58 lines
979 B
Lua
58 lines
979 B
Lua
-- Required control rate.
|
|
control_rate = 2
|
|
|
|
function control()
|
|
if ai.taskname() == "none" then
|
|
enemy = ai.getenemy()
|
|
|
|
if enemey ~= 0 then
|
|
-- Make hostile to enemy (mainly player).
|
|
ai.hostile(enemy)
|
|
ai.pushtask(0, "attack", enemy)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Required "attacked" function.
|
|
function attacked(attacker)
|
|
task = ai.taskname()
|
|
if task ~= "attack" then
|
|
-- Now pilot fights back.
|
|
ai.pushtask(0, "attack", attacker)
|
|
|
|
elseif task == "attack" then
|
|
if ai.targetid() ~= attacker then
|
|
ai.pushtask(0, "attack", attacker)
|
|
end
|
|
end
|
|
end
|
|
|
|
function create()
|
|
end
|
|
|
|
function attack()
|
|
target = ai.targetid()
|
|
|
|
-- Make sure pilot exists.
|
|
if not ai.exists(target) then
|
|
ai.poptask()
|
|
return
|
|
end
|
|
|
|
dir = ai.face(target)
|
|
dist = ai.dist(ai.pos(target))
|
|
second = ai.secondary()
|
|
|
|
if ai.secondary() == "Launcher" then
|
|
ai.settarget(target)
|
|
is.shoot(2)
|
|
end
|
|
|
|
if dir < 10 and dist > 200 then
|
|
ai.accel()
|
|
elseif dir < 10 and dist < 200 then
|
|
ai.shoot()
|
|
end
|
|
end
|
|
|