#pragma once #include "libs.h" #include "static_rigid_body.h" class SpaceStation : public StaticRigidBody { public: SpaceStation(void); virtual ~SpaceStation(void); virtual bool OnCollision(Body* b); virtual Object::Type GetType(void) { return Object::SPACESTATION; } virtual void Render(const Frame* camFrame); void SetMesh(ObjMesh* m); protected: ObjMesh* m_mesh; };