#pragma once #include "lephisto.h" #include "outfit.h" #include "opengl.h" // Target gfx dimensions. #define SHIP_TARGET_W 128 #define SHIP_TARGET_H 96 typedef enum ShipClass_ { SHIP_CLASS_NULL = 0, SHIP_CLASS_CIV_LIGHT = 1, SHIP_CLASS_CIV_MEDIUM = 2, SHIP_CLASS_CIV_HEAVY = 3 } ShipClass; // Small wrapper for the outfits. typedef struct ShipOutfit_ { struct ShipOutfit_* next; // Linked list. Outfit* data; // Data itself. int quantity; } ShipOutfit; // Ship structure. typedef struct Ship_ { char* name; // Ship name. ShipClass class; // Ship class. // Store stuff. unsigned int price; // Price! char* fabricator; // Manufacturer. char* description; // Sales pitch. // Movement. double thrust, turn, speed; // Graphics. glTexture* gfx_space, *gfx_target; // GUI interface. char* gui; // Sound. ALuint sound; // Characteristics. int crew; int mass; // Health. double armour, armour_regen; double shield, shield_regen; double energy, energy_regen; // Capacity. int cap_cargo, cap_weapon; // Outfits ShipOutfit* outfit; } Ship; // Get. Ship* ship_get(const char* name); char** ship_getAll(int* n); char* ship_class(Ship* p); // Load/quit. int ships_load(void); void ships_free(void); // Toolkit. void ship_view(char* shipname);