Vital: -- Save improvements. -- Save changes to universe in diff format. -- Possibly predefine changes for easy update. Major: -- Unique pilot system (besides mission uniques). -- Real news. -- Nicer AI. -- Ship fleet movement (Maybe based on boids?) -- Escorts (boarding taking over too). -- Escort commands. -- More outfits. -- Beam weapons. -- Hangar bays -> Need escorts. -- Dynamic economy. -- Options menu needs to do something. -- Configuration app for keybindings. -- Players should be able to configure what outfits they want as secondary. -- Players should also be able to set hotkeys for secondary weapons. -- Hybrid Ships. -- Start out with X skillpoints that get spread out by use, use fast at first. -- Can't use normal gear. -- Very rare. -- Random mutation for cloaking/displacement abilities. -- Optimize texture usage. -- All land graphics should be on land only (optionally). -- Planet space graphics should be ondemand. Minor: -- Improved graphics. -- Have ships flying in nebulae leave traces. -- Missile smoke. -- Engine glow -> need models. -- More special effects. -- Cloaking effects? -- Maybe some fancy displacement effects for some ships. -- Dynamic politics - Faction wide ai. -- Cinematic scenes. -- Allow for subsystems getting damaged. -- Allow mouse movement (steering). -- Pilot titles. -- Would usually indicate changes on the base ship equipment. -- Radar improvements. -- Non-linear - See alot more data then currently possible. -- Objects always in sight (depending on resolution). -- Allow creating collision masks to make collision more realistic. SOMEDAY!! MAYBE...: -- Multiplayer. -- 3d models (not actually 3D, just no sprites).