5 2 5 5000 Your basic laser. Fires charges energy beams that do a decent amount of damage to both shield and amour. laser lasergreen laser ExpS 500 550 300 1 8 10 13 4 4 20 25000 Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower! laser_turret lasergreen laser ExpS 300 550 300 30 10 13 10 2 4 10 25000 Base for launching dumb missiles. missile Missile 1200 60 2 1 800 The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower. missile missile missile ExpM 5 1 1600 200 800 25 20 2 5 12 40000 The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets. missile Headhunter 1400 40 5 1 2000 Headhunters first gained fame in the crush of the Vroen, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over. missile headhunter missile ExpM 7 0.5 1300 200 650 23 18 3 99 8 25000 Neutron Disruptor. neutron neutron laser ExpS 400 650 200 15 5 7 7 10 3 2 22500 A heavy battery that will increase your ships energy allowing you to pack more firepower. capacitator 75 3 5 3 55000 A big panel that will generate energy based off solar energy. This will allow ships to regenerate it's enrgy supplies faster. solar 125 12 9 3 75000 An enhancement for the shield power system, allowing it to resist much heavier fire. capacitator 30 4 10 5 145000 A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining some of the ships energy. shield 15 10 -50 1 13 1 125000 This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities. reroute 60 -75 1 13 1 135000 By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable. stabilizer 50 5 -10 1 13 1 130000 With the addition of a coule steering thrusters you can make your ship's turning more agile. thruster 25 -10 1 3 2 20000 Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but ther're not nearly as affordable as a generic one. afterburner 50 30 50 30 60 1 13 1 95000 The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer whose proud of thier ship. afterburner 85 50 85 50 65