Lephisto/src/weapon.h

24 lines
563 B
C

#pragma once
#include "outfit.h"
#include "physics.h"
typedef enum { WEAPON_LAYER_BG, WEAPON_LAYER_FG } WeaponLayer;
void weapon_add(const Outfit* outfit, const double dir, const Vec2* pos,
const Vec2* vel, unsigned int parent,
const unsigned int target);
/* Pausing. */
void weapons_pause(void);
void weapons_unpause(void);
void weapons_delay(unsigned int delay);
/* Update. */
void weapons_update(const double dt);
void weapons_render(const WeaponLayer layer);
/* Clean. */
void weapon_clear(void);
void weapon_exit(void);