592 lines
15 KiB
C
592 lines
15 KiB
C
#include "lephisto.h"
|
|
#include "log.h"
|
|
#include "toolkit.h"
|
|
#include "player.h"
|
|
#include "rng.h"
|
|
#include "music.h"
|
|
#include "economy.h"
|
|
#include "land.h"
|
|
|
|
// Global/main window.
|
|
#define LAND_WIDTH 700
|
|
#define LAND_HEIGHT 600
|
|
#define BUTTON_WIDTH 200
|
|
#define BUTTON_HEIGHT 40
|
|
|
|
// Commodity window.
|
|
#define COMMODITY_WIDTH 400
|
|
#define COMMODITY_HEIGHT 400
|
|
|
|
// Outfits.
|
|
#define OUTFITS_WIDTH 700
|
|
#define OUTFITS_HEIGHT 600
|
|
|
|
// Shipyard.
|
|
#define SHIPYARD_WIDTH 700
|
|
#define SHIPYARD_HEIGHT 600
|
|
|
|
// News window.
|
|
#define NEWS_WIDTH 400
|
|
#define NEWS_HEIGHT 500
|
|
|
|
// Bar window.
|
|
#define BAR_WIDTH 460
|
|
#define BAR_HEIGHT 300
|
|
|
|
#define MUSIC_TAKEOFF "liftoff"
|
|
#define MUSIC_LAND "agriculture"
|
|
|
|
int landed = 0;
|
|
|
|
static int land_wid = 0; // Primary land window.
|
|
// For the second opened land window (We can only have 2 max).
|
|
static int secondary_wid = 0;
|
|
static Planet* planet = NULL;
|
|
|
|
// Commodity excahnge.
|
|
static void commodity_exchange(void);
|
|
static void commodity_exchange_close(char* str);
|
|
static void commodity_update(char* str);
|
|
static void commodity_buy(char* str);
|
|
static void commodity_sell(char* str);
|
|
// Outfits.
|
|
static void outfits(void);
|
|
static void outfits_close(char* str);
|
|
static void outfits_update(char* str);
|
|
static void outfits_buy(char* str);
|
|
static void outfits_sell(char* str);
|
|
static int outfits_getMod(void);
|
|
static void outfits_renderMod(double bx, double by, double w, double h);
|
|
// Shipyard.
|
|
static void shipyard(void);
|
|
static void shipyard_close(char* str);
|
|
static void shipyard_update(char* str);
|
|
static void shipyard_info(char* str);
|
|
static void shipyard_buy(char* str);
|
|
// Spaceport bar.
|
|
static void spaceport_bar(void);
|
|
static void spaceport_bar_close(char* str);
|
|
// News.
|
|
static void news(void);
|
|
static void news_close(char* str);
|
|
|
|
// The local market.
|
|
static void commodity_exchange(void) {
|
|
int i;
|
|
char** goods;
|
|
secondary_wid = window_create("Commodity Exchange", -1, -1,
|
|
COMMODITY_WIDTH, COMMODITY_HEIGHT);
|
|
|
|
window_addButton(secondary_wid, -20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCommodityClose",
|
|
"Close", commodity_exchange_close);
|
|
|
|
window_addButton(secondary_wid, -40-((BUTTON_WIDTH-20)/2), 20*2+BUTTON_HEIGHT,
|
|
(BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommodityBuy",
|
|
"Buy", commodity_buy);
|
|
|
|
window_addButton(secondary_wid, -20, 20*2+BUTTON_HEIGHT,
|
|
(BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommoditySell",
|
|
"Sell", commodity_sell);
|
|
|
|
window_addText(secondary_wid, -20, -40, BUTTON_WIDTH, 20, 0,
|
|
"txtSInfo", &gl_smallFont, &cDConsole,
|
|
"You have:\n"
|
|
"Market price:\n");
|
|
|
|
window_addText(secondary_wid, -20, -40, BUTTON_WIDTH/2, 20, 0,
|
|
"txtDInfo", &gl_smallFont, &cBlack, NULL);
|
|
|
|
window_addText(secondary_wid, -40, -80, BUTTON_WIDTH-20, 60, 0,
|
|
"txtDesc", &gl_smallFont, &cBlack, NULL);
|
|
|
|
goods = malloc(sizeof(char*)*planet->ncommodities);
|
|
for(i = 0; i < planet->ncommodities; i++)
|
|
goods[i] = strdup(planet->commodities[i]->name);
|
|
|
|
window_addList(secondary_wid, 20, -40,
|
|
COMMODITY_WIDTH-BUTTON_WIDTH-60, COMMODITY_HEIGHT-80-BUTTON_HEIGHT,
|
|
"lstGoods", goods, planet->ncommodities, 0, commodity_update);
|
|
|
|
commodity_update(NULL);
|
|
}
|
|
|
|
static void commodity_exchange_close(char* str) {
|
|
if(strcmp(str, "btnCommodityClose")==0)
|
|
window_destroy(secondary_wid);
|
|
}
|
|
|
|
static void commodity_update(char* str) {
|
|
(void)str;
|
|
char buf[128];
|
|
char* comname;
|
|
Commodity* com;
|
|
|
|
comname = toolkit_getList(secondary_wid, "lstGoods");
|
|
com = commodity_get(comname);
|
|
|
|
snprintf(buf, 128,
|
|
"%d\n"
|
|
"%d Screds/ton\n",
|
|
player_cargoOwned(comname),
|
|
com->medium);
|
|
|
|
window_modifyText(secondary_wid, "txtDInfo", buf);
|
|
window_modifyText(secondary_wid, "txtDesc", com->description);
|
|
}
|
|
|
|
static void commodity_buy(char* str) {
|
|
(void)str;
|
|
char* comname;
|
|
Commodity* com;
|
|
int q;
|
|
|
|
q = 10;
|
|
|
|
comname = toolkit_getList(secondary_wid, "lstGoods");
|
|
com = commodity_get(comname);
|
|
|
|
if(player_credits <= q * com->medium) {
|
|
toolkit_alert("Not enough Scred!");
|
|
return;
|
|
}
|
|
else if(player->cargo_free <= 0) {
|
|
toolkit_alert("not enough free space!");
|
|
return;
|
|
}
|
|
|
|
q = pilot_addCargo(player, com, q);
|
|
player_credits -= q * com->medium;
|
|
commodity_update(NULL);
|
|
}
|
|
|
|
static void commodity_sell(char* str) {
|
|
(void)str;
|
|
char* comname;
|
|
Commodity* com;
|
|
int q;
|
|
|
|
q = 10;
|
|
comname = toolkit_getList(secondary_wid, "lstGoods");
|
|
com = commodity_get(comname);
|
|
|
|
q = pilot_rmCargo(player, com, q);
|
|
player_credits += q * com->medium;
|
|
commodity_update(NULL);
|
|
}
|
|
|
|
static void outfits(void) {
|
|
char** outfits;
|
|
int noutfits;
|
|
char buf[128];
|
|
|
|
snprintf(buf, 128, "%s - Outfits", planet->name);
|
|
secondary_wid = window_create(buf, -1, -1,
|
|
OUTFITS_WIDTH, OUTFITS_HEIGHT);
|
|
|
|
window_addButton(secondary_wid, -20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseOutfits",
|
|
"Close", outfits_close);
|
|
|
|
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBuyOutfits",
|
|
"Buy", outfits_buy);
|
|
|
|
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnSellOutfit",
|
|
"Sell", outfits_sell);
|
|
|
|
// Fancy 128x128 image.
|
|
window_addRect(secondary_wid, -20, -50, 128, 128, "rctImage", &cBlack, 0);
|
|
window_addImage(secondary_wid, -20-128, -50-128, "imgOutfit", NULL);
|
|
|
|
window_addCust(secondary_wid, -40-BUTTON_WIDTH, 60+2*BUTTON_HEIGHT,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "cstMod", 0, outfits_renderMod, NULL);
|
|
|
|
window_addText(secondary_wid, 40+200+20, -60,
|
|
80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
|
|
"Name:\n"
|
|
"Type:\n"
|
|
"Owned:\n"
|
|
"\n"
|
|
"Space taken:\n"
|
|
"Free Space:\n"
|
|
"\n"
|
|
"Price:\n"
|
|
"Money:\n");
|
|
|
|
window_addText(secondary_wid, 40+200+40+60, -60,
|
|
250, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
|
|
|
|
window_addText(secondary_wid, 20+200+40, -200,
|
|
OUTFITS_WIDTH-360, 200, 0, "txtDescription",
|
|
&gl_smallFont, NULL, NULL);
|
|
|
|
// Set up the outfits to buy/sell.
|
|
outfits = outfit_getTech(&noutfits, planet->tech, PLANET_TECH_MAX);
|
|
window_addList(secondary_wid, 20, 40,
|
|
200, OUTFITS_HEIGHT-80, "lstOutfits",
|
|
outfits, noutfits, 0, outfits_update);
|
|
|
|
// Write the outfits stuff.
|
|
outfits_update(NULL);
|
|
}
|
|
|
|
static void outfits_close(char* str) {
|
|
if(strcmp(str, "btnCloseOutfits")==0)
|
|
window_destroy(secondary_wid);
|
|
}
|
|
|
|
static void outfits_update(char* str) {
|
|
(void)str;
|
|
char* outfitname;
|
|
Outfit* outfit;
|
|
char buf[80], buf2[16], buf3[16];
|
|
|
|
outfitname = toolkit_getList(secondary_wid, "lstOutfits");
|
|
outfit = outfit_get(outfitname);
|
|
|
|
window_modifyImage(secondary_wid, "imgOutfit", outfit->gfx_store);
|
|
|
|
window_modifyText(secondary_wid, "txtDescription", outfit->description);
|
|
credits2str(buf2, outfit->price, 2);
|
|
credits2str(buf3, player_credits, 2);
|
|
snprintf(buf, 80,
|
|
"%s\n"
|
|
"%s\n"
|
|
"%d\n"
|
|
"\n"
|
|
"%d\n"
|
|
"%d\n"
|
|
"\n"
|
|
"%s SCred\n"
|
|
"%s SCred\n",
|
|
outfit->name,
|
|
outfit_getType(outfit),
|
|
player_outfitOwned(outfitname),
|
|
outfit->mass,
|
|
player_freeSpace(),
|
|
buf2,
|
|
buf3);
|
|
|
|
window_modifyText(secondary_wid, "txtDDesc", buf);
|
|
}
|
|
|
|
static void outfits_buy(char* str) {
|
|
(void)str;
|
|
char* outfitname;
|
|
Outfit* outfit;
|
|
int q;
|
|
char buf[16];
|
|
|
|
outfitname = toolkit_getList(secondary_wid, "lstOutfits");
|
|
outfit = outfit_get(outfitname);
|
|
|
|
q = outfits_getMod();
|
|
|
|
// Can player actually fit the outfit?
|
|
if((player_freeSpace() - outfit->mass) < 0) {
|
|
toolkit_alert("No enough free space (you need %d more slots).",
|
|
outfit->mass - player_freeSpace());
|
|
return;
|
|
}
|
|
else if(player_outfitOwned(outfitname) >= outfit->max) {
|
|
// Already has too many.
|
|
toolkit_alert("You can only carry %d of this outfit.", outfit->max);
|
|
return;
|
|
}
|
|
else if(outfit_isAfterburner(outfit) && (player->afterburner != NULL)) {
|
|
toolkit_alert("You can only have one afterburner.");
|
|
return;
|
|
}
|
|
// Not enough $$.
|
|
else if(q*(int)outfit->price >= player_credits) {
|
|
credits2str(buf, q*outfit->price - player_credits, 2);
|
|
toolkit_alert("You need %s more SCred.", buf);
|
|
return;
|
|
}
|
|
|
|
player_credits -= outfit->price * pilot_addOutfit(player, outfit,
|
|
MIN(q, outfit->max));
|
|
outfits_update(NULL);
|
|
}
|
|
|
|
static void outfits_sell(char* str) {
|
|
(void)str;
|
|
char* outfitname;
|
|
Outfit* outfit;
|
|
int q;
|
|
|
|
outfitname = toolkit_getList(secondary_wid, "lstOutfits");
|
|
outfit = outfit_get(outfitname);
|
|
|
|
q = outfits_getMod();
|
|
|
|
if(player_outfitOwned(outfitname) <= 0) {
|
|
// No outfits to sell.
|
|
toolkit_alert("You can't sell something you don't have!");
|
|
return;
|
|
}
|
|
|
|
player_credits += outfit->price * pilot_rmOutfit(player, outfit, q);
|
|
outfits_update(NULL);
|
|
}
|
|
|
|
// Return the current modifier status.
|
|
static int outfits_getMod(void) {
|
|
SDLMod mods;
|
|
int q;
|
|
|
|
mods = SDL_GetModState();
|
|
q = 1;
|
|
if(mods & (KMOD_LCTRL | KMOD_RCTRL)) q *= 5;
|
|
if(mods & (KMOD_LSHIFT | KMOD_RSHIFT)) q *= 10;
|
|
|
|
return q;
|
|
}
|
|
|
|
static void outfits_renderMod(double bx, double by, double w, double h) {
|
|
(void) h;
|
|
int q;
|
|
char buf[8];
|
|
|
|
q = outfits_getMod();
|
|
if(q == 1) return;
|
|
|
|
snprintf(buf, 8, "%dx", q);
|
|
gl_printMid(&gl_smallFont, w,
|
|
bx + (double)gl_screen.w/2.,
|
|
by + (double)gl_screen.h/2.,
|
|
&cBlack, buf);
|
|
}
|
|
|
|
static void shipyard(void) {
|
|
char** ships;
|
|
int nships;
|
|
char buf[128];
|
|
|
|
snprintf(buf, 128, "%s - Shipyard", planet->name);
|
|
secondary_wid = window_create(buf,
|
|
-1, -1, SHIPYARD_WIDTH, SHIPYARD_HEIGHT);
|
|
|
|
window_addButton(secondary_wid, -20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCloseShipyard",
|
|
"Close", shipyard_close);
|
|
|
|
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBuyShip",
|
|
"Buy", shipyard_buy);
|
|
|
|
window_addButton(secondary_wid, -40-BUTTON_WIDTH, 40+BUTTON_HEIGHT,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnInfoShip",
|
|
"Info", shipyard_info);
|
|
|
|
window_addRect(secondary_wid, -40, -50,
|
|
128, 96, "rctTarget", &cBlack, 0);
|
|
|
|
window_addImage(secondary_wid, -40-128, -50-96,
|
|
"imgTarget", NULL);
|
|
|
|
window_addText(secondary_wid, 40+200+40, -55,
|
|
80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
|
|
"Name:\n"
|
|
"Class:\n"
|
|
"Fabricator:\n"
|
|
"\n"
|
|
"Price:\n"
|
|
"Money:\n");
|
|
|
|
window_addText(secondary_wid, 40+200+40+80, -55,
|
|
130, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
|
|
|
|
|
|
window_addText(secondary_wid, 20+200+40, -160,
|
|
SHIPYARD_WIDTH-360, 200, 0, "txtDescription",
|
|
&gl_smallFont, NULL, NULL);
|
|
|
|
// Setup the ships to buy/sell.
|
|
ships = ship_getTech(&nships, planet->tech, PLANET_TECH_MAX);
|
|
window_addList(secondary_wid, 20, 40,
|
|
200, SHIPYARD_HEIGHT-80, "lstShipyard",
|
|
ships, nships, 0, shipyard_update);
|
|
|
|
// Write the shipyard stuff.
|
|
shipyard_update(NULL);
|
|
}
|
|
|
|
static void shipyard_close(char* str) {
|
|
if(strcmp(str, "btnCloseShipyard")==0)
|
|
window_destroy(secondary_wid);
|
|
}
|
|
|
|
static void shipyard_update(char* str) {
|
|
(void)str;
|
|
char* shipname;
|
|
Ship* ship;
|
|
char buf[80], buf2[16], buf3[16];
|
|
|
|
shipname = toolkit_getList(secondary_wid, "lstShipyard");
|
|
ship = ship_get(shipname);
|
|
|
|
window_modifyText(secondary_wid, "txtDescription", ship->description);
|
|
window_modifyImage(secondary_wid, "imgTarget", ship->gfx_target);
|
|
|
|
credits2str(buf2, ship->price, 2);
|
|
credits2str(buf3, player_credits, 2);
|
|
snprintf(buf, 80,
|
|
"%s\n"
|
|
"%s\n"
|
|
"%s\n"
|
|
"\n"
|
|
"%s SCred\n"
|
|
"%s SCred\n",
|
|
ship->name,
|
|
ship_class(ship),
|
|
ship->fabricator,
|
|
buf2,
|
|
buf3);
|
|
|
|
window_modifyText(secondary_wid, "txtDDesc", buf);
|
|
|
|
}
|
|
|
|
static void shipyard_info(char* str) {
|
|
(void)str;
|
|
char* shipname;
|
|
|
|
shipname = toolkit_getList(secondary_wid, "lstShipyard");
|
|
ship_view(shipname);
|
|
}
|
|
|
|
static void shipyard_buy(char* str) {
|
|
(void)str;
|
|
char* shipname;
|
|
Ship* ship;
|
|
|
|
shipname = toolkit_getList(secondary_wid, "lstShipyard");
|
|
ship = ship_get(shipname);
|
|
|
|
player_newShip(ship);
|
|
}
|
|
|
|
// Spaceport bar.
|
|
static void spaceport_bar(void) {
|
|
secondary_wid = window_create("SpacePort Bar", -1, -1, BAR_WIDTH, BAR_HEIGHT);
|
|
|
|
window_addText(secondary_wid, 20, -30,
|
|
BAR_WIDTH-140, BAR_HEIGHT - 40 - BUTTON_HEIGHT, 0,
|
|
"txtDescription", &gl_smallFont, &cBlack, planet->bar_description);
|
|
|
|
window_addButton(secondary_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
|
|
"btnCloseBar", "Close", spaceport_bar_close);
|
|
|
|
window_addButton(secondary_wid, 20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnNews",
|
|
"News", (void(*)(char*))news);
|
|
|
|
}
|
|
static void spaceport_bar_close(char* str) {
|
|
if(strcmp(str, "btnCloseBar")==0)
|
|
window_destroy(secondary_wid);
|
|
}
|
|
|
|
// Planet news reports.
|
|
static void news(void) {
|
|
unsigned int news_wid;
|
|
news_wid = window_create("News Reports",
|
|
-1, -1, NEWS_WIDTH, NEWS_HEIGHT);
|
|
|
|
window_addText(news_wid, 20, 20 + BUTTON_HEIGHT + 20,
|
|
NEWS_WIDTH-40, NEWS_HEIGHT - 20 - BUTTON_HEIGHT - 20 - 20 -20,
|
|
0, "txtNews", &gl_smallFont, &cBlack,
|
|
"News reporters report that they are on strike right now! D:");
|
|
|
|
window_addButton(news_wid, -20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT,
|
|
"btnCloseNews", "Close", news_close);
|
|
}
|
|
|
|
static void news_close(char* str) {
|
|
if(strcmp(str, "btnCloseNews")==0)
|
|
window_destroy(window_get("News Reports"));
|
|
}
|
|
|
|
// Land the player.
|
|
void land(Planet* p) {
|
|
if(landed) return;
|
|
|
|
// Change music.
|
|
music_load(MUSIC_LAND);
|
|
music_play();
|
|
|
|
planet = p;
|
|
land_wid = window_create(p->name, -1, -1, LAND_WIDTH, LAND_HEIGHT);
|
|
|
|
// Pretty display.
|
|
window_addImage(land_wid, 20, -40, "imgPlanet", p->gfx_exterior);
|
|
window_addText(land_wid, 440, 80, 200, 460, 0,
|
|
"txtPlanetDesc", &gl_smallFont, &cBlack, p->description);
|
|
// Buttons.
|
|
window_addButton(land_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
|
|
"btnTakeoff", "Takeoff", (void(*)(char*))takeoff);
|
|
|
|
if(planet_hasService(planet, PLANET_SERVICE_COMMODITY))
|
|
window_addButton(land_wid, -20, 20 + BUTTON_HEIGHT + 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnCommodity",
|
|
"Commodity Exchange", (void(*)(char*))commodity_exchange);
|
|
|
|
if(planet_hasService(planet, PLANET_SERVICE_SHIPYARD))
|
|
window_addButton(land_wid, -20 - BUTTON_WIDTH - 20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnShipyard",
|
|
"Shipyard", (void(*)(char*))shipyard);
|
|
|
|
if(planet_hasService(planet, PLANET_SERVICE_OUTFITS))
|
|
window_addButton(land_wid, -20 - BUTTON_WIDTH - 20, 20 + BUTTON_HEIGHT + 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnOutfits",
|
|
"Outfits", (void(*)(char*))outfits);
|
|
|
|
if(planet_hasService(planet, PLANET_SERVICE_BASIC)) {
|
|
window_addButton(land_wid, 20, 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnNews",
|
|
"Mission Terminal", NULL);
|
|
window_addButton(land_wid, 20, 20 + BUTTON_HEIGHT + 20,
|
|
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBar",
|
|
"Spaceport Bar", (void(*)(char*))spaceport_bar);
|
|
}
|
|
|
|
|
|
landed = 1;
|
|
}
|
|
|
|
// Takeoff from the planet.
|
|
void takeoff(void) {
|
|
if(!landed) return;
|
|
|
|
music_load(MUSIC_TAKEOFF);
|
|
music_play();
|
|
|
|
int sw, sh;
|
|
sw = planet->gfx_space->w;
|
|
sh = planet->gfx_space->h;
|
|
|
|
// No longer authorized to land.
|
|
player_rmFlag(PLAYER_LANDACK);
|
|
|
|
// Set player to another position with random facing direction and no velocity.
|
|
player_warp(planet->pos.x + RNG(-sw/2, sw/2), planet->pos.y + RNG(-sh/2, sh/2));
|
|
vect_pset(&player->solid->vel, 0., 0.);
|
|
player->solid->dir = RNG(0, 359) * M_PI/180.;
|
|
|
|
// Heal the player.
|
|
player->armour = player->armour_max;
|
|
player->shield = player->shield_max;
|
|
player->energy = player->energy_max;
|
|
|
|
space_init(NULL);
|
|
|
|
planet = NULL;
|
|
window_destroy(land_wid);
|
|
landed = 0;
|
|
}
|
|
|