Vital: -- System obstacles and such. -- Interference -- Asteroids. -- Real news. -- Dynamic Economy. Major: -- Event System. -- Like mission system, but they accur naturally/randomly. -- Had similar power to mission system -- Unique pilot system (besides mission uniques). -- Nicer AI. -- Ship fleet movement (Maybe based on boids?) -- Options menu needs to do something. -- Configuration app for keybindings. -- Secondary weapon revamp. -- Players should be able to configure what outfits they want as secondary. -- Players should also be able to set hotkeys for secondary weapons. Minor: -- Pilot communication system. -- Request fuel. -- Hybrid Ships. -- Start out with X skillpoints that get spread out by use, use fast at first. -- Can't use normal gear. -- Very rare. -- Random mutation for cloaking/displacement abilities. -- Optimize texture usage. -- All land graphics should be on land only (optionally). -- Planet space graphics should be ondemand. -- Improved graphics. -- Have ships flying in nebulae leave traces. -- Missile smoke. -- Engine glow -> need models. -- More special effects. -- Cloaking effects? -- Maybe some fancy displacement effects for some ships. -- Dynamic politics - Faction wide ai. -- Cinematic scenes. -- Allow for subsystems getting damaged. -- Allow mouse movement (steering). -- Pilot titles. -- Would usually indicate changes on the base ship equipment. -- Radar improvements. -- Non-linear - See alot more data then currently possible. -- Objects always in sight (depending on resolution). -- Allow creating collision masks to make collision more realistic. -- Improve font system to handle unicode. -- Possibly use Queso CGL SOMEDAY!! MAYBE...: -- 3d models (not actually a 3D perspective, just no sprites).