#include "geom.h" Geom::Geom(GeomTree* geomtree) { m_geomtree = geomtree; m_orient = matrix4x4d::Identity(); m_invOrient = matrix4x4d::Identity(); m_active = true; } void Geom::SetPosition(vector3d pos) { m_orient[12] = pos.x; m_orient[13] = pos.y; m_orient[14] = pos.z; m_invOrient = m_orient.InverseOf(); } void Geom::SetOrientation(const matrix4x4d& rot) { m_orient[0] = rot[0]; m_orient[1] = rot[1]; m_orient[2] = rot[2]; m_orient[4] = rot[4]; m_orient[5] = rot[5]; m_orient[6] = rot[6]; m_orient[8] = rot[8]; m_orient[9] = rot[9]; m_orient[10] = rot[10]; m_invOrient = m_orient.InverseOf(); }