Lephisto/scripts/ai/militia.lua

69 lines
1.3 KiB
Lua

include("../scripts/ai/include/basic.lua")
-- Required control rate
control_rate = 2
-- Required "control" function.
function control()
task = ai.taskname()
enemy = ai.getenemy()
if task ~= "attack" and enemy ~= nil then
ai.hostile(enemy)
ai.pushtask(0, "attack", enemy)
elseif ai.taskname() == "none" then
ai.pushtask(0, "scan", ai.rndpilot())
end
end
-- Required "attacked" function
function attacked(attacker)
task = ai.taskname()
if task ~= "attack" and task ~= "runaway" then
-- Some taunting.
taunt(attacker)
-- Now pilot fights back!
ai.pushtask(0, "attack", attacker)
elseif task == "attack" then
if ai.targetid() ~= attaker then
ai.pushtack(0, "attack", attacker)
end
end
end
function create()
ai.setcredits(rnd.int(1000, ai.shipprice()/200))
if rnd.int(0, 2)==0 then
ai.broadcast("This area is under militia survellance.")
end
end
-- Taunts
function taunt(target)
taunts = {
"How dare you attack me!?",
"YOU! ARE NOT! PREPARED!",
"Won't you just die already!?",
"You won't survive!"
}
ai.comm(target, taunts[rnd.int(1, #taunts)])
end
function scan()
target = ai.targetid()
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face(target)
dist = ai.dist(ai.pos(target))
if dir < 10 and dist > 300 then
ai.accel()
elseif dist < 300 then -- Scan the target.
ai.poptask()
end
end