Lephisto/scripts/ai/include/attack.lua
Allanis 5a87b2da77 [Change] MAJOR AI rehaul, split all the lua stuff into generic templates.
[Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks.
2013-11-10 05:03:59 +00:00

69 lines
1.4 KiB
Lua

--[[
-- Generic attack functions.
--]]
function attack_think()
end
--[[
-- Generic "brute force" attack. Doesn't really do anything interesting.
--]]
function attack()
target = ai.targetid()
ai.hostile(target) -- Mark as hostile.
-- Make sure pilot exists.
if not ai.exists(target) then
ai.poptask()
return
end
ai.settarget(target)
-- Get stats about enemy.
dist = ai.dist(ai.pos(target)) -- Get distance.
range = ai.getweaprange()
if dist > range then
dir = ai.face(target) -- Normal face the target.
secondary, special, ammo = ai.secondary("Launcher")
-- Shoot missiles if in range.
if secondary == "Launcher" and
dist < ai.getweaprange(1) then
-- More lenient with aiming.
if special == "Smart" and dir < 30 then
ai.shoot(2)
-- Non-smart miss more.
elseif dir < 10 then
ai.shoot(2)
end
end
-- Approach for melee.
if dir < 10 then
ai.accel()
end
-- Close enough to melee.
else
secondary, special = ai.secondary("Beam Weapon")
dir = ai.aim(target) -- We aim instead of face.
-- Fire non-smart secondary weapons.
if(secondary == "Launcher" and special ~= "Smart") or
secondary == "Beam Weapon" then
if dir < 10 or special == "Turret" then -- Need good accuracy.
ai.shoot(2)
end
end
if dir < 10 or ai.hasturrets() then
ai.shoot()
end
end
end