#pragma once #include "def.h" #include "physics.h" #include "ship.h" #define PILOT_PLAYER 1 // Pilot is a player. struct Pilot { int id; // Pilot's id. char* name; // Pilot's name (if unique). Ship* ship; // Pilots ship. Solid* solid; // Associated solid (physics). // Current health. FP armor, shield, energy; void (*update)(struct Pilot*, const FP); // Update the pilot. void (*think)(struct Pilot*); // AI thinking for the pilot. unsigned int flags; // Used for AI etc. }; typedef struct Pilot Pilot; void pilot_init(Pilot* dest, Ship* ship, char* name, const Vec2* vel, const Vec2* pos, const int flags); Pilot* pilot_create(Ship* ship, char* name, const Vec2* vel, const Vec2* pos, const int flags); void pilot_free(Pilot* src);