#include "ship_type.h" const ShipType ShipType::types[] = { { /* * Besides running a wicked corporatist regime in the sirius system, * Sirius corporation make a range of lovely ships! */ "Sirius Interdictor", 10, { 250, -250, 50, -50, -50, 50 }, 2000.0, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 2, 0 }, 100, 20, }, { /* * I should outsource name choosing, or this happens.. */ "Ladybird Starfighter", 13, { 250, -250, 50, -50, -50, 50 }, 500.0, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 1, 0 }, 60, 15, }, { "Flowerfairy Heavy Trader", 14, { 250, -250, 50, -50, -50, 50 }, 500.0, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 2, 0 }, 500, 125, } }; const EquipType EquipType::types[] = { { "None", Equip::SLOT_ENGINE, 0, }, { "Interplanetary Drive", Equip::SLOT_ENGINE, 1 }, { "Class 1 Hyperdrive", Equip::SLOT_ENGINE, 4 }, { "1MW beam laser", Equip::SLOT_LASER, 1 } };