#include "sector.h" #define SYS_NAME_FLAGS 32 static const char* sys_names[SYS_NAME_FLAGS] = { "en", "la", "can", "be", "and", "phi", "eth", "ol", "ve", "ho", "a", "lia", "an", "ar", "ur", "mi", "in", "ti", "qu", "so", "ed", "ess", "ex", "io", "ce", "ze", "fa", "ay", "wa", "da", "ack", "gre" }; Sector::Sector(int x, int y) { unsigned long _init[2] = { x, y }; sx = x; sy = y; MTRand rand(_init, 2); m_numSystems = rand(3,6); for(int i = 0; i < m_numSystems; i++) { System s; s.p.x = rand(SIZE); s.p.y = rand(SIZE); s.p.z = rand(2*SIZE)-SIZE; s.name = GenName(rand); float spec = rand(1.0); /* Frequences are from our friends over at wikipedia. ^.^ */ if(spec < 0.0000003) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_O; } else if(spec < 0.0013) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_B; } else if(spec < 0.0073) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_A; } else if(spec < 0.0373) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_F; } else if(spec < 0.1133) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_G; } else if(spec < 0.2343) { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_K; } else { s.primaryStarClass = StarSystem::SBody::SUBTYPE_STAR_M; } m_systems.push_back(s); } } float Sector::DistanceBetween(const Sector* a, int sysIdxA, const Sector* b, int sysIdxB) { vector3f dv = a->m_systems[sysIdxA].p - b->m_systems[sysIdxB].p; dv += Sector::SIZE*vector3f(a->sx - b->sx, a->sy - b->sy, 0); return dv.Length(); } std::string Sector::GenName(MTRand& rand) { std::string name; int len = rand(2, 3); for(int i = 0; i < len; i++) { name += sys_names[rand(0, SYS_NAME_FLAGS-1)]; } name[0] = toupper(name[0]); return name; }