10 lines
260 B
C
10 lines
260 B
C
#pragma once
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#include "opengl.h"
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float* noise_genNebulaeMap(const int w, const int h, const int n, float rug);
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SDL_Surface* noise_surfaceFromNebulaeMap(float* map, const int w, const int h);
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glTexture* noise_genCloud(const int w, const int h, double rug);
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