763 lines
17 KiB
C
763 lines
17 KiB
C
#include "lauxlib.h"
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#include "log.h"
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#include "lephisto.h"
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#include "rng.h"
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#include "land.h"
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#include "lluadef.h"
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#include "map.h"
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#include "llua_space.h"
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static int planetL_createmetatable(lua_State* L);
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static int systemL_createmetatable(lua_State* L);
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static int vectorL_createmetatable(lua_State* L);
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/* Space. */
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static int planetL_get(lua_State* L);
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static int systemL_get(lua_State* L);
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static const luaL_reg space_methods[] = {
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{ "getPlanet", planetL_get },
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{ "getSystem", systemL_get },
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{ 0, 0 }
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};
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/* Planet metatable methods. */
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static int planetL_eq(lua_State* L);
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static int planetL_name(lua_State* L);
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static int planetL_faction(lua_State* L);
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static int planetL_class(lua_State* L);
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static int planetL_services(lua_State* L);
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static int planetL_position(lua_State* L);
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static const luaL_reg planet_methods[] = {
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{ "__eq", planetL_eq },
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{ "name", planetL_name },
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{ "faction", planetL_faction },
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{ "class", planetL_class },
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{ "services", planetL_services },
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{ "pos", planetL_position },
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{ 0, 0 }
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};
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/* System metatable methods. */
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static int systemL_eq(lua_State* L);
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static int systemL_name(lua_State* L);
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static int systemL_faction(lua_State* L);
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static int systemL_jumpdistance(lua_State* L);
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static const luaL_reg system_methods[] = {
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{ "__eq", systemL_eq },
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{ "name", systemL_name },
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{ "faction", systemL_faction },
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{ "jumpDist", systemL_jumpdistance },
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{ 0, 0 }
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};
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/* Vector metatable methods. */
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static int vectorL_new(lua_State* L);
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static int vectorL_add(lua_State* L);
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static int vectorL_sub(lua_State* L);
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static int vectorL_mul(lua_State* L);
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static int vectorL_div(lua_State* L);
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static int vectorL_get(lua_State* L);
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static int vectorL_set(lua_State* L);
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static int vectorL_distance(lua_State* L);
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static const luaL_reg vector_methods[] = {
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{ "new", vectorL_new },
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{ "__add", vectorL_add },
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{ "add", vectorL_add },
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{ "__sub", vectorL_sub },
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{ "sub", vectorL_sub },
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{ "__mul", vectorL_mul },
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{ "__div", vectorL_div },
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{ "get", vectorL_get },
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{ "set", vectorL_set },
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{ "dist", vectorL_distance },
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{ 0, 0 }
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}; /**< Vector metatable methods. */
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/* Load the space library. */
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int lua_loadSpace(lua_State* L, int readonly) {
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(void)readonly; /* Only read only atm. */
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/* Register the functions. */
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luaL_register(L, "space", space_methods);
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/* Register the metatables. */
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planetL_createmetatable(L);
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systemL_createmetatable(L);
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lua_loadVector(L);
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return 0;
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}
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/**
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* @fn int lua_loadVector(lua_State* L)
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*
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* @brief Loads the vector metatable.
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* @param L State to load the vector metatable into.
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* @return 0 on success.
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*/
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int lua_loadVector(lua_State* L) {
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vectorL_createmetatable(L);
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return 0;
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}
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/* -- SPACE -- */
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/* Create a planet metatable from a planet and put it on top of the stack. */
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static int planetL_createmetatable(lua_State* L) {
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/* Create the metatable. */
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luaL_newmetatable(L, PLANET_METATABLE);
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/* Create the access table. */
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lua_pushvalue(L, -1);
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lua_setfield(L, -2,"__index");
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/* Register the values. */
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luaL_register(L, NULL, planet_methods);
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return 0; /* No error. */
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}
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/* Register the system metatable. */
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static int systemL_createmetatable(lua_State* L) {
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/* Create the metatable. */
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luaL_newmetatable(L, SYSTEM_METATABLE);
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/* Create the access table. */
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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/* Register the values. */
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luaL_register(L, NULL, system_methods);
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return 0; /* No error. */
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}
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/**
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* @fn static int vectorL_createmetatable(lua_State* L)
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*
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* @brief Registers the vector metatable.
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* @param L Lua state to register metatable in.
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* @return 0 on success.
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*/
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static int vectorL_createmetatable(lua_State* L) {
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/* Create the metatable. */
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luaL_newmetatable(L, VECTOR_METATABLE);
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/* Create the access table. */
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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/* Register the values. */
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luaL_register(L, NULL, vector_methods);
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return 0; /* No error. */
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}
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/* -- PLANET -- */
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/* Get planet at index. */
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LuaPlanet* lua_toplanet(lua_State* L, int ind) {
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if(lua_isuserdata(L, ind)) {
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return (LuaPlanet*) lua_touserdata(L, ind);
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}
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luaL_typerror(L, ind, PLANET_METATABLE);
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return NULL;
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}
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/* Push a planet on the stack. */
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LuaPlanet* lua_pushplanet(lua_State* L, LuaPlanet planet) {
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LuaPlanet* p;
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p = (LuaPlanet*) lua_newuserdata(L, sizeof(LuaPlanet));
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*p = planet;
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luaL_getmetatable(L, PLANET_METATABLE);
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lua_setmetatable(L, -2);
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return p;
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}
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/* Check see if ind is a planet. */
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int lua_isplanet(lua_State* L, int ind) {
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int ret;
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if(lua_getmetatable(L, ind)==0)
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return 0;
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lua_getfield(L, LUA_REGISTRYINDEX, PLANET_METATABLE);
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ret = 0;
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if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
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ret = 1;
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lua_pop(L, 2); /* Remove both metatables. */
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return ret;
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}
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/* get a planet. */
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static int planetL_get(lua_State* L) {
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int i;
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int* factions;
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int nfactions;
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char** planets;
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int nplanets;
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char* rndplanet;
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LuaPlanet planet;
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LuaSystem sys;
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rndplanet = NULL;
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nplanets = 0;
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/* Get the landed planet. */
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if(lua_gettop(L) == 0) {
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if(land_planet != NULL) {
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planet.p = land_planet;
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lua_pushplanet(L, planet);
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sys.s = system_get(planet_getSystem(land_planet->name));
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lua_pushsystem(L, sys);
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return 2;
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}
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return 0; /* Not landed. */
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}
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/* Get a planet by faction */
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else if(lua_isnumber(L, 1)) {
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i = lua_tonumber(L, 1);
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planets = space_getFactionPlanet(&nplanets, &i, 1);
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}
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/* Get a planet by name. */
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else if(lua_isstring(L, 1)) {
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rndplanet = (char*) lua_tostring(L, 1);
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}
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/* Get a planet from faction list. */
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else if(lua_istable(L, 1)) {
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/* Load up the table. */
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lua_pushnil(L);
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nfactions = (int)lua_gettop(L);
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factions = malloc(sizeof(int) * nfactions);
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i = 0;
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while(lua_next(L, -2) != 0) {
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factions[i++] = (int)lua_tonumber(L, -1);
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lua_pop(L,1);
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}
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/* Get the planets. */
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planets = space_getFactionPlanet(&nplanets, factions, nfactions);
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free(factions);
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}
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else LLUA_INVALID_PARAMETER(); /* Bad parameter. */
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/* No suitable planet found. */
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if((rndplanet == NULL) && (nplanets == 0)) {
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free(planets);
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return 0;
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}
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/* Pick random planet. */
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else if(rndplanet == NULL) {
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rndplanet = planets[RNG(0, nplanets-1)];
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free(planets);
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}
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/* Push the planet. */
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planet.p = planet_get(rndplanet); /* The real planet. */
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lua_pushplanet(L, planet);
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sys.s = system_get(planet_getSystem(rndplanet));
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lua_pushsystem(L, sys);
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return 2;
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}
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/* __eq (equality) metamethod for planets. */
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static int planetL_eq(lua_State* L) {
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LuaPlanet* a, *b;
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a = lua_toplanet(L, 1);
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b = lua_toplanet(L, 2);
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if(a->p == b->p)
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lua_pushboolean(L, 1);
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else
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lua_pushboolean(L, 0);
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return 1;
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}
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/* Get the planets name. */
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static int planetL_name(lua_State* L) {
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LuaPlanet* p;
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p = lua_toplanet(L, 1);
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lua_pushstring(L, p->p->name);
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return 1;
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}
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/* Get the planets faction. */
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static int planetL_faction(lua_State* L) {
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LuaPlanet* p;
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p = lua_toplanet(L, 1);
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lua_pushstring(L, faction_name(p->p->faction));
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return 1;
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}
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/* Get the planets class. */
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static int planetL_class(lua_State* L) {
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char buf[2];
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LuaPlanet* p;
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p = lua_toplanet(L, 1);
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buf[0] = planet_getClass(p->p);
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buf[1] = '\0';
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lua_pushstring(L, buf);
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return 1;
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}
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/* Get planet services. */
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static int planetL_services(lua_State* L) {
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LuaPlanet* p;
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p = lua_toplanet(L, 1);
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lua_pushnumber(L, p->p->services);
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return 1;
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}
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/**
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* @fn static int planetL_position(lua_State* L)
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* @ingroup META_PLANET
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*
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* @brief Vec2 pos(nil)
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*
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* Get the position of the planet in the system.
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* @return The position of the planet in the system.
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*/
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static int planetL_position(lua_State* L) {
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LuaPlanet* p;
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LuaVector v;
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p = lua_toplanet(L, 1);
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vectcpy(&v.vec, &p->p->pos);
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lua_pushvector(L, v);
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return 1;
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}
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/* -- SYSTEM -- */
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/* Get system at index. */
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LuaSystem* lua_tosystem(lua_State* L, int ind) {
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if(lua_isuserdata(L, ind)) {
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return (LuaSystem*) lua_touserdata(L,ind);
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}
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luaL_typerror(L, ind, SYSTEM_METATABLE);
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return NULL;
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}
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/* Pushes a system on the stack. */
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LuaSystem* lua_pushsystem(lua_State* L, LuaSystem sys) {
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LuaSystem* s;
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s = (LuaSystem*) lua_newuserdata(L, sizeof(LuaSystem));
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*s = sys;
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luaL_getmetatable(L, SYSTEM_METATABLE);
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lua_setmetatable(L, -2);
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return s;
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}
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/* Check to see if ind is a planet. */
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int lua_issystem(lua_State* L, int ind) {
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int ret;
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if(lua_getmetatable(L, ind)==0)
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return 0;
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lua_getfield(L, LUA_REGISTRYINDEX, SYSTEM_METATABLE);
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ret = 0;
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if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
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ret = 1;
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lua_pop(L, 2); /* Remove both metatables. */
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return ret;
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}
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/* Get a system. */
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static int systemL_get(lua_State* L) {
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LuaSystem sys;
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LuaPlanet* p;
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/* Get the current system with no parameters. */
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if(lua_gettop(L) == 0) {
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sys.s = cur_system;
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}
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/* Passing a string (systemname) */
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else if(lua_isstring(L, 1)) {
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sys.s = system_get((char*)lua_tostring(L, 1));
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}
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/* Passing a planet */
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else if(lua_isplanet(L, 1)) {
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p = lua_toplanet(L, 1);
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sys.s = system_get(planet_getSystem(p->p->name));
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}
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else LLUA_INVALID_PARAMETER();
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/* Return the system. */
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lua_pushsystem(L, sys);
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return 1;
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}
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/* Check system for equality. */
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static int systemL_eq(lua_State* L) {
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LuaSystem* a, *b;
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a = lua_tosystem(L, 1);
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b = lua_tosystem(L, 2);
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if(a->s == b->s)
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lua_pushboolean(L, 1);
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else
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lua_pushboolean(L, 0);
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return 1;
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}
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/* Return the systems name. */
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static int systemL_name(lua_State* L) {
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LuaSystem* sys;
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sys = lua_tosystem(L, 1);
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lua_pushstring(L, sys->s->name);
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return 1;
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}
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/* Get system factions. */
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static int systemL_faction(lua_State* L) {
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int i;
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LuaSystem* sys;
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sys = lua_tosystem(L, 1);
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/* Return result in table. */
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lua_newtable(L);
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for(i = 0; i < sys->s->nplanets; i++) {
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if(sys->s->planets[i].faction > 0) { /* Faction must be valid. */
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lua_pushboolean(L, 1); /* Value. */
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lua_setfield(L, -2, faction_name(sys->s->planets[i].faction)); /* Key. */
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/* Allows syntax foo = space.faction("foo"); if foo["bar"] then ... end */
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}
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}
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return 1;
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}
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/* Get jump distance for current system, or to another. */
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static int systemL_jumpdistance(lua_State* L) {
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LLUA_MIN_ARGS(1);
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LuaSystem* sys;
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StarSystem** s;
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int jumps;
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char* start, *goal;
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sys = lua_tosystem(L, 1);
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start = sys->s->name;
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if((lua_gettop(L) > 1) && lua_isstring(L, 2))
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goal = (char*)lua_tostring(L, 2);
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else
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goal = cur_system->name;
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s = map_getJumpPath(&jumps, start, goal, 1);
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free(s);
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lua_pushnumber(L, jumps);
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return 1;
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}
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/**
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* @defgroup META_VECTOR Vector Metatable
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*
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* @brief Represents a 2d vector in Lua.
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*
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* To call members of the metatable always use:
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* @code
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* vector:function(param)
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* @endcode
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*/
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/**
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* @fn LuaVector* lua_tovector(lua_State* L, int ind)
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*
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* @brief Gets vector at index.
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* @param L Lua state to get vector from.
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* @param ind Index position of vector.
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* @return The LuaVector at ind.
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*/
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LuaVector* lua_tovector(lua_State* L, int ind) {
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if(lua_isuserdata(L, ind)) {
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return (LuaVector*)lua_touserdata(L, ind);
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}
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luaL_typerror(L, ind, VECTOR_METATABLE);
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return NULL;
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}
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/**
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* @fn LuaVector* lua_pushvector(lua_State* L, LuaVector vec)
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*
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* @brief Pushes a vector on the stack.
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* @param L Lua state to push vector onto.
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* @param sys Vector to push.
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* @return Vector just pushed.
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*/
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LuaVector* lua_pushvector(lua_State* L, LuaVector vec) {
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LuaVector* v;
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v = (LuaVector*) lua_newuserdata(L, sizeof(LuaVector));
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*v = vec;
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luaL_getmetatable(L, VECTOR_METATABLE);
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lua_setmetatable(L, -2);
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return v;
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}
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/**
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* @fn int lua_isvector(lua_State* L, int ind)
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*
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* @brief Check to see if ind is a vector.
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* @param L lua state to check.
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* @param ind Index position to check.
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* @return 1 if there is a vector at index position.
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*/
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int lua_isvector(lua_State* L, int ind) {
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int ret;
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if(lua_getmetatable(L, ind)==0)
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return 0;
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lua_getfield(L, LUA_REGISTRYINDEX, VECTOR_METATABLE);
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ret = 0;
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if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
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ret = 1;
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lua_pop(L, 2); /* Remove both metatables. */
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return ret;
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}
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/**
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* @fn static int vectorL_new(lua_State* L)
|
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* @ingroup META_VECTOR
|
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*
|
|
* @brief
|
|
*/
|
|
static int vectorL_new(lua_State* L) {
|
|
LuaVector v;
|
|
double x, y;
|
|
|
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if((lua_gettop(L) > 1) && lua_isnumber(L,1) && lua_isnumber(L,2)) {
|
|
x = lua_tonumber(L,1);
|
|
y = lua_tonumber(L,2);
|
|
} else {
|
|
x = 0.;
|
|
y = 0.;
|
|
}
|
|
|
|
vect_cset(&v.vec, x, y);
|
|
lua_pushvector(L, v);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_add(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief __add(Vec2 vector)
|
|
*
|
|
* __add(number x, number y)
|
|
*
|
|
* Adds two vectors or a vector and some cartesian coords.
|
|
*/
|
|
static int vectorL_add(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
LuaVector* v1, *v2;
|
|
double x, y;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L, 1);
|
|
|
|
/* Get rest of parameters. */
|
|
v2 = NULL;
|
|
if(lua_isvector(L, 2)) {
|
|
v2 = lua_tovector(L, 2);
|
|
x = v2->vec.x;
|
|
y = v2->vec.y;
|
|
}
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
/* Actually add it. */
|
|
vect_cadd(&v1->vec, x, y);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_sub(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief __sub(Vec2 vector)
|
|
*
|
|
* __sub(number x, number y)
|
|
*
|
|
* Subtracts two vectors or a vector and some cartesian coords.
|
|
*/
|
|
static int vectorL_sub(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
LuaVector* v1, *v2;
|
|
double x, y;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L,1);
|
|
|
|
/* Get rest of parameters. */
|
|
v2 = NULL;
|
|
if(lua_isvector(L, 2)) {
|
|
v2 = lua_tovector(L, 2);
|
|
x = v2->vec.x;
|
|
y = v2->vec.y;
|
|
}
|
|
else if((lua_gettop(L) > 2) && lua_isnumber(L, 2) && lua_isnumber(L, 3)) {
|
|
x = lua_tonumber(L, 2);
|
|
y = lua_tonumber(L, 3);
|
|
}
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
/* Actually add it. */
|
|
vect_cadd(&v1->vec, -x, -y);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_mul(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief __mul(number mod)
|
|
*
|
|
* Multiplies by a number.
|
|
* @param mod Amount to multiply by.
|
|
*/
|
|
static int vectorL_mul(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
LuaVector* v1;
|
|
double mod;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L,1);
|
|
|
|
/* Get rest of parameters. */
|
|
if(lua_isnumber(L, 2))
|
|
mod = lua_tonumber(L, 2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
/* Actually add it. */
|
|
vect_cadd(&v1->vec, v1->vec.x * mod, v1->vec.x * mod);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_div(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief __div(number mod)
|
|
*
|
|
* Divides a vector by a number.
|
|
* @param mod Amount to divide by.
|
|
*/
|
|
static int vectorL_div(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
LuaVector* v1;
|
|
double mod;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L,1);
|
|
|
|
/* Get rest of parameters. */
|
|
if(lua_isnumber(L, 2))
|
|
mod = lua_tonumber(L, 2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
/* Actually add it. */
|
|
vect_cadd(&v1->vec, v1->vec.x / mod, v1->vec.x / mod);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_get(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief number, number get(nil)
|
|
*
|
|
* Get the catesian positions of the vector.
|
|
* @return X and Y position of the vector.
|
|
*/
|
|
static int vectorL_get(lua_State* L) {
|
|
LLUA_MIN_ARGS(1);
|
|
LuaVector* v1;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L,1);
|
|
|
|
/* Push the vector. */
|
|
lua_pushnumber(L, v1->vec.x);
|
|
lua_pushnumber(L, v1->vec.y);
|
|
return 2;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_set(lua_State* L)
|
|
*
|
|
* @brief set(number x, number y)
|
|
*
|
|
* Set the vector by cartesian coordinates.
|
|
* @param x X coordinate to set.
|
|
* @param y Y coordinate to set.
|
|
*/
|
|
static int vectorL_set(lua_State* L) {
|
|
LLUA_MIN_ARGS(3);
|
|
LuaVector* v1;
|
|
double x, y;
|
|
|
|
/* Get self */
|
|
v1 = lua_tovector(L, 1);
|
|
|
|
/* Get parameters. */
|
|
if(lua_isnumber(L,2))
|
|
x = lua_tonumber(L,2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
if(lua_isnumber(L, 3))
|
|
y = lua_tonumber(L, 3);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
vect_cset(&v1->vec, x, y);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @fn static int vectorL_distance(lua_State* L)
|
|
* @ingroup META_VECTOR
|
|
*
|
|
* @brief number dist( [Vec2 vector] )
|
|
*
|
|
* Get the distance from the Vec2.
|
|
* @param vector Vector to get distance from, uses origin(0,0) if not set.
|
|
* @return The distance calculated.
|
|
*/
|
|
static int vectorL_distance(lua_State* L) {
|
|
LLUA_MIN_ARGS(1);
|
|
LuaVector* v1, *v2;
|
|
double dist;
|
|
|
|
/* Get self. */
|
|
v1 = lua_tovector(L, 1);
|
|
|
|
/* Get rest of parameters. */
|
|
v2 = NULL;
|
|
if(lua_gettop(L) > 1) {
|
|
if(lua_isvector(L,2))
|
|
v2 = lua_tovector(L, 2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
}
|
|
|
|
/* Get distance. */
|
|
if(v2 == NULL)
|
|
dist = vect_odist(&v1->vec);
|
|
else
|
|
dist = vect_dist(&v1->vec, &v2->vec);
|
|
|
|
/* Return the distance. */
|
|
lua_pushnumber(L, dist);
|
|
return 1;
|
|
}
|
|
|