Lephisto/src/llua_space.c
2013-08-26 16:38:37 +01:00

383 lines
8.7 KiB
C

#include "lauxlib.h"
#include "log.h"
#include "lephisto.h"
#include "rng.h"
#include "land.h"
#include "lluadef.h"
#include "map.h"
#include "llua_space.h"
static int planetL_createmetatable(lua_State* L);
static int systemL_createmetatable(lua_State* L);
/* Space. */
static int planetL_get(lua_State* L);
static int systemL_get(lua_State* L);
static const luaL_reg space_methods[] = {
{ "getPlanet", planetL_get },
{ "getSystem", systemL_get },
{ 0, 0 }
};
/* Planet metatable methods. */
static int planetL_eq(lua_State* L);
static int planetL_name(lua_State* L);
static int planetL_faction(lua_State* L);
static int planetL_class(lua_State* L);
static int planetL_services(lua_State* L);
static const luaL_reg planet_methods[] = {
{ "__eq", planetL_eq },
{ "name", planetL_name },
{ "faction", planetL_faction },
{ "class", planetL_class },
{ "services", planetL_services },
{ 0, 0 }
};
/* System metatable methods. */
static int systemL_eq(lua_State* L);
static int systemL_name(lua_State* L);
static int systemL_faction(lua_State* L);
static int systemL_jumpdistance(lua_State* L);
static const luaL_reg system_methods[] = {
{ "__eq", systemL_eq },
{ "name", systemL_name },
{ "faction", systemL_faction },
{ "jumpDist", systemL_jumpdistance },
{ 0, 0 }
};
/* Load the space library. */
int lua_loadSpace(lua_State* L, int readonly) {
(void)readonly;
/* Register the functions. */
luaL_register(L, "space", space_methods);
/* Register the metatables. */
planetL_createmetatable(L);
systemL_createmetatable(L);
return 0;
}
/* -- SPACE -- */
/* Create a planet metatable from a planet and put it on top of the stack. */
static int planetL_createmetatable(lua_State* L) {
/* Create the metatable. */
luaL_newmetatable(L, PLANET_METATABLE);
/* Create the access table. */
lua_pushvalue(L, -1);
lua_setfield(L, -2,"__index");
/* Register the values. */
luaL_register(L, NULL, planet_methods);
return 0; /* No error. */
}
/* Register the system metatable. */
static int systemL_createmetatable(lua_State* L) {
/* Create the metatable. */
luaL_newmetatable(L, SYSTEM_METATABLE);
/* Create the access table. */
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
/* Register the values. */
luaL_register(L, NULL, system_methods);
return 0; /* No error. */
}
/* -- PLANET -- */
/* Get planet at index. */
LuaPlanet* lua_toplanet(lua_State* L, int ind) {
if(lua_isuserdata(L, ind)) {
return (LuaPlanet*) lua_touserdata(L, ind);
}
luaL_typerror(L, ind, PLANET_METATABLE);
return NULL;
}
/* Push a planet on the stack. */
LuaPlanet* lua_pushplanet(lua_State* L, LuaPlanet planet) {
LuaPlanet* p;
p = (LuaPlanet*) lua_newuserdata(L, sizeof(LuaPlanet));
*p = planet;
luaL_getmetatable(L, PLANET_METATABLE);
lua_setmetatable(L, -2);
return p;
}
/* Check see if ind is a planet. */
int lua_isplanet(lua_State* L, int ind) {
int ret;
if(lua_getmetatable(L, ind)==0)
return 0;
lua_getfield(L, LUA_REGISTRYINDEX, PLANET_METATABLE);
ret = 0;
if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
ret = 1;
lua_pop(L, 2); /* Remove both metatables. */
return ret;
}
/* get a planet. */
static int planetL_get(lua_State* L) {
int i;
int* factions;
int nfactions;
char** planets;
int nplanets;
char* rndplanet;
LuaPlanet planet;
LuaSystem sys;
rndplanet = NULL;
nplanets = 0;
/* Get the landed planet. */
if(lua_gettop(L) == 0) {
if(land_planet != NULL) {
planet.p = land_planet;
lua_pushplanet(L, planet);
sys.s = system_get(planet_getSystem(land_planet->name));
lua_pushsystem(L, sys);
return 2;
}
return 0; /* Not landed. */
}
/* Get a planet by faction */
else if(lua_isnumber(L, 1)) {
i = lua_tonumber(L, 1);
planets = space_getFactionPlanet(&nplanets, &i, 1);
}
/* Get a planet by name. */
else if(lua_isstring(L, 1)) {
rndplanet = (char*) lua_tostring(L, 1);
}
/* Get a planet from faction list. */
else if(lua_istable(L, 1)) {
/* Load up the table. */
lua_pushnil(L);
nfactions = (int)lua_gettop(L);
factions = malloc(sizeof(int) * nfactions);
i = 0;
while(lua_next(L, -2) != 0) {
factions[i++] = (int)lua_tonumber(L, -1);
lua_pop(L,1);
}
/* Get the planets. */
planets = space_getFactionPlanet(&nplanets, factions, nfactions);
free(factions);
}
else LLUA_INVALID_PARAMETER(); /* Bad parameter. */
/* No suitable planet found. */
if((rndplanet == NULL) && (nplanets == 0)) {
free(planets);
return 0;
}
/* Pick random planet. */
else if(rndplanet == NULL) {
rndplanet = planets[RNG(0, nplanets-1)];
free(planets);
}
/* Push the planet. */
planet.p = planet_get(rndplanet); /* The real planet. */
lua_pushplanet(L, planet);
sys.s = system_get(planet_getSystem(rndplanet));
lua_pushsystem(L, sys);
return 2;
}
/* __eq (equality) metamethod for planets. */
static int planetL_eq(lua_State* L) {
LuaPlanet* a, *b;
a = lua_toplanet(L, 1);
b = lua_toplanet(L, 2);
if(a->p == b->p)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
/* Get the planets name. */
static int planetL_name(lua_State* L) {
LuaPlanet* p;
p = lua_toplanet(L, 1);
lua_pushstring(L, p->p->name);
return 1;
}
/* Get the planets faction. */
static int planetL_faction(lua_State* L) {
LuaPlanet* p;
p = lua_toplanet(L, 1);
lua_pushstring(L, faction_name(p->p->faction));
return 1;
}
/* Get the planets class. */
static int planetL_class(lua_State* L) {
char buf[2];
LuaPlanet* p;
p = lua_toplanet(L, 1);
buf[0] = planet_getClass(p->p);
buf[1] = '\0';
lua_pushstring(L, buf);
return 1;
}
/* Get planet services. */
static int planetL_services(lua_State* L) {
LuaPlanet* p;
p = lua_toplanet(L, 1);
lua_pushnumber(L, p->p->services);
return 1;
}
/* -- SYSTEM -- */
/* Get system at index. */
LuaSystem* lua_tosystem(lua_State* L, int ind) {
if(lua_isuserdata(L, ind)) {
return (LuaSystem*) lua_touserdata(L,ind);
}
luaL_typerror(L, ind, SYSTEM_METATABLE);
return NULL;
}
/* Pushes a system on the stack. */
LuaSystem* lua_pushsystem(lua_State* L, LuaSystem sys) {
LuaSystem* s;
s = (LuaSystem*) lua_newuserdata(L, sizeof(LuaSystem));
*s = sys;
luaL_getmetatable(L, SYSTEM_METATABLE);
lua_setmetatable(L, -2);
return s;
}
/* Check to see if ind is a planet. */
int lua_issystem(lua_State* L, int ind) {
int ret;
if(lua_getmetatable(L, ind)==0)
return 0;
lua_getfield(L, LUA_REGISTRYINDEX, SYSTEM_METATABLE);
ret = 0;
if(lua_rawequal(L, -1, -2)) /* Does it have the correct mt? */
ret = 1;
lua_pop(L, 2); /* Remove both metatables. */
return ret;
}
/* Get a system. */
static int systemL_get(lua_State* L) {
LuaSystem sys;
LuaPlanet* p;
/* Get the current system with no parameters. */
if(lua_gettop(L) == 0) {
sys.s = cur_system;
}
/* Passing a string (systemname) */
else if(lua_isstring(L, 1)) {
sys.s = system_get((char*)lua_tostring(L, 1));
}
/* Passing a planet */
else if(lua_isplanet(L, 1)) {
p = lua_toplanet(L, 1);
sys.s = system_get(planet_getSystem(p->p->name));
}
else LLUA_INVALID_PARAMETER();
/* Return the system. */
lua_pushsystem(L, sys);
return 1;
}
/* Check system for equality. */
static int systemL_eq(lua_State* L) {
LuaSystem* a, *b;
a = lua_tosystem(L, 1);
b = lua_tosystem(L, 2);
if(a->s == b->s)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
/* Return the systems name. */
static int systemL_name(lua_State* L) {
LuaSystem* sys;
sys = lua_tosystem(L, 1);
lua_pushstring(L, sys->s->name);
return 1;
}
/* Get system factions. */
static int systemL_faction(lua_State* L) {
int i;
LuaSystem* sys;
sys = lua_tosystem(L, 1);
/* Return result in table. */
lua_newtable(L);
for(i = 0; i < sys->s->nplanets; i++) {
if(sys->s->planets[i].faction > 0) { /* Faction must be valid. */
lua_pushboolean(L, 1); /* Value. */
lua_setfield(L, -2, faction_name(sys->s->planets[i].faction)); /* Key. */
/* Allows syntax foo = space.faction("foo"); if foo["bar"] then ... end */
}
}
return 1;
}
/* Get jump distance for current system, or to another. */
static int systemL_jumpdistance(lua_State* L) {
LLUA_MIN_ARGS(1);
LuaSystem* sys;
StarSystem** s;
int jumps;
char* start, *goal;
sys = lua_tosystem(L, 1);
start = sys->s->name;
if((lua_gettop(L) > 1) && lua_isstring(L, 2))
goal = (char*)lua_tostring(L, 2);
else
goal = cur_system->name;
s = map_getJumpPath(&jumps, start, goal, 1);
free(s);
lua_pushnumber(L, jumps);
return 1;
}