS</spfx_armour>
<delay>400</delay>
<speed>650</speed>
<range>275</range>
<accuracy>15</accuracy>
<energy>5</energy>
<damage type="energy">7</damage>
</specific>
</outfit>
<outfit name="Battery">
<general>
<max>10</max>
<tech>3</tech>
<mass>2</mass>
<price>22500</price>
<description>A heavy battery that will increase your ship's energy to allow you to pack more firepower.</description>
<gfx_store>capacitator</gfx_store>
</general>
<specific type="modification">
<energy>30</energy>
</specific>
</outfit>
<outfit name="Solar Panel">
<general>
<max>5</max>
<tech>5</tech>
<mass>3</mass>
<price>55000</price>
<description>A big panel that will generate energy based off solar energy. This will allow your ship te regenerate it's energy supplies faster.</description>
<gfx_store>solar</gfx_store>
</general>
<specific type="modification">
<energy_regen>125</energy_regen>
</specific>
</outfit>
<outfit name="Shield Capacitator">
<general>
<max>12</max>
<tech>9</tech>
<mass>3</mass>
<price>75000</price>
<description>An enhancement for the shield power system, allowing it to resist much heavier fire.</description>
<gfx_store>capacitator</gfx_store>
</general>
<specific type="modification">
<shield>15</shield>
</specific>
</outfit>
<outfit name="Shield Booster">
<general>
<max>4</max>
<tech>10</tech>
<mass>5</mass>
<price>145000</price>
<description>A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining osem of the ship's energy.</description>
<gfx_store>shield</gfx_store>
</general>
<specific type="modification">
<shield>15</shield>
<shield_regen>15</shield_regen>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Engine Reroute">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>125000</price>
<description>This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities.</description>
<gfx_store>reroute</gfx_store>
</general>
<specific type="modification">
<thrust>70</thrust>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Improved Stabilizer">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>135000</price>
<description>By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable.</description>
<gfx_store>stabilizer</gfx_store>
</general>
<specific type="modification">
<speed>50</speed>
<turn>5</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Steering Thrusters">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>130000</price>
<description>With the adding of a couple additional steering thruster you can make it so that your ship is much agile at turning.</description>
<gfx_store>thruster</gfx_store>
</general>
<specific type="modification">
<turn>25</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Generic Afterburner">
<general>
<max>1</max>
<tech>3</tech>
<mass>2</mass>
<price>20000</price>
<description>Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but they're not nearly as affordable as a generic one.</description>
<gfx_store>afterburner</gfx_store>
</general>
<specific type="afterburner">
<rumble>0.5</rumble>
<sound>afterburner</sound>
<thrust_perc>100</thrust_perc>
<thrust_abs>50</thrust_abs>
<speed_perc>50</speed_perc>
<speed_abs>30</speed_abs>
<energy>60</energy>
</specific>
</outfit>
<outfit name="Hellburner">
<general>
<max>1</max>
<tech>13</tech>
<mass>4</mass>
<price>95000</price>
<description>The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of his ship.</description>
<gfx_store>afterburner2</gfx_store>
</general>
<specific type="afterburner">
<rumble>0.9</rumble>
<sound>afterburner</sound>
<thrust_perc>185</thrust_perc>
<thrust_abs>100</thrust_abs>
<speed_perc>85</speed_perc>
<speed_abs>50</speed_abs>
<energy>65</energy>
</specific>
</outfit>
<outfit name="Fuel Pod">
<general>
<max>4</max>
<tech>3</tech>
<mass>5</mass>
<price>15000</price>
<description>The Fuel Pod allows a ship to store more fuel for hyperspace jumps. Each pod effectively increases a ship's range by a jump.</description>
<gfx_store>fuel_pod</gfx_store>
</general>
<specific type="modification">
<fuel>100</fuel>
</specific>
</outfit>
<outfit name="Cargo Pod">
<general>
<max>4</max>
<tech>6</tech>
<mass>15</mass>
<price>35000</price>
<description>Cargo Pods are big containers you can attach to dedicated weapon space allowing you to transport more cargo. The drawback is that you lose alot of weapon space and won't be able to defend your cargo as well...</description>
<gfx_store>cargo_pod</gfx_store>
</general>
<specific type="modification">
<cargo>15</cargo>
</specific>
</outfit>
<outfit name="Weapon Rack">
<general>
<max>4</max>
<tech>8</tech>
<mass>-10</mass>
<price>65000</price>
<description>Adding a Weapon Rack to your ship will allow you to enjoy the benefits of more weapon space at the cost of cargo space. It's often more wiser to have less cargo, but to guard it well.</description>
<gfx_store>weapon_rack</gfx_store>
</general>
<specific type="modification">
<cargo>-15</cargo>
</specific>
</outfit>
<outfit name="Star Map">
<general>
<max>1</max>
<tech>4</tech>
<mass>0</mass>
<price>7000</price>
<description>A Star Map will give you details about all systems up to 2 jumps away. It's a great risk-free way to discover parts of the universe.</description>
<gfx_store>map</gfx_store>
</general>
<specific type="map">
<radius>2</radius>
</specific>
</outfit>
<outfit name="Civilian Jammer">
<general>
<max>1</max>
<tech>7</tech>
<mass>2</mass>
<price>40000</price>
<description>This jammer allows you to block the targetting systems of some of the missiles headed towards you, causing them to do unpredictable behaviours and not impact against your ship.</description>
<gfx_store>jammer0</gfx_store>
</general>
<specific type="jammer">
<range>400</range>
<chance>20</chance>
<energy>3</energy>
</specific>
</outfit>
<outfit name="Milspec Jammer">
<general>
<max>1</max>
<tech>13</tech>
<mass>3</mass>
<price>250000</price>
<description>This jammer follows the much stricter military specifications, allowing it to deflect a much greater amount of missiles at more range then the civilian counterpart. The downside is that the energy requirements are much greater.</description>
<gfx_store>jammer1</gfx_store>
</general>
<specific type="jammer">
<range>600</range>
<chance>40</chance>
<energy>10</energy>
</specific>
</outfit>
<outfit name="Mace Launcher">
<general>
<max>2</max>
<tech>3</tech>
<license>Medium Weapon License</license>
<mass>10</mass>
<price>19000</price>
<description>A base for launching Draktharr Mace rockets.</description>
<gfx_store>mace</gfx_store>
</general>
<specific type="missile dumb" secondary="1">
<ammo>Mace Rocket</ammo>
<delay>2000</delay>
</specific>
</outfit>
<outfit name="Mace Rocket">
<general>
<max>40</max>
<tech>2</tech>
<license>Medium Weapon License</license>
<mass>2</mass>
<price>700</price>
<description>The Mace rocket is a very heavy fast accelerating rocket designed for high speed collisions. The rockets doesn't have too much explosive, instead it has a lot of fuel for the acceleration it uses to combust. Most of the damage it does is from the impact and not the explosion though.</description>
<gfx_store>mace</gfx_store>
</general>
<specific type="missile dumb ammo">
<gfx>mace</gfx>
<sound>missile</sound>
<spfx_shield>ExpM</spfx_shield>
<spfx_armour>ExpM</spfx_armour>
<duration>5</duration>
<thrust>600</thrust>
<speed>1000</speed>
<damage type="kinetic">35</damage>
</specific>
</outfit>
<outfit name="EMP Grenade Launcher">
<general>
<max>2</max>
<tech>7</tech>
<mass>17</mass>
<price>31000</price>
<gfx_store>empgrenadelauncher</gfx_store>
<description>This launcher can fire EMP grenades in any direction using a unique internal guidance system. These are favored by Traders for escaping from pirates.</description>
</general>
<specific type="turret dumb" secondary="1">
<ammo>EMP Grenade</ammo>
<delay>2000</delay>
</specific>
</outfit>
<outfit name="EMP Grenade">
<general>
<max>30</max>
<tech>6</tech>
<mass>1</mass>
<price>600</price>
<gfx_store>empgrenade</gfx_store>
<description>This is a grenade that can be launched to unleash EMP blasts rendering most electronics in the area useless. Good for taking ships alive instead of killing them as the EMP blasts rarely destroy the ship instead leaving it intact with non-working electronics.</description>
</general>
<specific type="turret dumb ammo">
<gfx spin="0.3">empgrenade</gfx>
<sound>missile</sound>
<spfx_shield>EmpS</spfx_shield>
<spfx_armour>EmpM</spfx_armour>
<duration>1.3</duration>
<thrust>0</thrust>
<speed>400</speed>
<damage type="emp">40</damage>
</specific>
</outfit>
<outfit name="Plasteel Plating">
<general>
<max>1</max>
<tech>6</tech>
<mass>15</mass>
<price>65000</price>
<gfx_store>plasteel</gfx_store>
<description>Plasteel was one of man's greatest improvements on materials. It's a cheap, very strong armour that seems to take the best from both the plastic and steel. You can bend it relatively easily while keeping it's incredible strength. The Second Growth was only possible with this amazing new material.
By adding quite a dense layer of Plasteel to your ship you can increase it's sturdiness by a lot. Although with the advent of even newer materials Plasteel is starting to fade in popularity, although it's lower price tag always seems to keep a loyal customer base.</description>
</general>
<specific type="modification">
<armour>35</armour>
</specific>
</outfit>
<outfit name="Nanobond Plating">
<general>
<max>1</max>
<tech>9</tech>
<mass>35</mass>
<price>365000</price>
<gfx_store>nanobond</gfx_store>
<description>Nanobond is the succesor to Plasteel. It follows the same approach but has a much more refined manufacturing process with much more control on the small scale. The result is a much more robust and dense material although much more expensive.</description>
</general>
<specific type="modification">
<armour>120</armour>
</specific>
</outfit>
<outfit name="Biometal Armour">
<general>
<max>1</max>
<tech>15</tech>
<mass>57</mass>
<price>1120000</price>
<gfx_store>biometal</gfx_store>
<description>Biometal is a metal armour that will actually regenerate itself thanks to some special bacteria it uses. The downside is that this makes it much bulkier and expensive then just using more refined Nanobond. The results are pretty formidable, but it's hard to equip such an armour on anything short of a Destroyer.</description>
</general>
<specific type="modification">
<armour>150</armour>
<armour_regen>60</armour_regen>
</specific>
</outfit>
<outfit name="Droid Repair Crew">
<general>
<max>3</max>
<tech>11</tech>
<mass>3</mass>
<price>430000</price>
<gfx_store>droid</gfx_store>
<description>The low maintenance droid crew will scour your ship to repair any damages caused by space hazards. They are very small and able to work both on interior or exterior of the ship. Power is drawn from the ship to feed the robots, although the load is generally very low compared to the benefits of having a robotic repair crew.</description>
</general>
<specific type="modification">
<armour_regen>30</armour_regen>
<energy>-5</energy>
<energy_regen>-40</energy_regen>
</specific>
</outfit>
<outfit name="Reactor Class I">
<general>
<max>1</max>
<tech>9</tech>
<mass>12</mass>
<price>170000</price>
<gfx_store>reactor_i</gfx_store>
<description>Adding a complementary reactor to your ship is a great way to get that extra energy boost you need. This do not replace the existing reactor but work alongside it and hook up directly to the energy flux.</description>
</general>
<specific type="modification">
<energy>20</energy>
<energy_regen>330</energy_regen>
</specific>
</outfit>
<outfit name="Reactor Class II">
<general>
<max>1</max>
<tech>12</tech>
<mass>23</mass>
<price>530000</price>
<gfx_store>reactor_ii</gfx_store>
<description>The class II reactor takes a different approach to energy creation then the class I reactor. The new fusion design allows it to have a higher energy output, but is deemed unstable at bigger loads. The result is a medium sized reactor that can't really suit the needs of the bigger warships.</description>
</general>
<specific type="modification">
<energy>60</energy>
<energy_regen>720</energy_regen>
</specific>
</outfit>
<outfit name="Reactor Class III">
<general>
<max>1</max>
<tech>12</tech>
<mass>46</mass>
<price>970000</price>
<gfx_store>reactor_iii</gfx_store>
<description>The class III reactor pretty much makes all your energy worries negligable. It follows the traditional fusion approach of the class I reactor, only making it much bigger. The size increase makes it only fit comfortably on large vessels, but the energy output is also suited for those.</description>
</general>
<specific type="modification">
<energy>100</energy>
<energy_regen>1620</energy_regen>
</specific>
</outfit>
<outfit name="Lancelot Fighter Bay">
<general>
<max>1</max>
<tech>14</tech>
<license>Light Combat Vessel License</license>
<mass>80</mass>
<price>830000</price>
<gfx_store>lancelot_fighter</gfx_store>
<description>This fighter bay allows your ship to carry a pair of Lancelot class Fighters. It comes with all the devices required for the maintenance and flight of the fighters.</description>
</general>
<specific type="fighter bay" secondary="1">
<ammo>Lancelot Fighter</ammo>
<delay>4000</delay>
</specific>
</outfit>
<outfit name="Lancelot Fighter">
<general>
<max>2</max>
<tech>12</tech>
<license>Light Combat Vessel License</license>
<mass>0</mass>
<price>500000</price>
<gfx_store>lancelot_fighter</gfx_store>
<description>This is a Lancelot class Fighter adapted for usage in the Lancelot Fighter Bay. It contains all the features of the standalone Lancelot with improved encrypted communication.</description>
</general>
<specific type="fighter">
<ship>Lancelot</ship>
</specific>
</outfit>
<outfit name="Large Civilian Vessel License">
<general>
<max>1</max>
<tech>7</tech>
<mass>0</mass>
<price>75000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy Cruise Ship and Bulk Carrier class ships.</description>
</general>
<specific type="license" />
</outfit>
<outfit name="Medium Weapon License">
<general>
<max>1</max>
<tech>5</tech>
<mass>0</mass>
<price>50000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy and use medium weapons like the Ion Cannon.</description>
</general>
<specific type="license" />
</outfit>
<outfit name="Heavy Weapon License">
<general>
<max>1</max>
<tech>9</tech>
<mass>0</mass>
<price>125000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy and use heavy weapons like the Heavy Ion Turret.</description>
</general>
<specific type="license" />
</outfit>
<outfit name="Light Combat Vessel License">
<general>
<max>1</max>
<tech>9</tech>
<mass>0</mass>
<price>175000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy Fighter and Bomber class ships.</description>
</general>
<specific type="license" />
</outfit>
<outfit name="Medium Combat Vessel License">
<general>
<max>1</max>
<tech>11</tech>
<mass>0</mass>
<price>350000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy Destroyer and Corvette class ships.</description>
</general>
<specific type="license" />
</outfit>
<outfit name="Heavy Combat Vessel License">
<general>
<max>1</max>
<tech>9999</tech>
<mass>0</mass>
<price>900000</price>
<gfx_store>license</gfx_store>
<description>This license will authorize you to buy Cruiser and Carrier class ships.</description>
</general>
<specific type="license" />
</outfit>
</Outfits>