56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Vital:
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  -- Nothing right now! WOO!!
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Major:
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  -- Event System.
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    -- Like mission system, but they accur naturally/randomly.
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    -- Had similar power to mission system
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  -- Unique pilot system (besides mission uniques).
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  -- Real news.
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	-- Nicer AI.
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    -- Ship fleet movement (Maybe based on boids?)
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	-- Escorts (boarding taking over too).
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    -- Escort commands.
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  -- More outfits.
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    -- Beam weapons.
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    -- Hangar bays -> Need escorts.
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  -- Dynamic economy.
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  -- Options menu needs to do something.
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  -- Configuration app for keybindings.
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  -- Secondary weapon revamp.
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    -- Players should be able to configure what outfits they want as secondary.
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    -- Players should also be able to set hotkeys for secondary weapons.
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Minor:
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  -- Hybrid Ships.
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    -- Start out with X skillpoints that get spread out by use, use fast at first.
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    -- Can't use normal gear.
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    -- Very rare.
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    -- Random mutation for cloaking/displacement abilities.
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  -- Optimize texture usage.
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    -- All land graphics should be on land only (optionally).
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    -- Planet space graphics should be ondemand.
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  -- Improved graphics.
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    -- Have ships flying in nebulae leave traces.
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    -- Missile smoke.
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    -- Engine glow -> need models.
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    -- More special effects.
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    -- Cloaking effects?
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    -- Maybe some fancy displacement effects for some ships.
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  -- Dynamic politics - Faction wide ai.
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	-- Cinematic scenes.
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  -- Allow for subsystems getting damaged.
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  -- Allow mouse movement (steering).
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  -- Pilot titles.
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    -- Would usually indicate changes on the base ship equipment.
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  -- Radar improvements.
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    -- Non-linear - See alot more data then currently possible.
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    -- Objects always in sight (depending on resolution).
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  -- Allow creating collision masks to make collision more realistic.
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SOMEDAY!! MAYBE...:
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	-- 3d models (not actually 3D, just no sprites).
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