Lephisto/src/perlin.h

10 lines
260 B
C

#pragma once
#include "opengl.h"
float* noise_genNebulaeMap(const int w, const int h, const int n, float rug);
SDL_Surface* noise_surfaceFromNebulaeMap(float* map, const int w, const int h);
glTexture* noise_genCloud(const int w, const int h, double rug);