#include "libs.h" #include "gui.h" #include "gui_image_button.h" #include "l3d.h" namespace Gui { ImageButton::ImageButton(const char* img_normal) : Button() { LoadImages(img_normal, NULL); } ImageButton::ImageButton(const char* img_normal, const char* img_pressed) : Button() { LoadImages(img_normal, img_pressed); } void ImageButton::LoadImages(const char* img_normal, const char* img_pressed) { m_imgNormal = new Image(img_normal); float size[2]; m_imgNormal->GetSizeRequested(size); SetSize(size[0], size[1]); if(img_pressed) m_imgPressed = new Image(img_pressed); else m_imgPressed = NULL; } void ImageButton::GetSizeRequested(float size[2]) { m_imgNormal->GetSizeRequested(size); } void ImageButton::Draw(void) { float size[2]; GetSize(size); Gui::Image* img; if(m_imgPressed && IsPressed()) img = m_imgPressed; else img = m_imgNormal; img->SetSize(size[0], size[1]); img->Draw(); } }