46 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Vital:
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| 	-- Save
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|     -- Save entire game data except graphics, so that missions can modify stuff.
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| 
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| 	-- Player faction system.
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| 
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| Major:
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|   -- More missions and mission lua bindings.
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| 
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| 	-- Nicer AI.
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|   -- Improved combat efficiency.
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|     -- Ship fleet movement (Maybe based on boids?)
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|     -- Smarter missiles -> PID controlers if possible.
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| 
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| 	-- More sounds (redo sound system)?
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| 
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| 	-- Escorts (boarding taking over too).
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|     -- Escort commands.
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| 
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|   -- Improved graphics.
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|     -- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
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|       -- Have ships flying in nebulae leave traces.
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|   -- Missile smoke.
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|   -- Engine glow -> need models.
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|   -- More special effects.
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|   -- Have some kind of screen shaking for afterburner and friends.
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|   -- Cloaking effects?
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|   -- Maybe some fancy displacement effects for some ships.
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| 
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| Minor:
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| 	-- Unique pilot system (besides mission uniques).
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| 	-- Real news.
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| 	-- Dynamic economy.
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|   -- Dynamic politics - Faction wide ai.
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| 	-- YAML (when DOM parser is done).
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| 	-- Cinematic scenes.
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| 	-- Options menu needs implementing..
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|   -- Allow for subsystems getting damaged.
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|   -- Allow mouse movement (steering).
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|   -- Configuration app for keybindings.
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| 
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| SOMEDAY!! MAYBE...:
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| 	-- Multiplayer.
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| 	-- 3d models (not actually 3D, just no sprites).
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| 
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