#include "lephisto.h" #include "log.h" #include "pilot.h" #include "player.h" #include "toolkit.h" #include "space.h" #include "rng.h" #include "economy.h" #include "board.h" #define BOARDING_WIDTH 300 #define BOARDING_HEIGHT 200 extern unsigned int player_target; static unsigned int board_wid = 0; static void board_exit(char* str); static void board_stealCreds(char* str); static void board_stealCargo(char* str); static int board_fail(void); static void board_update(void); // Attempt to board the players target. void player_board(void) { Pilot* p; if(player_target == PLAYER_ID) { player_message("You need a target to board first!"); return; } p = pilot_get(player_target); if(!pilot_isDisabled(p)) { player_message("You cannot board a ship that is not disabled!"); return; } else if(vect_dist(&player->solid->pos, &p->solid->pos) > p->ship->gfx_space->sw * PILOT_SIZE_APROX) { player_message("You are too far away to board your target"); return; } else if((pow2(VX(player->solid->vel)-VX(p->solid->vel)) + pow2(VY(player->solid->vel)-VY(p->solid->vel))) > (double)pow2(MAX_HYPERSPACE_VEL)) { player_message("You are going too fast to board the ship"); return; } else if(pilot_isFlag(p, PILOT_BOARDED)) { player_message("Your target cannot be boarded again"); return; } // Pilot will be boarded. pilot_setFlag(p, PILOT_BOARDED); player_message("Boarding ship %s", p->name); // Create the boarding window. board_wid = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT); window_addText(board_wid, 20, -30, 120, 60, 0, "txtCargo", &gl_smallFont, &cDConsole, "SCreds:\n" "Cargo:\n"); window_addText(board_wid, 80, -30, 120, 60, 0, "txtData", &gl_smallFont, &cBlack, NULL); window_addButton(board_wid, 20, 20, 50, 30, "btnStealCredits", "Credits", board_stealCreds); window_addButton(board_wid, 90, 20, 50, 30, "btnStealCargo", "Cargo", board_stealCargo); window_addButton(board_wid, -20, 20, 50, 30, "btnBoardingClose", "Leave", board_exit); board_update(); } static void board_exit(char* str) { (void)str; window_destroy(window_get("Boarding")); } static void board_stealCreds(char* str) { (void)str; Pilot* p; p = pilot_get(player_target); if(p->credits == 0) { // Can't steal from the poor. ;) player_message("The ship has no SCreds."); return; } if(board_fail()) return; player->credits += p->credits; p->credits = 0; board_update(); // Update the lack of credits. player_message("You manage to steal the ship's Scred."); } static void board_stealCargo(char* str) { (void)str; int q; Pilot* p; p = pilot_get(player_target); if(p->ncommodities==0) { // No cargo. player_message("The ship has no cargo."); return; } else if(player->cargo_free <= 0) { player_message("You have no room for cargo."); return; } if(board_fail()) return; // Steal as much as possible until full - TODO: Allow the player to choose. q = 1; while((p->ncommodities > 0) && (q != 0)) { q = pilot_addCargo(player, p->commodities[0].commodity, p->commodities[0].quantity); pilot_rmCargo(p, p->commodities[0].commodity, q); } board_update(); player_message("You manage to steal the ship's cargo."); } // Failed to board. static int board_fail(void) { Pilot* p; p = pilot_get(player_target); // Fail chance. if(RNG(0, 100) > (int)(50. * (10. + (double)p->ship->crew/10.+(double)player->ship->crew))) return 0; if(RNG(0, 2)==0) { // 33% of instant death. p->armour = -1; player_message("You have tripped the ship's self destruct mechanism!"); } else // You just got locked out!! player_message("The ship's security system locks you out!"); board_exit(NULL); return 1; } // Update the cargo and credit fields. static void board_update(void) { int i; char str[128], buf[32]; char cred[10]; Pilot* p; p = pilot_get(player_target); credits2str(cred, p->credits, 2); snprintf(str, 11, "%s\n", cred); if(p->ncommodities == 0) strncat(str, "none", 10); else { for(i = 0; i < p->ncommodities; i++) { snprintf(buf, 32, "%d %s\n", p->commodities[i].quantity, p->commodities[i].commodity->name); strncat(str, buf, 32); } } window_modifyText(board_wid, "txtData", str); }