#pragma once #include "lua.h" /* Check if a flag exists on the variable stack. */ int var_checkflag(char* str); void var_cleanup(void); /* Load the libraries for a lua state. */ int misn_loadLibs(lua_State* L); int misn_loadCondLibs(lua_State* L); /* Safe read only stuff. */ /* Individual library stuff. */ int lua_loadMisn(lua_State* L); int lua_loadVar(lua_State* L, int readonly); int lua_loadPlayer(lua_State* L, int readonly); int lua_loadHook(lua_State* L); int lua_loadPilot(lua_State* L);