-- Required control rate. control_rate = 2 -- Required "control" function. function control() if taskname() == "none" then pushtask(0, "fly") end end -- Required "attacked" function. function attacked(attacker) task = taskname() if task ~= "attack" and task ~= "runaway" then -- Let's have some taunts. taunt(attacker) -- Now pilot fights back. pushtask(0, "attack", attacker) elseif task == "attack" then if gettargetid() ~= attacker then pushtask(0, "attack", attacker) end end end -- Taunts. function taunt(target) num = rng(0,4) if num == 0 then msg = "You will never kill me!" elseif num == 1 then msg = "DIE!" elseif num == 2 then msg = "You won't survive!" elseif num == 3 then msg = "I hate you!" end if msg then comm(attacker, msg) end end -- Runs away. function runaway() target = gettargetid() -- Make sure pilot exists. if not exists(target) then poptask() return end dir = face(target, 1) accel() end -- Attack function attack() target = gettargetid() -- Make sure target exists. if not exists(target) then poptask() return end dir = face(target) dist = getdist(getpos(target)) second = secondary() if secondary() == "Launcher" then settarget(target) shoot(2) end if parmour() < 70 then poptask() pushtask(0, "runaway", target) elseif dir < 10 and dist > 300 then accel() elseif dir < 10 and dist < 300 then shoot() end end -- Fly to the player. function fly() target = player dir = face(target) dist = getdist(getpos(target)) if dir < 10 and dist > 300 then accel() end end