include("ai/include/basic.lua") -- Required control rate control_rate = 2 -- Required "control" function. function control() task = ai.taskname() enemy = ai.getenemy() if task ~= "attack" and enemy ~= 0 then ai.hostile(enemy) ai.pushtask(0, "attack", enemy) elseif ai.taskname() == "none" then ai.pushtask(0, "scan", ai.rndpilot()) end end -- Required "attacked" function function attacked(attacker) task = ai.taskname() if task ~= "attack" and task ~= "runaway" then -- Some taunting. taunt(attacker) -- Now pilot fights back! ai.pushtask(0, "attack", attacker) elseif task == "attack" then if ai.targetid() ~= attaker then ai.pushtack(0, "attack", attacker) end end end function create() ai.setcredits(rnd.int(1000, ai.shipprice()/200)) if rnd.int(0, 2)==0 then ai.broadcast("This area is under militia survellance.") end end -- Taunts function taunt(target) num = ai.rnd(0,4) if num == 0 then msg = "How dare you attack me!?" elseif num == 1 then msg = "YOU! ARE NOT! PREPARED!!" elseif num == 2 then msg = "Won't You just die already!?" elseif num == 3 then msg = "You won't survive!" end if msg then ai.comm(attacker, msg) end end function scan() target = ai.targetid() if not ai.exists(target) then ai.poptask() return end dir = ai.face(target) dist = ai.dist(ai.pos(target)) if dir < 10 and dist > 300 then ai.accel() elseif dist < 300 then -- Scan the target. ai.poptask() end end