24 lines
563 B
C
24 lines
563 B
C
#pragma once
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#include "outfit.h"
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#include "physics.h"
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typedef enum { WEAPON_LAYER_BG, WEAPON_LAYER_FG } WeaponLayer;
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void weapon_add(const Outfit* outfit, const double dir, const Vec2* pos,
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const Vec2* vel, unsigned int parent,
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const unsigned int target);
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/* Pausing. */
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void weapons_pause(void);
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void weapons_unpause(void);
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void weapons_delay(unsigned int delay);
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/* Update. */
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void weapons_update(const double dt);
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void weapons_render(const WeaponLayer layer);
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/* Clean. */
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void weapon_clear(void);
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void weapon_exit(void);
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