399 lines
11 KiB
C
399 lines
11 KiB
C
#include <string.h>
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#include <SDL.h>
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#include "toolkit.h"
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#include "log.h"
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#include "lephisto.h"
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#include "pilot.h"
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#include "space.h"
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#include "player.h"
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#include "plasmaf.h"
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#include "mission.h"
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#include "ltime.h"
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#include "save.h"
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#include "land.h"
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#include "rng.h"
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#include "menu.h"
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#define MAIN_WIDTH 130
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#define MAIN_HEIGHT 250
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#define MENU_WIDTH 130
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#define MENU_HEIGHT 200
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#define INFO_WIDTH 360
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#define INFO_HEIGHT 280
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#define OUTFITS_WIDTH 400
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#define OUTFITS_HEIGHT 200
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#define MISSIONS_WIDTH 600
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#define MISSIONS_HEIGHT 400
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#define DEATH_WIDTH 130
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#define DEATH_HEIGHT 150
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#define BUTTON_WIDTH 90
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#define BUTTON_HEIGHT 30
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#define menu_Open(f) (menu_open |= (f))
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#define menu_Close(f) (menu_open ^= (f))
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int menu_open = 0;
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/* Main menu. */
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void menu_main_close(void);
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static void menu_main_load(char* str);
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static void menu_main_new(char* str);
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/* Small menu. */
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static void menu_small_close(char* str);
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static void edit_options(char* str);
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static void menu_small_exit(char* str);
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static void exit_game(void);
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/* Information menu. */
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static void menu_info_close(char* str);
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/* Outfits submenu. */
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static void info_outfits_menu(char* str);
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/* Mission submenu. */
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static void info_missions_menu(char* str);
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static void mission_menu_abort(char* str);
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static void mission_menu_genList(int first);
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static void mission_menu_update(char* str);
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/* Death menu. */
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static void menu_death_main(char* str);
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/* Generic. */
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static void menu_generic_close(char* str);
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void menu_main(void) {
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unsigned int bwid, wid;
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glTexture* tex;
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tex = pf_genFractal(SCREEN_W, SCREEN_H, 5.);
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/* Create background image window. */
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bwid = window_create("BG", -1, -1, SCREEN_W, SCREEN_H);
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window_addRect(bwid, 0, 0, SCREEN_W, SCREEN_H, "rctBG", &cBlack, 0);
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window_addImage(bwid, 0, 0, "imgBG", tex, 0);
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window_imgColour(bwid, "imgBG", &cPurple);
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/* Create menu window. */
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wid = window_create("Main Menu", -1, -1, MAIN_WIDTH, MAIN_HEIGHT);
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window_addButton(wid, 20, 20 + (BUTTON_HEIGHT+20)*3,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnLoad", "Load Game", menu_main_load);
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window_addButton(wid, 20, 20 + (BUTTON_HEIGHT+20)*2,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnNew", "New Game", menu_main_new);
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window_addButton(wid, 20, 20 + (BUTTON_HEIGHT+20),
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnOptions", "Options", (void(*)(char*)) edit_options);
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window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnExit", "Exit", (void(*)(char*)) exit_game);
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menu_Open(MENU_MAIN);
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}
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void menu_main_close(void) {
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window_destroy(window_get("Main Menu"));
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gl_freeTexture(window_getImage(window_get("BG"), "imgBG"));
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window_destroy(window_get("BG"));
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menu_Close(MENU_MAIN);
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}
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static void menu_main_load(char* str) {
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(void)str;
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load_game_menu();
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}
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static void menu_main_new(char* str) {
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(void)str;
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menu_main_close();
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player_new();
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}
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/* Ze ingame menu. */
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/* Small ingame menu. */
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void menu_small(void) {
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if(menu_isOpen(MENU_MAIN) ||
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menu_isOpen(MENU_SMALL) ||
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menu_isOpen(MENU_DEATH))
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return; /* It's already open.. */
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unsigned int wid;
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wid = window_create("Menu", -1, -1, MENU_WIDTH, MENU_HEIGHT);
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window_addButton(wid, 20, 20 + BUTTON_HEIGHT*2 + 20*2,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnResume", "Resume", menu_small_close);
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window_addButton(wid, 20, 20 + BUTTON_HEIGHT + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnOptions", "Options", (void(*)(char*))edit_options);
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window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnExit", "Exit", menu_small_exit);
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menu_Open(MENU_SMALL);
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}
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static void menu_small_close(char* str) {
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if(strcmp(str, "btnResume")==0)
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window_destroy(window_get("Menu"));
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menu_Close(MENU_SMALL);
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}
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static void menu_small_exit(char* str) {
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(void)str;
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window_destroy(window_get("Menu"));
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menu_Close(MENU_SMALL);
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menu_main();
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}
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/* Edit the options. */
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static void edit_options(char* str) {
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(void)str;
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/* TODO */
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}
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/* Exit the game. */
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static void exit_game(void) {
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/* If landed we must save anyways. */
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if(landed) {
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/* Increment time to match takeoff. */
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ltime_inc(RNG(2*LTIME_UNIT_LENGTH, 3*LTIME_UNIT_LENGTH));
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save_all();
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}
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SDL_Event quit;
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quit.type = SDL_QUIT;
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SDL_PushEvent(&quit);
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}
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/* Info menu. */
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void menu_info(void) {
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if(menu_isOpen(MENU_INFO)) return;
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char str[128];
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char* lt;
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unsigned int wid;
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wid = window_create("Info", -1, -1, INFO_WIDTH, INFO_HEIGHT);
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/* Pilot generics. */
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lt = ltime_pretty(ltime_get());
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window_addText(wid, 20, 20, 120, INFO_HEIGHT-60,
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0, "txtDPilot", &gl_smallFont, &cDConsole,
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"Pilot:\n"
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"Date:\n"
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"Combat\n"
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" Rating:"
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"\n"
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"Ship:\n"
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"Fuel:\n");
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snprintf(str, 128,
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"%s\n"
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"%s\n"
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"\n"
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"%s\n"
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"\n"
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"%s\n"
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"%d %d jumps)",
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player_name, lt, player_rating(), player->name,
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(int)player->fuel, pilot_getJumps(player));
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window_addText(wid, 80, 20,
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INFO_WIDTH-120-BUTTON_WIDTH, INFO_HEIGHT-60,
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0, "txtPilot", &gl_smallFont, &cBlack, str);
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free(lt);
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/* Menu. */
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window_addButton(wid, -20, (20 + BUTTON_HEIGHT)*4 + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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player->ship->name, "Ship", ship_view);
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window_addButton(wid, -20, (20 + BUTTON_HEIGHT)*3 + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnOutfits", "Outfits", info_outfits_menu);
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window_addButton(wid, -20, (20 + BUTTON_HEIGHT)*2 + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnCargo", "Cargo", NULL);
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window_addButton(wid, -20, 20 + BUTTON_HEIGHT + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnMissions", "Missions", info_missions_menu);
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window_addButton(wid, -20, 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnClose", "Close", menu_info_close);
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menu_Open(MENU_INFO);
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}
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static void menu_info_close(char* str) {
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if(strcmp(str, "btnClose")==0)
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window_destroy(window_get("Info"));
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menu_Close(MENU_INFO);
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}
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static void info_outfits_menu(char* str) {
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(void) str;
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char* buf;
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unsigned int wid;
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wid = window_create("Outfits", -1, -1, OUTFITS_WIDTH, OUTFITS_HEIGHT);
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window_addText(wid, 20, -40, 100, OUTFITS_HEIGHT-40,
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0, "txtLabel", &gl_smallFont, &cDConsole,
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"Ship Outfits:");
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buf = pilot_getOutfits(player);
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window_addText(wid, 20, -45-gl_smallFont.h,
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OUTFITS_WIDTH-40, OUTFITS_HEIGHT-60,
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0, "txtOutfits", &gl_smallFont, &cBlack, buf);
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free(buf);
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window_addButton(wid, -20, 20,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"closeOutfits", "Close", menu_generic_close);
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}
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/* Show the player's active missions. */
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static void info_missions_menu(char* str) {
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(void)str;
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unsigned int wid;
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wid = window_create("Missions", -1, -1, MISSIONS_WIDTH, MISSIONS_HEIGHT);
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/* Buttons. */
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window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"closeMissions", "Back", menu_generic_close);
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window_addButton(wid, -20, 40+BUTTON_HEIGHT,
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BUTTON_WIDTH, BUTTON_HEIGHT, "btnAbortMission", "Abort",
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mission_menu_abort);
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/* Text. */
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window_addText(wid, 300+40, -60,
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200, 40, 0, "txtSReward",
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&gl_smallFont, &cDConsole, "Reward:");
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window_addText(wid, 300+100, -60,
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140, 40, 0, "txtReward", &gl_smallFont, &cBlack, NULL);
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window_addText(wid, 300+40, -100,
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200, MISSIONS_HEIGHT - BUTTON_WIDTH - 120, 0,
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"txtDesc", &gl_smallFont, &cBlack, NULL);
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/* List. */
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mission_menu_genList(1);
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}
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static void mission_menu_genList(int first) {
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int i, j;
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char** misn_names;
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unsigned int wid;
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wid = window_get("Missions");
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if(!first)
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window_destroyWidget(wid, "lstMission");
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/* List. */
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misn_names = malloc(sizeof(char*) * MISSION_MAX);
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j = 0;
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for(i = 0; i < MISSION_MAX; i++)
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if(player_missions[i].id != 0)
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misn_names[j++] = strdup(player_missions[i].title);
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if(j == 0) {
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/* No missions. */
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free(misn_names);
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misn_names = malloc(sizeof(char*));
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misn_names[0] = strdup("No Missions");
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j = 1;
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}
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window_addList(wid, 20, -40,
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300, MISSIONS_HEIGHT-60,
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"lstMission", misn_names, j, 0, mission_menu_update);
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mission_menu_update(NULL);
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}
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static void mission_menu_update(char* str) {
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char* active_misn;
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Mission* misn;
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unsigned int wid;
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(void)str;
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wid = window_get("Missions");
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active_misn = toolkit_getList(wid, "lstMission");
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if(strcmp(active_misn, "No Missions")==0) {
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window_modifyText(wid, "txtReward", "None");
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window_modifyText(wid, "txtDesc", "You currently have no active missions.");
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window_disableButton(wid, "btnAbortMission");
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return;
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}
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misn = &player_missions[toolkit_getListPos(wid, "lstMission")];
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window_modifyText(wid, "txtReward", misn->reward);
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window_modifyText(wid, "txtDesc", misn->desc);
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window_enableButton(wid, "btnAbortMission");
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}
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static void mission_menu_abort(char* str) {
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(void)str;
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char* selected_misn;
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int pos;
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unsigned int wid;
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Mission* misn;
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wid = window_get("Missions");
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selected_misn = toolkit_getList(wid, "lstMission");
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if(dialogue_YesNo("Abort Mission",
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"Are you sure you want to abort this mission?")) {
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pos = toolkit_getListPos(wid, "lstMission");
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misn = &player_missions[pos];
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mission_cleanup(misn);
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memmove(misn, &player_missions[pos+1],
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sizeof(Mission) * (MISSION_MAX-pos-1));
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mission_menu_genList(0);
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}
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}
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/* Pilot dead. */
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void menu_death(void) {
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unsigned int wid;
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wid = window_create("Death", -1, -1, DEATH_WIDTH, DEATH_HEIGHT);
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window_addButton(wid, 20, 20 + (BUTTON_HEIGHT + 20),
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnMain", "MainMenu", menu_death_main);
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window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnExit", "Exit", (void(*)(char*)) exit_game);
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menu_Open(MENU_DEATH);
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}
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static void menu_death_main(char* str) {
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(void)str;
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unsigned int wid;
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wid = window_get("Death");
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window_destroy(wid);
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menu_Close(MENU_DEATH);
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menu_main();
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}
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/* Generic close approach. */
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static void menu_generic_close(char* str) {
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window_destroy(window_get(str+5)); /* closeFoo -> Foo. */
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}
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