#pragma once /* Init/Exit. */ int nebu_init(void); void nebu_exit(void); /* Render. */ void nebu_render(const double dt); void nebu_renderOverlay(const double dt); void nebu_renderPuffs(const double dt, int below_player); /* Misc. */ void nebu_prep(double density, double volatility); void nebu_forceGenerate(void);