107 lines
2.0 KiB
Lua
107 lines
2.0 KiB
Lua
-- Required control rate
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control_rate = 2
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-- Required "control" function.
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function control()
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task = ai.taskname()
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enemy = ai.getenemy()
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if task ~= "attack" and enemy ~= 0 then
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ai.hostile(enemy)
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ai.pushtask(0, "attack", enemy)
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elseif ai.taskname() == "none" then
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ai.pushtask(0, "scan", ai.rndpilot())
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end
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end
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-- Required "attacked" function
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function attacked(attacker)
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task = ai.taskname()
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if task ~= "attack" and task ~= "runaway" then
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-- Some taunting.
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taunt(attacker)
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-- Now pilot fights back!
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ai.pushtask(0, "attack", attacker)
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elseif task == "attack" then
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if ai.targetid() ~= attaker then
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ai.pushtack(0, "attack", attacker)
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end
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end
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end
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function create()
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ai.setcredits(ai.rnd(1000, ai.shipprice()/200))
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if ai.rnd(0, 2)==0 then
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ai.broadcast("This area is under militia survellance.")
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end
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end
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-- Taunts
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function taunt(target)
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num = ai.rnd(0,4)
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if num == 0 then msg = "How dare you attack me!?"
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elseif num == 1 then msg = "YOU! ARE NOT! PREPARED!!"
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elseif num == 2 then msg = "Won't You just die already!?"
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elseif num == 3 then msg = "You won't survive!"
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end
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if msg then ai.comm(attacker, msg) end
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end
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function runaway()
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target = ai.targetid()
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-- Make sure pilot exists.
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if not ai.exists(target) then
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ai.poptask()
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return
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end
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dir = ai.face(target, 1)
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ai.accel()
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end
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function attack()
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target = ai.targetid()
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if not ai.exists(target) then
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ai.poptask()
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return
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end
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dir = ai.face(target)
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dist = ai.dist(ai.pos(target))
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second = ai.secondary()
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if ai.secondary() == "Launcher" then
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ai.settarget(target)
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ai.shoot(2)
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end
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if ai.parmour() < 70 then
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ai.poptask()
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ai.pushtask(0, "runaway", target)
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elseif dir < 10 and dist > 300 then
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ai.accel()
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elseif dir < 10 and dist < 300 then
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ai.shoot()
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end
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end
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function scan()
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target = ai.targetid()
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if not ai.exists(target) then
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ai.poptask()
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return
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end
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dir = ai.face(target)
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dist = ai.dist(ai.pos(target))
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if dir < 10 and dist > 300 then
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ai.accel()
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elseif dist < 300 then -- Scan the target.
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ai.poptask()
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end
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end
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