202 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // ================
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| // CONSTANTS!
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| // ================
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| 
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| number player
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|   -- players pilot id.
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| 
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| // ================
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| // TASKS!
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| // ================
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| 
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| pushtask(number pos, string name, int/pointer targer)
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|   -- Pushes a task onto the queue.
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|     -- pos    : Place task at the beginning if 0, or end if 1.
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|     -- name   : Function name, this is to be defined in the lua file.
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|     -- target : int or pointer containing target info (for example, could be
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|                 pilot id or a Vec2).
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|     -- return nil.
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| 
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| poptask()
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|   -- Pops the current task from the list.
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|     -- return nil
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| 
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| taskname()
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|   -- Returns the current task name.
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|     -- return string name of the current task.
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| 
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| // ================
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| // CONSULT!
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| // ================
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| 
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| gettarget()
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|   -- Gets the current target.
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|     -- return pointer to the target.
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| 
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| gettargerid()
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|   -- Gets the current targets id.
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|     -- return number of the current target id.
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| 
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| getdist(Vec2 vect)
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|   -- Gets the distance from the position of the Vec2 vect.
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|     -- Vect point to calculate the distance from.
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|     -- return nil.
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| 
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| getpos([number pilot])
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|   -- Get the pilots position of the current pilots position if no pilot
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|      is specified.
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|     -- pilot ID of the pilot to get the position of, if no params are called
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|        it uses the current pilot as target.
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|     -- return Vec2
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| 
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| minbrakedist()
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|   -- Returns the minimum required braking distance assuming all goes well.
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|     -- return number distance needed to brake.
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| 
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| armour([number pilot])
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|   -- Returns the total amount of armour left.
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| 
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| shield()
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|   -- Returns the total amount of shield left.
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| 
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| parmour()
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|   -- Returns the percentage of armour remaining.
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|     -- pilot - Optional pilot id, if not the current pilot is used.
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| 
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| pshield()
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|   -- Returns the percentage of shield remaining.
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|     -- pilot - Optional pilot id, if not the current pilot is used.
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| 
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| // ================
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| // BOOLEAN!
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| // ================
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| 
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| exists(number id)
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|   -- Check to see if pilot id is valid.
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|     -- id -- Pilot to check.
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|     -- return true if the pilot is valid.
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| 
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| ismaxval()
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|   -- Check if velocity is maximum.
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|     -- return true if velocity is max, false otherwise.
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| 
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| isstopped()
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|   -- Check if we are stopped.
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|     -- return true if stopped, false otherwise.
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| 
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| isenemy(Pilot pilot)
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|   -- Check if p is an enemy of current pilot.
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|     -- p - Pilot to check if enemy.
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|     -- return true if p is enemy.
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| 
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| isally(Pilot p)
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|   -- Check if p is an ally of current pilot.
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|     -- p - Pilot to check if ally.
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|     -- return true if p is ally.
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| 
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| incombat([number id])
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|   -- Queries whether a pilot is in combat or not.
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|     -- id - Pilot to check if is in combat. -- Defaults to self.
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|     -- return if pilos is in combat or not.
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| 
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| // ================
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| // MOVEMENT!
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| // ================
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| 
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| accel(number mod)
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|   -- Accelerates the pilot.
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|     -- mod float that represents acceleration ratio between 0(stopped) and 1(max accel).
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|     -- return nil.
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| 
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| turn(number mod)
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|   -- Turns the pilot.
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|     -- mod float that represents the turning ratio between -1(max right) and 1(max left).
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|     -- return nil.
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| 
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| face(number/Vec2 target, number invert)
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|   -- Turn to face the current target.
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|     -- target pilot ID or Vec2 to face.
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|     -- invert face away if 1
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|     -- return number offset from target in grad
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| 
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| brake()
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|   -- Makes the pilot brake (backthrust).
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|     -- return nil.
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| 
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| getnearestplanet()
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|   -- Gets the nearest friendly planet's position.
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|     -- return position to the nearest friendly planet.
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| 
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| getrndplanet()
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|   -- Gets the position of a random friendly planet.
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|     -- return position to a random friendly planet.
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| 
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| // ================
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| // COMBAT!
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| // ================
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| 
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| combat([number b])
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|   -- Set pilot as either in combat or out (for comm etc.)
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|     -- b - if 0 set the pilot to be in combat, if 1 or ommitted sets it to be in combat.
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|     -- return nil
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| 
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| settarget(number target)
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|   -- Set the target for the pilot, should be called each frame.
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|     -- target - Pilot to be targeted.
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|     -- return nil.
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| 
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| secondary()
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|   -- Tries to set the best secondary weapon (defaults to launchers).
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|     -- return the type of secondary weapon set ("None", "Weapon", "Launcher")
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| 
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| shoot([number weapon])
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|   -- Make the pilot shoot weapons.
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|     -- weapon to shoot, 1 if primary, 2 if secondary, 3 if both. Defaults to 1.
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|     -- return nil.
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| 
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| getenemy()
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|   -- return the id of the nearest enemy or -1 if none is found.
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| 
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| // ================
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| // TIMERS!
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| // ================
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| 
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| settimer(number t, number delay)
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|   -- Set timer t to wait for delay ms.
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|     -- t      - Timer to set.
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|     -- delay  - Delay time in ms to wait.
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|     -- return nil.
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| 
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| timeup(number t)
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|   -- Return true if time is up for timer t.
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|     -- t - timer to check.
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|     -- return boolean true if timer t is up.
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| 
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| // ================
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| // MISC!
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| // ================
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| 
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| createvect(number x, number y)
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|   -- Create a vector from cartesian coords.
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|     -- x coord of the vector.
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|     -- y coord of the vector.
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|     -- return pointer to the Vec2
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| 
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| comm(number id, string message)
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|   -- Make the pilot say something to the pilot of id.
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|     -- id - of the pilot to speak to.
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|     -- message - string to output.
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|     -- return nil
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| 
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| broadcast(string message)
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|   -- Make the pilot broadcast a message to everyone in the system.
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|     -- message - string to say to everyone in the system.
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|     -- return nil
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| 
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| rng(number low, number high)
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|   -- Return a random number between low and high.
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|     -- low - minimum to return.
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|     -- high - maximum to return
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|     -- return random number between low and high.
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| 
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